AoE3:DE December update

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Netherlands edeholland
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AoE3:DE December update

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Post by edeholland »

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https://www.ageofempires.com/news/aoe3de-update-9476/
  • Introducing the FIRST Age of Empires III: Definitive Edition Challenge Event!
  • New Stockholm (Home City) Customization!
  • View players’ Casual Rank on a new hover menu
  • New Profile Avatar system to add that *personal* flare when dominating your opponents on the battlefield
  • A ton of stability and performance improvements
  • The return of the Villager gathering improvements
  • Several fixes for units getting stuck in structures and the terrain!
  • Balance adjustments to 11 different civilizations
  • New map pools!
  • New Treaty games in Ranked matchmaking!
  • AI training montage: Complete! Rematch Status: Waiting for players

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France chronique
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Re: AoE3:DE December update

Post by chronique »

Seem good on paper ^^
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Great Britain chris1089
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Re: AoE3:DE December update

Post by chris1089 »

When are they going to make the QoL change so that you don't need to spam click everything?
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Re: AoE3:DE December update

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Post by Squamiger »

when you hear about the new Aztec unit and you're ready to report for duty
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Re: AoE3:DE December update

Post by NekoBerk »

We eating today !
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Except for a dream and a fuckin' rap magazine " - Eminem

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Wanna kill us dead in the street fo sho' " - Kendrick Lamar
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Re: AoE3:DE December update

Post by LarryShotter »

Expected more from this patch tbh.

Apart from new atzec unit and the xp changes to Ger and Inda theres nothing interesting. Inca and Sweden need some more tweaking. Japan and India still very strong imo.

You can invite clan mates to your game. But not other mates from friendlist?
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Re: AoE3:DE December update

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Post by Squamiger »

One interesting thing is that it seems like they are using the civ winrates across both casual and ranked games as a measure of civ strength, in order to determine who to nerf. This might be controversial since I think civs play quite different at the competitive level compared to how the average player plays them. Balancing around the general winrate might produce some pretty unbalanced matchups at the highest competitive levels.
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Re: AoE3:DE December update

Post by harcha »

Personal highlights:
- I think the 1% XP curve nerf to India is a bit unwarranted, but then again the map pool does provide herdables more often than RE;
- 100 XP per TC is a very interesting ports buff;
- moving native embassies from vils to heroes seems like a workaround instead of a fix;
- ger at 110% XP curve;
- many inca changes (nerfs and buffs);
- lakota 10 second slower messanger ageup;
- fixed ladder;
- less units getting stuck
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European Union aaryngend
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Re: AoE3:DE December update

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Post by aaryngend »

I got beat again in posting the update first :cry:
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Mongolia badger_prince
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Re: AoE3:DE December update

Post by badger_prince »

Sadly the new aztec unit doesn't scale with aging up, unlike other explorer "pets".
Or am I mistaken and there is precedence?

Still happy about the change.
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Re: AoE3:DE December update

Post by klonko »

badger_prince wrote:Sadly the new aztec unit doesn't scale with aging up, unlike other explorer "pets".
Or am I mistaken and there is precedence?

Still happy about the change.
I mean having the ability to pull trick and also have 18 atk vs treasure guardian with a rate of fire of 1.5 is just quite ridiculous... They gone from the worst to the best in age 1 haha.
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Re: AoE3:DE December update

Post by badger_prince »

klonko wrote:
badger_prince wrote:Sadly the new aztec unit doesn't scale with aging up, unlike other explorer "pets".
Or am I mistaken and there is precedence?

Still happy about the change.
I mean having the ability to pull trick and also have 18 atk vs treasure guardian with a rate of fire of 1.5 is just quite ridiculous... They gone from the worst to the best in age 1 haha.

Yeah, sure.
I still think it's an inconsistency. This is not me complaining about them being not powerful enough because they don't scale - it just feels very stop-gappy.
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Re: AoE3:DE December update

Post by Le Hussard sur le toit »

It seems to me that Sweden has not been nerfed and Inca have been buffed... Not sure it was the right call...

