User avatar
France bwinner
Howdah
Donator 01
Posts: 1156
ESO: bwinner

16 May 2018, 23:22

Kaiserklein wrote:It would detect cheesy ui's, which would be a good start. No idea why trading resources without selecting the market should be allowed in tourney.

Lol as if it was a big deal, I guess you could configure hotkey to trade aswell. Then same for all this people who use a UI to have invisible lower part of the screen or deck that come in the same way like for aiz UI.

No for real the only part that I wouldn't accept is the auto-delete pillars, which maybe too much.
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France Kaiserklein
Gendarme
NWC LAN 4th place
Posts: 7647
Location: Paris
GameRanger ID: 5529322

16 May 2018, 23:38

None of these should be allowed tbh. You should play only with what the game provides you. Invisible ui (with or without market trade), macros, build rotator, all of this is basically just cheats. It's just trying to have an advantage over your opponent by adding cheesy shit in your game files. If it's "not a big deal", then why did these guys bother to download a ui/mod/whatever to begin with?
If you start to allow some stuff and ban some other, it anyway sucks because then people ask you "how do you draw the line?". Which is true, because after all if the building rotator is allowed, why not allow a macro to delete pillars? So the only way is to allow nothing.
Sadly we can't check so in fact it's allowed.
Can sirmusket calculate 5x - x??
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Netherlands momuuu
Ninja
Posts: 14237
ESO: Jerom_

17 May 2018, 11:50

Because the invisible UI looks better!
User avatar
No Flag Djigit
Lancer
Posts: 846

17 May 2018, 15:03

It never bothered me that my opponents use the build rotator, hotkeys for Agra, a transparent UI, the pillar macro or even the market trading UI feature. The benefits are so limited in my opinion.
Emperor of
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User avatar
France bwinner
Howdah
Donator 01
Posts: 1156
ESO: bwinner

17 May 2018, 15:21

The building rotator is special though since esoc have it to everyone and said it was allowed at first. I am used to it now so I keep using it. I think pillars macro is a big deal tbh, it can decide a game when you need to build a wall quickly.
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Germany Lenari
Musketeer
Posts: 59
ESO: Lenari

17 May 2018, 16:03

The market ui is a huge advantage if your facing a rush!
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7767
ESO: Garja

17 May 2018, 19:28

Everything is quite an advantage at high level. And the building rotator is big deal for so many reasons.
User avatar
Great Britain Method_man714
Lancer
Posts: 582
ESO: Therotivator

17 May 2018, 22:38

All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
hazzarov: can u fk off callen
User avatar
Tuvalu gibson
Gendarme
Posts: 9037
Location: USA

17 May 2018, 23:15

Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere
Great Britain Hazza54321
Gendarme
Donator 01
Posts: 6247

17 May 2018, 23:32

gibson wrote:
Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere

funniest game of my life i swear
User avatar
Great Britain Method_man714
Lancer
Posts: 582
ESO: Therotivator

19 May 2018, 10:30

gibson wrote:
Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere

A good strategy overall
hazzarov: can u fk off callen
User avatar
No Flag Kynesie
Dragoon
Posts: 373
ESO: kynesie

23 May 2018, 12:28

I have a technical question, what is the difference between
<context>world</context>
and
<context>game</context>

under which conditions should one or the other be used?

Trying to reduce the lag, i noticed that some games started to lag once i used the delete pillar hotkey so i wonder if using <context>world</context> can be the cause of my problem.

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