Italy & Malta 2 New civs coming May 26th

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Re: Italy & Malta 2 New civs coming May 26th

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Post by kevinitalien »

i didn't know that in napoleon's time soldiers could teleport, i guess the next civ will be able to create titans
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Re: Italy & Malta 2 New civs coming May 26th

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Post by callentournies »

Teleportation is historically accurate watch The Prestige
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Re: Italy & Malta 2 New civs coming May 26th

Post by duckzilla »

Garja wrote: ↑
13 May 2022, 14:18
Ye was thinking the same, then again Venice was the largest of the maritime republics and apparently the most powerful state of that era.
Could've been Florence instead, I guess.
I was thinking about Florence, Torino, or Rome. Sure, Venice was important, as was Milan, but I always thought its dominating times were somewhat over after renaissance.

Maybe Venice was simply chosen because it's well-known to Murricans as the famous tourist destination :P
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Re: Italy & Malta 2 New civs coming May 26th

Post by duckzilla »

callentournies wrote: ↑
13 May 2022, 18:11
Teleportation is historically accurate watch The Prestige
Would be nice if you could keep an eye on the timeline when spitting facts like this. The historical events covered by The Prestige obviously happened around 80 years after the death of le premier empereur des Francais.

So viel Zeit muss sein.
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Re: Italy & Malta 2 New civs coming May 26th

Post by callentournies »

da bist du
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Re: Italy & Malta 2 New civs coming May 26th

Post by Riotcoke »

Why are these european nats basically just straight upgrades of their normal units? Goes against the whole point of nats ngl.
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Re: Italy & Malta 2 New civs coming May 26th

Post by Garja »

Lot of people with early access. How to get it? :)
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Re: Italy & Malta 2 New civs coming May 26th

Post by Vladimatt »

Riotcoke wrote: ↑
13 May 2022, 22:05
Why are these european nats basically just straight upgrades of their normal units? Goes against the whole point of nats ngl.
I think they want the nats to be an objective that should be contested like trade routes, cuz now if someone goes nats you really don't care and it's not that big of a deal.
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Re: Italy & Malta 2 New civs coming May 26th

Post by kevinitalien »

Garja wrote: ↑
13 May 2022, 23:42
Lot of people with early access. How to get it? :)
a lot of people who don't even play the game, good question tough
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Re: Italy & Malta 2 New civs coming May 26th

Post by helln00 »

Vladimatt wrote: ↑
13 May 2022, 23:56
Riotcoke wrote: ↑
13 May 2022, 22:05
Why are these european nats basically just straight upgrades of their normal units? Goes against the whole point of nats ngl.
I think they want the nats to be an objective that should be contested like trade routes, cuz now if someone goes nats you really don't care and it's not that big of a deal.
I think its more for thematic reasons, they are supposed to be the royal troops of European monarchs, so they should be stronger a bit
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Re: Italy & Malta 2 New civs coming May 26th

Post by hellhammer99 »

kevinitalien wrote: ↑
13 May 2022, 16:23
iron_turtle wrote: ↑
13 May 2022, 16:22
units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
this is a joke ? i mean for real ?
Such mechanic looks like is based on the AOM Oranos´ sky passage
https://ageofempires.fandom.com/wiki/Sky_Passage
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Re: Italy & Malta 2 New civs coming May 26th

Post by callentournies »

it's a disgrace garja doesn't have one of these keys, and other people too
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Re: Italy & Malta 2 New civs coming May 26th

Post by dansil92 »

hellhammer99 wrote: ↑
14 May 2022, 15:30
kevinitalien wrote: ↑
13 May 2022, 16:23
iron_turtle wrote: ↑
13 May 2022, 16:22
units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
this is a joke ? i mean for real ?
Such mechanic looks like is based on the AOM Oranos´ sky passage
https://ageofempires.fandom.com/wiki/Sky_Passage
im fairly certain they just copy-pasted the code from aom, since it is the same engine
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Re: Italy & Malta 2 New civs coming May 26th

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Post by gibson »

Having played a bit, this is probably my favorite dlc so far
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Re: Italy & Malta 2 New civs coming May 26th

Post by duckzilla »

So... how many stars out of five would you give Malta? Italy is going to be nice anyway. Can't wait to send all the pizza and pasta shipments.
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Re: Italy & Malta 2 New civs coming May 26th

Post by Nightingale »

Waiting for a new lame build to mass 5 speed Bersagliere
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Re: Italy & Malta 2 New civs coming May 26th

Post by duckzilla »

Nightingale wrote: ↑
15 May 2022, 09:32
Waiting for a new lame build to mass 5 speed Bersagliere
My guess: Bersagliere stats are based on age IV stats. The French early skirm team card affects Bersagliere and enables them for age II, but with age IV stats.
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Re: Italy & Malta 2 New civs coming May 26th

Post by helln00 »

duckzilla wrote: ↑
15 May 2022, 10:21
Nightingale wrote: ↑
15 May 2022, 09:32
Waiting for a new lame build to mass 5 speed Bersagliere
My guess: Bersagliere stats are based on age IV stats. The French early skirm team card affects Bersagliere and enables them for age II, but with age IV stats.
its base HP is the same as a normal skirm, so I actually think it has the normal age 2 stats

From the looks of it, it maybe has a base atk of 16 and only 20% range resist, so it trades off that armour for +1 speed and 1 atk, which is like pretty strong

but also looking at the multipliers, oh boy this thing is strange, it has x0.5 against cav and shock infantry and x0.75 against artillery, so this thing has to run and kite or die.
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Re: Italy & Malta 2 New civs coming May 26th

Post by duckzilla »

Hope to see the Polish and Cossack civs in the next dlc.
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Re: Italy & Malta 2 New civs coming May 26th

Post by helln00 »

there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon

Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
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Re: Italy & Malta 2 New civs coming May 26th

Post by Mr_Bramboy »

helln00 wrote: ↑
17 May 2022, 14:37
there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon

Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.
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Re: Italy & Malta 2 New civs coming May 26th

Post by gibson »

Mr_Bramboy wrote: ↑
17 May 2022, 17:37
helln00 wrote: ↑
17 May 2022, 14:37
there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon

Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.
Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.
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Re: Italy & Malta 2 New civs coming May 26th

Post by Mr_Bramboy »

gibson wrote: ↑
17 May 2022, 20:09
Mr_Bramboy wrote: ↑
17 May 2022, 17:37
helln00 wrote: ↑
17 May 2022, 14:37
there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon

Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.
Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.
Are you referring to the bersagliere? That unit doesn't have a multiplier vs other skirm right? It does have 5 speed.
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Re: Italy & Malta 2 New civs coming May 26th

Post by gibson »

im stupid and cant read
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Re: Italy & Malta 2 New civs coming May 26th

Post by Mr_Bramboy »

5 speed does make it a soft anti-skirm unit as long as you have more units :)

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