Wall is like a fence for your city, imagine you are building a house and it has fence, does fence even cost 1% of your total construction? Unless you do some fancy stuff it shouldnt.hazza54321 wrote:lol wall hp isnt the issue, yoiure not gonna seige a wall with 10 yumis behind , its the fact that it costs 5w and builds fastdiarouga wrote:If it doesnt, why dont we add it? And with walling being nerfed it makes a huge difference since your buildings have more HP.
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at the end, for russia nothing was done??diarouga wrote:If it doesn''t, why don''t we add it? And with walling being nerfed it makes a huge difference since your buildings have more HP.
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nope.r4go wrote:at the end, for russia nothing was done??diarouga wrote:If it doesnt, why dont we add it? And with walling being nerfed it makes a huge difference since your buildings have more HP.
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princeofcarthage wrote:Wall is like a fence for your city, imagine you are building a house and it has fence, does fence even cost 1% of your total construction? Unless you do some fancy stuff it shouldnt.?hazza54321 wrote: lol wall hp isnt the issue, yoiure not gonna seige a wall with 10 yumis behind , its the fact that it costs 5w and builds fast
this isnt about being like real life lol its about the fact that atm walls are way too op
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diarouga wrote:Eh? We don''t use rotator because it "looks nice" but because it allows you to wall with your buildings and it doesn''t make the game lag.
Lol your not a 35+ player
hazzarov: can u fk off callen
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garja wrote:err what?jerom wrote:It seems my instinct was right about it. Garja is salty about it for no reason and thinks hes right because he thinks hes god or something.
Must be a great guy to work with.
The only thing it does is fix rotational imbalances. That way the player spawning in the position where the stable could be placed more efficiently wont have that advantage anymore.
rotational aspect you mean, not rotational imbalances lol
you must make a square shaped base with buildings not circular one, thats how the game is intended to be. Dont try convincing yourself you need the rotator because it is just an unecessary facilitation that also worsen the gameplay
you know, in all your posts about this issue you havent managed to elaborate yourself past the Its somehow not good for the game and worsen gameplay somehow statement. Id almost believe you since you are the great garja, but I dont think this will do as of yet.
Theres a few pros to it:
- People could be using the building rotator anyways. If you consider this unfair, adding the building rotator to the game makes the game more fair.
- the position you spawn on the map determines how well you can place your stable. With a building rotator this problem is fixed since you can consistently place it well.
- very occasionally buildings wont fit well due to natural resource randomness, which is sth the building rotator can fix.
Theyre small points, but I dont see anything against it
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To be fair this same topic has been talked like dozen times, here and in other forums aswell. And I'm not the kind of guy who like to repeat things.
Listen, this game is made so that in order to full wall off you need to place buildings very carefull and use walls for the gaps. Walls and possible openings are the price of turtling instead of making units. The rotator mod is a totally unecessary thing that some guy found latent in the aoe3 code and brought it to the public. Every time I see that I know the other player is just trying to get an unfair advantage.
Also buildings are meant to not fit certain spaces, that's how bayou works and that's how you can't put a wonder next to the sea for example.
It's not that I didn't made points is jsut that you ignore them because as you say "I don't see anything against it" which is exactly the point when all these sort of discussions come up.
Listen, this game is made so that in order to full wall off you need to place buildings very carefull and use walls for the gaps. Walls and possible openings are the price of turtling instead of making units. The rotator mod is a totally unecessary thing that some guy found latent in the aoe3 code and brought it to the public. Every time I see that I know the other player is just trying to get an unfair advantage.
Also buildings are meant to not fit certain spaces, that's how bayou works and that's how you can't put a wonder next to the sea for example.
It's not that I didn't made points is jsut that you ignore them because as you say "I don't see anything against it" which is exactly the point when all these sort of discussions come up.
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princeofcarthage wrote:Wall is like a fence for your city, imagine you are building a house and it has fence, does fence even cost 1% of your total construction? Unless you do some fancy stuff it shouldnt.?hazza54321 wrote: lol wall hp isnt the issue, yoiure not gonna seige a wall with 10 yumis behind , its the fact that it costs 5w and builds fast
lol you high?
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No i am not, you dont make walls to protect just one building or one unit, you are trying to defending more than 2k worth of resources, if they dont have high hp it doesnt make sense making them. If they are not dirt cheap and are not strong enough whats even the point of making them. If they are are expensive then you might need something to defend those walls itself. the function of wall itself is to be effective and cheap and you want to change that lol.hazza54321 wrote:lol you high?princeofcarthage wrote:Wall is like a fence for your city, imagine you are building a house and it has fence, does fence even cost 1% of your total construction? Unless you do some fancy stuff it shouldnt.
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princeofcarthage wrote:No i am not, you dont make walls to protect just one building or one unit, you are trying to defending more than 2k worth of resources, if they dont have high hp it doesnt make sense making them. If they are not dirt cheap and are not strong enough whats even the point of making them. If they are are expensive then you might need something to defend those walls itself. the function of wall itself is to be effective and cheap and you want to change that lol.hazza54321 wrote: lol you high?