Aztec still need a buff to their coyote, but at least their age 1 will be strong now.
The +100xp buff is nice for Portugal.
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Re: AoE3:DE December update

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Post by Garja »

Patch notes seem great has always, definetely good news :) Let's hope for no new bugs and let's hope they fixed the dragbox lag thing.
Balance changes are interesting, not necessarily good but I already note down stuff to test.
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Re: AoE3:DE December update

Post by klonko »

badger_prince wrote:
klonko wrote:
badger_prince wrote:Sadly the new aztec unit doesn't scale with aging up, unlike other explorer "pets".
Or am I mistaken and there is precedence?

Still happy about the change.
I mean having the ability to pull trick and also have 18 atk vs treasure guardian with a rate of fire of 1.5 is just quite ridiculous... They gone from the worst to the best in age 1 haha.

Yeah, sure.
I still think it's an inconsistency. This is not me complaining about them being not powerful enough because they don't scale - it just feels very stop-gappy.

Also ranged attack for some euro creeping technique maybe?

I mean they are better scout than french scout too and still have invisibility for spying and might be buffed by the card advanced scout. We need some test after all!
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Re: AoE3:DE December update

Post by kevinitalien »

the 100xp for port its definetely a bad change, 200xp for a ff nice idea, and now the ports are playable on all maps, which should not be the case for a civ
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Re: AoE3:DE December update

Post by Hazza54321 »

it could make them incredible on sea i guess
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Re: AoE3:DE December update

Post by aaryngend »

Fixed pagination logic issues which prevented the correct display and navigation of the in-game Leaderboards. (Time for ranks 52-99 to shine!)
I don't believe this change tbh :hmm:
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Re: AoE3:DE December update

Post by chronique »

aaryngend wrote:
Fixed pagination logic issues which prevented the correct display and navigation of the in-game Leaderboards. (Time for ranks 52-99 to shine!)
I don't believe this change tbh :hmm:
You can see the top 200
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Re: AoE3:DE December update

Post by Le Hussard sur le toit »

kevinitalien wrote: the ports are playable on all maps, which should not be the case for a civ
That should definitely be the case. Ideally civ should be fine on every maps.
I mean, Brits or Japan or France are strong on every map where Port are strong too.
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Re: AoE3:DE December update

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Post by deleted_user »

Lol at Lakota having the best win% in all of ranked and casual supremacy. Ngl it is pretty annoying to get 4 axe'd.

However I'm concerned that this is a sign that Bill has a personal vendetta against fitzbro. When fitzbro made only tashunkes, Bill nerfed them and he was devestated. And now that fitzbro only fast ages, Bill has nerfed this too.
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Re: AoE3:DE December update

Post by Le Hussard sur le toit »

Hazza54321 wrote:it could make them incredible on sea i guess
Yeah the main problem with Port is you have to buff their play on standard maps without making them op on water/ATP.
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Re: AoE3:DE December update

Post by I_HaRRiiSoN_I »

Why is that they are dropping a patch while I'm at work
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Re: AoE3:DE December update

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Post by I_HaRRiiSoN_I »

Remember when TC's used to cost 600w and give no xp, I even drop a 2nd tc as Dutch quite often now in this greed meta
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Re: AoE3:DE December update

Post by kevinitalien »

Le Hussard sur le toit wrote:
kevinitalien wrote: the ports are playable on all maps, which should not be the case for a civ
That should definitely be the case. Ideally civ should be fine on every maps.
I mean, Brits or Japan or France are strong on every map where Port are strong too.
it's nonsense, say its for the otto, the ger, the dutch, the lakota etc etc, a civ should not be strong on all the maps, its makes no sense, THE DESIGN OF THE CIV DOES NOT MUST NOT BE GOOD FOR ALL MAPS
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