Italy & Malta 2 New civs coming May 26th
- kevinitalien
- Lancer
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Re: Italy & Malta 2 New civs coming May 26th
i didn't know that in napoleon's time soldiers could teleport, i guess the next civ will be able to create titans
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- Howdah
- Posts: 1681
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Re: Italy & Malta 2 New civs coming May 26th
Teleportation is historically accurate watch The Prestige
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: Italy & Malta 2 New civs coming May 26th
I was thinking about Florence, Torino, or Rome. Sure, Venice was important, as was Milan, but I always thought its dominating times were somewhat over after renaissance.
Maybe Venice was simply chosen because it's well-known to Murricans as the famous tourist destination
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Italy & Malta 2 New civs coming May 26th
Would be nice if you could keep an eye on the timeline when spitting facts like this. The historical events covered by The Prestige obviously happened around 80 years after the death of le premier empereur des Francais.
So viel Zeit muss sein.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
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- Howdah
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Re: Italy & Malta 2 New civs coming May 26th
da bist du
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
- Riotcoke
- Retired Contributor
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Re: Italy & Malta 2 New civs coming May 26th
Why are these european nats basically just straight upgrades of their normal units? Goes against the whole point of nats ngl.
twitch.tv/stangoesdeepTV
- Vladimatt
- Crossbow
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Re: Italy & Malta 2 New civs coming May 26th
I think they want the nats to be an objective that should be contested like trade routes, cuz now if someone goes nats you really don't care and it's not that big of a deal.
- kevinitalien
- Lancer
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Re: Italy & Malta 2 New civs coming May 26th
a lot of people who don't even play the game, good question tough
Re: Italy & Malta 2 New civs coming May 26th
I think its more for thematic reasons, they are supposed to be the royal troops of European monarchs, so they should be stronger a bit
- hellhammer99
- Crossbow
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Re: Italy & Malta 2 New civs coming May 26th
Such mechanic looks like is based on the AOM Oranos´ sky passagekevinitalien wrote: ↑13 May 2022, 16:23this is a joke ? i mean for real ?iron_turtle wrote: ↑13 May 2022, 16:22units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
https://ageofempires.fandom.com/wiki/Sky_Passage
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- Howdah
- Posts: 1681
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Re: Italy & Malta 2 New civs coming May 26th
it's a disgrace garja doesn't have one of these keys, and other people too
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: Italy & Malta 2 New civs coming May 26th
im fairly certain they just copy-pasted the code from aom, since it is the same enginehellhammer99 wrote: ↑14 May 2022, 15:30Such mechanic looks like is based on the AOM Oranos´ sky passagekevinitalien wrote: ↑13 May 2022, 16:23this is a joke ? i mean for real ?iron_turtle wrote: ↑13 May 2022, 16:22units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
https://ageofempires.fandom.com/wiki/Sky_Passage
Re: Italy & Malta 2 New civs coming May 26th
Having played a bit, this is probably my favorite dlc so far
Re: Italy & Malta 2 New civs coming May 26th
So... how many stars out of five would you give Malta? Italy is going to be nice anyway. Can't wait to send all the pizza and pasta shipments.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
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- Crossbow
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Re: Italy & Malta 2 New civs coming May 26th
Waiting for a new lame build to mass 5 speed Bersagliere
Re: Italy & Malta 2 New civs coming May 26th
My guess: Bersagliere stats are based on age IV stats. The French early skirm team card affects Bersagliere and enables them for age II, but with age IV stats.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Italy & Malta 2 New civs coming May 26th
its base HP is the same as a normal skirm, so I actually think it has the normal age 2 stats
From the looks of it, it maybe has a base atk of 16 and only 20% range resist, so it trades off that armour for +1 speed and 1 atk, which is like pretty strong
but also looking at the multipliers, oh boy this thing is strange, it has x0.5 against cav and shock infantry and x0.75 against artillery, so this thing has to run and kite or die.
Re: Italy & Malta 2 New civs coming May 26th
Hope to see the Polish and Cossack civs in the next dlc.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Italy & Malta 2 New civs coming May 26th
there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
- Mr_Bramboy
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Re: Italy & Malta 2 New civs coming May 26th
These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
Re: Italy & Malta 2 New civs coming May 26th
Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.Mr_Bramboy wrote: ↑17 May 2022, 17:37These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
- Mr_Bramboy
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Re: Italy & Malta 2 New civs coming May 26th
Are you referring to the bersagliere? That unit doesn't have a multiplier vs other skirm right? It does have 5 speed.gibson wrote: ↑17 May 2022, 20:09Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.Mr_Bramboy wrote: ↑17 May 2022, 17:37These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
Re: Italy & Malta 2 New civs coming May 26th
im stupid and cant read
- Mr_Bramboy
- Retired Contributor
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Re: Italy & Malta 2 New civs coming May 26th
5 speed does make it a soft anti-skirm unit as long as you have more units :)
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