50w to make your economy and units untouchable is fucking stupid lol,
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The point of making wood walls is just to buy some time. They're not meant to really protect.
Btw walls are overrated even on RE patch. A lot of times you have so much more army that you can simply siege the wall and go in.
Btw walls are overrated even on RE patch. A lot of times you have so much more army that you can simply siege the wall and go in.
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garja wrote:The point of making wood walls is just to buy some time. They''re not meant to really protect.
Btw walls are overrated even on RE patch. A lot of times you have so much more army that you can simply siege the wall and go in.
vs a civ like japan, who basically auto win after like 12mins, buying a couple of minutes is huge, plus you can just build another wall behind it as it builds fast and cheaply
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Walls are too effective and too cheap, that is why they needto be changed. I dont see the problem.
And LOL @ you guys defending this stupid rotator mod. When you see that you cant wall everything up with buildings, adapt your strategy to the game (aka build some walls when u want to turtle) and dont adapt the game to your strategy.
And LOL @ you guys defending this stupid rotator mod. When you see that you cant wall everything up with buildings, adapt your strategy to the game (aka build some walls when u want to turtle) and dont adapt the game to your strategy.
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The best thing is if you rotate a consulate or so by 180?.
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I think it adds another level of strategy/depth to game. And what do you want lol 500w walls to protect 2kw base? The aim is to stop 5-10 units from harassing you, if you got 50 musk like garja said they are as good as useless.hazza54321 wrote:50w to make your economy and units untouchable is fucking stupid lol,princeofcarthage wrote:No i am not, you dont make walls to protect just one building or one unit, you are trying to defending more than 2k worth of resources, if they dont have high hp it doesnt make sense making them. If they are not dirt cheap and are not strong enough whats even the point of making them. If they are are expensive then you might need something to defend those walls itself. the function of wall itself is to be effective and cheap and you want to change that lol.
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blasdg wrote:Walls are too effective and too cheap, that is why they needto be changed. I dont see the problem.
And LOL @ you guys defending this stupid rotator mod. When you see that you cant wall everything up with buildings, adapt your strategy to the game (aka build some walls when u want to turtle) and dont adapt the game to your strategy.
it seems you entirely missed the point of the rotator mod.
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princeofcarthage wrote:I think it adds another level of strategy/depth to game. And what do you want lol 500w walls to protect 2kw base? The aim is to stop 5-10 units from harassing you, if you got 50 musk like garja said they are as good as useless.hazza54321 wrote: 50w to make your economy and units untouchable is fucking stupid lol,
not wiith 20+ yumis behind the wall
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yea well if you make musk vs yumi walls has nothing to do with it lol
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Of course it does, as it allows a few number of yumis to trade extremely efficient in a situation where they would otherwise get demolished ([strike]biblisized[/strike]) by 3 huss or a mass of muskets.princeofcarthage wrote:yea well if you make musk vs yumi walls has nothing to do with it lol
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20 yumis dont get demolished by 50 musk unless u just leave them without micro loloxaloacetate wrote:Of course it does, as it allows a few number of yumis to trade extremely efficient in a situation where they would otherwise get demolished ([strike]biblisized[/strike]) by 3 huss or a mass of muskets.princeofcarthage wrote:yea well if you make musk vs yumi walls has nothing to do with it lol
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20 yumis gets raped by musk hus. someone just making 50 muskets when they know they will be facing yumis is not realisticprinceofcarthage wrote:20 yumis dont get demolished by 50 musk unless u just leave them without micro loloxaloacetate wrote:Of course it does, as it allows a few number of yumis to trade extremely efficient in a situation where they would otherwise get demolished ([strike]biblisized[/strike]) by 3 huss or a mass of muskets.
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if no wall they do get demolished, anytime
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Yea thats why u make walls but hazzas statement implied that u will be sieging wall with 50 musk when he has 20 yumi behind wall who was talking abt huss anyways lol if you want to discuss abt sth you should do abt the topic and not drift away however unrealistic/realistic it maybe XDgibson wrote:20 yumis gets raped by musk hus. someone just making 50 muskets when they know they will be facing yumis is not realisticprinceofcarthage wrote:20 yumis dont get demolished by 50 musk unless u just leave them without micro lol
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princeofcarthage wrote:Yea thats why u make walls but hazzas statement implied that u will be sieging wall with 50 musk when he has 20 yumi behind wall who was talking abt huss anyways lol if you want to discuss abt sth you should do abt the topic and not drift away however unrealistic/realistic it maybe XDgibson wrote:20 yumis gets raped by musk hus. someone just making 50 muskets when they know they will be facing yumis is not realistic
still doesnt change anything. 50 musks win 20 yumi easily with no walls.
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I think its debatable afaik unlike lb yumi can hit and run musk so no reason why 20 yumi wont wingibson wrote:still doesnt change anything. 50 musks win 20 yumi easily with no walls.princeofcarthage wrote:Yea thats why u make walls but hazzas statement implied that u will be sieging wall with 50 musk when he has 20 yumi behind wall who was talking abt huss anyways lol if you want to discuss abt sth you should do abt the topic and not drift away however unrealistic/realistic it maybe XD
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