Re: Italy & Malta 2 New civs coming May 26th
Posted: 13 May 2022, 18:05
i didn't know that in napoleon's time soldiers could teleport, i guess the next civ will be able to create titans
The most active Age of Empires III community: hosting seasonal tournaments, live streams, replays, expert strategy, and fan-made content.
https://eso-community.net/
I was thinking about Florence, Torino, or Rome. Sure, Venice was important, as was Milan, but I always thought its dominating times were somewhat over after renaissance.
Would be nice if you could keep an eye on the timeline when spitting facts like this. The historical events covered by The Prestige obviously happened around 80 years after the death of le premier empereur des Francais.
I think they want the nats to be an objective that should be contested like trade routes, cuz now if someone goes nats you really don't care and it's not that big of a deal.
I think its more for thematic reasons, they are supposed to be the royal troops of European monarchs, so they should be stronger a bit
Such mechanic looks like is based on the AOM Oranos´ sky passagekevinitalien wrote: ↑13 May 2022, 16:23this is a joke ? i mean for real ?iron_turtle wrote: ↑13 May 2022, 16:22units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
im fairly certain they just copy-pasted the code from aom, since it is the same enginehellhammer99 wrote: ↑14 May 2022, 15:30Such mechanic looks like is based on the AOM Oranos´ sky passagekevinitalien wrote: ↑13 May 2022, 16:23this is a joke ? i mean for real ?iron_turtle wrote: ↑13 May 2022, 16:22units go in one building, can come out in other building anywhere in the map. This has a cooldown . And apparantly if you have it close to the shore, you can teleport warships too.
https://ageofempires.fandom.com/wiki/Sky_Passage
My guess: Bersagliere stats are based on age IV stats. The French early skirm team card affects Bersagliere and enables them for age II, but with age IV stats.
its base HP is the same as a normal skirm, so I actually think it has the normal age 2 stats
These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.Mr_Bramboy wrote: ↑17 May 2022, 17:37These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh
Are you referring to the bersagliere? That unit doesn't have a multiplier vs other skirm right? It does have 5 speed.gibson wrote: ↑17 May 2022, 20:09Italy can just train them, but they are an age 4 unit and Italy doesnt have another skirm unit so I don't think its really broken.Mr_Bramboy wrote: ↑17 May 2022, 17:37These units are interesting for sure and obviously we haven't figured them out yet. My initial take is that these units cannot be trained directly and require some convoluted way of getting them, so they won't be too dominant. There are a few natives/royal houses that may be problematic, but I believe that goes for the majority of the European maps. I expect native rushes of any kind to be extremely dominant on European maps.helln00 wrote: ↑17 May 2022, 14:37there is a new mechanic being introduced in this dlc that I am unsure about - Counter skirms. Skirms that counter other skirms (but not themselves) but are only soft counter to heavy infantry and has no multi against goon
Like mixing them into a normal goon comp gives you an advantage against other goon comps and makes cav and heavy infantry a slightly more viable counter but eh