RO256 - RULES

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Canada Mitoe
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RO256 - RULES

Post by Mitoe »

Please take some time to read over the rules carefully.
The round will last from Monday, June 29th, until Sunday, July 5th.


[size=4" style="text-decoration:underline']Gameplay Rules &' Civilization Restrictions[/size]

The Round of 256 will be best of 3.

? Iroquois and Ottoman may not be played.
? You must play 2 different civilizations, then you can play any civilization one more time:

[hr]
example for BO3: You must play 2 different civilizations, then you can play any civilization you want one more time.

Game 1 (Best-of-3)

Player A plays British
Player B plays British
Player B plays Russians

[hr][size=4" style="text-decoration:underline']Map Rules
[/size]
We have generated specific map pools for each series, in order to ensure that all maps get an equal amount of play time. For this round, we have enforced the following restrictions when generating the maps:

[ul type="disc"][li][span style="background-color:transparent'"]At most 1 No-TP + Land Map[/span][/li][li]At most 1 Water Map[/li][li]At most 2 Land Maps
[/li][li]No Tibet / Indonesia
[/li][/ul]
You may find the map pool for your match in your scheduling thread, or, if you do not have the maps, you may download them here: http://eso-community.net/thread/875/tournament-mapsTo read the rest of the tournament rules, see this thread: http://eso-community.net/thread/753/tournament-information
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Post by mamapapaisop »

Buildinrotator mod is forbidden, isnt it? Do i have to uninstall it or is it ok if i dont uninstall but don t use it?
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Czech Republic EAGLEMUT
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Post by EAGLEMUT »

Disqualification Rules



3.1 - All external exploits and game modification software are forbidden. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.



3.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), and mods (building rotator, zoom modification).
It is indeed forbidden, but not using it should be enough.
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Post by divine_moon »

wtf is a zoom modificator?
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Post by momuuu »

Building rotator forbidden? Q.Q
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Post by divine_moon »

deleted_user wrote:
divinemoon wrote:wtf is a zoom modificator?

Zooms your POV out further than the options will allow, letting you see a larger part of the map on your screen making it easier to spot raids and such.
damn didnt know such a mod was there.. :O

its not a part of ekantas mod is it? (thats the only one i used briefly) building rotator is a fun mod.. :D
helps plan towns to look better :P &' then lose consequentially as u spend time "beautifully "aligning" the town :hihihi: :bravo:
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Post by Mitoe »

mamapapaisop wrote:Buildinrotator mod is forbidden, isnt it? Do i have to uninstall it or is it ok if i dont uninstall but don t use it?
Not using it is enough :)
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Post by MCJim »

Seriously, why is the buiding rotator forbidden? :(
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Post by purplesquid »

mcjim wrote:Seriously, why is the buiding rotator forbidden? :(

Idk for sure, but I do think that the building rotator mod gave defending civs an unfair advantage because the could place their building better. I do agree that it should be banned because it changes the attacking/defending dynamic. . .

Also, wasn''t the building rotator mod allowed last tourney?
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Post by Mitoe »

The reason the building rotator is banned is because it has the potential to give one player a tangible advantage, of which the other player has no option to use because they do not have it installed. If every player had it installed, it would be different, but since we cannot guarantee that, we decided to just say that no one can use it, in the interest of keeping things as fair as possible.
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Post by zoom »

It helps any half-decent player win, that's what it does...

How do you intend to detect zoom mods?
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Post by edeholland »

Watch the rec
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Post by mongobillione »

x marks the spot and tuck tuck tuck are alloed right?
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Post by purplesquid »

mnogobillione wrote:x marks the spot and tuck tuck tuck are alloed right?



I don''t see any reason why they would be banned. . .
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Post by EAGLEMUT »

mitoe wrote:The reason the building rotator is banned is because it has the potential to give one player a tangible advantage, of which the other player has no option to use because they do not have it installed. If every player had it installed, it would be different, but since we cannot guarantee that, we decided to just say that no one can use it, in the interest of keeping things as fair as possible.
So, just to clarify, does this mean that any modification of config files affecting gameplay whatsoever is forbidden? I mean manually implementing the agra fort hotkeys for example - http://eso-community.net/thread/212/agra-fort-hotkeys.
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