Re: Playoff Challenges
Posted: 13 Jun 2018, 18:06
The tilt must have been epic.
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gibson wrote:diarouga beat garja doing #6 onceprinceofkabul wrote:Kaiserklein wrote:It was written since the start that it applies in finals only, for the record.
Anyway, the challenges look much more doable now, so it's a good start. But yeah having it in finals makes it kind of impossible to do regardless. Not worth the risk.
doable? really?
2) Economic Victory (10$) : Win with Trade Monopoly without resetting the timer for more than 3 times.
4) Starved (30$) : Win without sending anything that gives you resource crates and/or resources. (So age up rewards, consulate crates, big buttons, native post techs and such stuff is now allowed) (Reduced the reward as such to 30$)
5) Industrialization (10$) : Win after reaching Industrial age before 10:30 mins.
6) Strategist (30$) : Win after defending with just TC, Outposts, Forts, and other similar buildings without training any units (CM are allowed) for 15 mins. (Of Total Game time including age 1)
(Time reduced by approximately 9-10 mins, hence reward reduced to 30$)
from these I see only 5th which is doable. for example the economic victory is not even up to you if you want to win it, it's your opponent who makes the decision to quit or not before the timer runs out. Thinking you can beat another top level player with 4 or 6 is just as absurd.
princeofkabul wrote:Kaiserklein wrote:It was written since the start that it applies in finals only, for the record.
Anyway, the challenges look much more doable now, so it's a good start. But yeah having it in finals makes it kind of impossible to do regardless. Not worth the risk.
doable? really?
2) Economic Victory (10$) : Win with Trade Monopoly without resetting the timer for more than 3 times.
4) Starved (30$) : Win without sending anything that gives you resource crates and/or resources. (So age up rewards, consulate crates, big buttons, native post techs and such stuff is now allowed) (Reduced the reward as such to 30$)
5) Industrialization (10$) : Win after reaching Industrial age before 10:30 mins.
6) Strategist (30$) : Win after defending with just TC, Outposts, Forts, and other similar buildings without training any units (CM are allowed) for 15 mins. (Of Total Game time including age 1)
(Time reduced by approximately 9-10 mins, hence reward reduced to 30$)
from these I see only 5th which is doable. for example the economic victory is not even up to you if you want to win it, it's your opponent who makes the decision to quit or not before the timer runs out. Thinking you can beat another top level player with 4 or 6 is just as absurd.
Kaiserklein wrote:princeofkabul wrote:Kaiserklein wrote:It was written since the start that it applies in finals only, for the record.
Anyway, the challenges look much more doable now, so it's a good start. But yeah having it in finals makes it kind of impossible to do regardless. Not worth the risk.
doable? really?
2) Economic Victory (10$) : Win with Trade Monopoly without resetting the timer for more than 3 times.
4) Starved (30$) : Win without sending anything that gives you resource crates and/or resources. (So age up rewards, consulate crates, big buttons, native post techs and such stuff is now allowed) (Reduced the reward as such to 30$)
5) Industrialization (10$) : Win after reaching Industrial age before 10:30 mins.
6) Strategist (30$) : Win after defending with just TC, Outposts, Forts, and other similar buildings without training any units (CM are allowed) for 15 mins. (Of Total Game time including age 1)
(Time reduced by approximately 9-10 mins, hence reward reduced to 30$)
from these I see only 5th which is doable. for example the economic victory is not even up to you if you want to win it, it's your opponent who makes the decision to quit or not before the timer runs out. Thinking you can beat another top level player with 4 or 6 is just as absurd.
Well you just skipped the 1 and 3, which are both pretty doable. Then yeah 5 can be doable in some mus on some maps. Trade monopoly might work if you reach late game, but yeah it's kind of dumb because opponent can decide to resign before, or you can just start it when the game is over anyway regardless of trade monopoly. Still, it could happen, if somehow you reach late game. 4 could work if it's a very short game, like fb war, where you ship only units, but yeah pretty unlikely. Then yeah 6 is probably impossible.
princeofcarthage wrote:Obviously the challenges are going to be tough, considering if you win you are going to win something extra than the normal prize money, it makes perfect sense if you have to take that extra step for the extra buck
InsectPoison wrote:. The only reason you put these challenges here is to make it seem like you're giving money but you know full well nobody will go for these ridiculous challenges.
stronk wrote:You might go for them if you expect to loose. You have a chance to receive the money and you can blame it on the challenge if you loose.