@dansil92iron_turtle wrote: ↑13 May 2022, 07:46Someone wrote a 5000 word post on aoe forums on why devs should add military drummers and stuff like that.
Italy & Malta 2 New civs coming May 26th
- ShinkuroYukinari
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Re: Italy & Malta 2 New civs coming May 26th
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Re: Italy & Malta 2 New civs coming May 26th
Maybe rabalance broken civs and fix pathing? Okay we will add 2 another broken civs, deal with it
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Re: Italy & Malta 2 New civs coming May 26th
I checked out videos on the new units and cards, and i think i found the most broken one.
5 speed? check
stronger than regular skirm? check
Has a possibly broken stun interaction? checkaroni
5 speed? check
stronger than regular skirm? check
Has a possibly broken stun interaction? checkaroni
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Re: Italy & Malta 2 New civs coming May 26th
Also Schlavoni and Pandour have SerboCroatian voicelines, which is super pog
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- iron_turtle
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Re: Italy & Malta 2 New civs coming May 26th
SO devs have the power to make a unit target units selectively, still they won't make artillery target buildings instead of units. Hmmmmm.
Re: Italy & Malta 2 New civs coming May 26th
So many civs! I appreciate their work, but when is it stoppingggg?
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Re: Italy & Malta 2 New civs coming May 26th
The nats do seem to cost more compared to their normal counterpart, so maybe native treaties rush wont be that OP? hopefully maybe.PatrickLFC wrote: ↑13 May 2022, 07:01Guess the solution to Inca fort is to make Inca nat rush even stronger? And meanwhile 'improve' the garrison mechanic for Malta by allowing them to teleport from garrison point to garrison point
Like the musket i saw was 70 food 50 gold lol
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Re: Italy & Malta 2 New civs coming May 26th
it's starting to be boring to always have new units (inf) which have more than 4 speed sincerly
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Re: Italy & Malta 2 New civs coming May 26th
It's not that strong. It's also an age IV unit.ShinkuroYukinari wrote: ↑13 May 2022, 09:24I checked out videos on the new units and cards, and i think i found the most broken one.
5 speed? check
stronger than regular skirm? check
Has a possibly broken stun interaction? checkaroni
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Re: Italy & Malta 2 New civs coming May 26th
The memes are true.
Re: Italy & Malta 2 New civs coming May 26th
Looks like a UFO designed by da Vinci
Re: Italy & Malta 2 New civs coming May 26th
time for team frech early skrim to break the gameMr_Bramboy wrote: ↑13 May 2022, 10:16It's not that strong. It's also an age IV unit.ShinkuroYukinari wrote: ↑13 May 2022, 09:24I checked out videos on the new units and cards, and i think i found the most broken one.
5 speed? check
stronger than regular skirm? check
Has a possibly broken stun interaction? checkaroni
Re: Italy & Malta 2 New civs coming May 26th
Aizamk announcing the DLC in his stream:
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Re: Italy & Malta 2 New civs coming May 26th
I wonder why they chose Venice as Capital for Italy.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Italy & Malta 2 New civs coming May 26th
Ye was thinking the same, then again Venice was the largest of the maritime republics and apparently the most powerful state of that era.
Could've been Florence instead, I guess.
Re: Italy & Malta 2 New civs coming May 26th
I am slightly disappointed we didnt have that many pizza memes
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Re: Italy & Malta 2 New civs coming May 26th
garbage
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Italy & Malta 2 New civs coming May 26th
Fuck EP purists I love content
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: Italy & Malta 2 New civs coming May 26th
Do you think it makes the game too complex with more civs?
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- kevinitalien
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Re: Italy & Malta 2 New civs coming May 26th
i heard that there was a teleportation thing on these civs, can someone explain it to me?
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Re: Italy & Malta 2 New civs coming May 26th
units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
- kevinitalien
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Re: Italy & Malta 2 New civs coming May 26th
this is a joke ? i mean for real ?iron_turtle wrote: ↑13 May 2022, 16:22units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
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Re: Italy & Malta 2 New civs coming May 26th
there is a global cooldown between use, u cant garrsion during the cooldown and the civ is defensive so far.
Lets see how long until sneak teleporting petards becomes meta
Lets see how long until sneak teleporting petards becomes meta
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Re: Italy & Malta 2 New civs coming May 26th
Yes, but especially when a civ like mexico is as complex as like 5 normal civs or something. And I assume these new civs are rather complex too.
But the teleport mechanic is what's really concerning
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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