Sign Ups - open only to players defeated in the Qualifiers and Placements stages of the ESOC Autumn Championship 2018
September 17th - September 30th
Sign up in the MyESOC tournament panel
Round of 64 (BO3)
October 1st - October 7th
Round of 32 (BO3)
October 8th - October 14th
Round of 16 (BO5)
October 15th - October 21st
Quarter Finals (BO5)
October 22nd - October 28th
October 29th - November 4th
Finals (BO7) - 3rd/4th (BO5)
November 5th - November 11th
Note: When necessary, the tournament staff may extend the deadline for any match if scheduling proves to be an issue.
The tournament administrators for this event are Cometk, n0el, and Vinyanenya.
These civilization restrictions have the purpose to bring variety to the game series for the community.
You must play X different civilizations, then you can play any civilization one more time:
In a Best-of-3, you must play 2 different civilizations, then you can play any civilization one more time.
In a Best-of-5, you must play 3 different civilizations, then you can play any civilization one more time.
In a Best-of-7, you must play 4 different civilizations, then you can play any civilization one more time.
Example for BO3: You must play 2 different civilizations, then you can play any civilization you want one more time.
Game 1 (Best-of-3)
Player A plays British
Player B plays French
Game 2 (Best-of-3)
Player A may not play British
Player B may not play French
Player A plays Dutch
Player B plays Russians
Game 3 (Best-of-3)
Player A may play any civilization (he is allowed to play British or Dutch)
Player B may play any civilization (he is allowed to play French or Russians)
Player A plays British
Player B plays Aztec
1.1 - Players will agree on a civ matchup in game 1. After that, players alternate in locking their civilization, with the winner of game 1 locking first.
1.2 - Every player must respect their opponent, casters and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.
1.3 - Every game must be recorded.
1.4 - When a player disconnects from the internet BEFORE 2 minutes, the player can (when both agree) restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament staff.
1.5 - When a player disconnects AFTER 2 minutes, the players can (when both agree) restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a loss.
1.6 - Every player may restart a game BEFORE the 2 minute mark when necessary. This is allowed ONCE per map when the game is NOT casted by an official caster. Restarts for CASTED games will be determined by the caster him/herself.
1.7 - The caster is allowed to restart a game as many times as necessary for optimal play.
1.8 - All games must be submitted to the "Tournament Record Games" forum using the results submitter.
1.9 - Recorded games must be submitted at most one day after the deadline.
1.10 - Players must be respectful to each other when selecting civilizations during the first game in a series. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree to a match-up. The tournament staff reserves the right to two possible outcomes. 1) If only one player is deemed challenging, then that player will be forced to pick their civilization first. 2) If both players are disagreeable then blind pick will be enforced.
1.11 - Players are expected to and must play at their best during the course of any match.
2.1 - Players must respond with the times they are available to play in their dedicated scheduling thread. Players will then play out their games on the given maps.
2.2 - Posts in scheduling topics will be considered along with interaction with admins when making decisions regarding scheduling. Other communications will not be considered.
2.3 - Players may issue their vetoes any time before the series.
2.4 - If a player forgets to issue his veto before a series begins, the last map in the pool will automatically be removed.
2.5 - Players must play the series in the map order given, after vetoes have been issued.
2.6 - Players cannot deny casters without consulting with the tournament admins first.
The tournament map pool consists of 7 maps. The map pool for each round is as follows:
Round o 64: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains
Round of 32: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains
Round of 16: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains / Alaska / Kamchatka
Quarter finals: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains / Alaska / Kamchatka
Semi-finals: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains / Alaska / Kamchatka
Finals and 3rd/4th Place: Manchuria / Tibet / Gran Chaco / Hudson Bay / High Plains / Alaska / Kamchatka
3.1 - Both players have one veto per BO3 & BO5. There will be no map vetoes in the BO7 Finals.
3.2 - The player with the highest 1v1 ELO at the time of seeding will pick their veto first.
3.3 - Players may issue their vetoes any time before the series.
3.4 - If a player forgets to issue his veto before a series begins, the last map in the pool will automatically be removed.
4.1 - It is every players responsibility to work with tournament staff for the casting of games.
4.2 - Players and caster(s) may request during a match that measures be taken to reduce lag. At the discretion of the tournament admins, or casters if no admins are available, a streamed match may have its casters switched out, have its number of casters reduced, or be casted from replays.
4.3 - Only casters that have been authorized by the tournament staff will be permitted to stream matches.
4.4 - The players in casted matches will be required to schedule their matches with their opponents and with the authorized caster(s).
4.5 - All streamed games must have a time delay of 2 minutes.
4.6 - The tournament staff reserves the right to extend the deadline of the match if deemed appropriate.
4.7 - All tournament-streamed matches must be recorded.
4.8 - No additional observers may be present in games.
5.1 - All external exploits and game modification software are forbidden. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.
5.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, Explorer ROF Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), mods (building rotator, zoom modification), and UIs (Ekanta, Transparent UI).
5.3 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament staff members find someone to be guilty of cheating, the cheater will be disqualified from the tournament.
5.4 - The tournament staff has the right to disqualify a player in cases where there is severe lag to the point where the playing and/or viewing experience is unusually burdened.
5.5 - In casted games, a disqualification may only be committed when two tournament admins agree. In non-casted games, a disqualification may only be committed when all tournament admins agree.
**Misbehaviour includes excessive shit-talking and disrespecting casters and staff. More severe misbehaviour such as racism will not be tolerated in any form and may result in immediate disqualification from the tournament.
The discipline procedure for misbehaviour during casted matches will be:
1) Informal Warning
2) Official Warning
3) Game Loss
An informal warning is a yellow light to cease offending behaviour. Informal warnings may be issued by the caster, who will also notify the stream manager. Continued misbehaviour will escalate to an official warning. Informal warnings will not carry over from series-to-series during a player's tournament lifespan.
An official warning warning is a red light to cease offending behaviour. Official warnings will be issued by the stream manager. Continued misbehaviour will escalate to a game loss or disqualification. A player will only receive one official warning during the course of the tournament; should his misbehaviour continue, the admins reserve the right to disqualify him at any time.
6.1 - For proper seeding, players must sign up with their highest Elo account. After seeding, and upon special request, a player's sign-ups account may be swapped with their most "known" account.
6.2 - The tournament seeding will be entirely decided by EP 1v1 ELO at the time of sign-ups closing on September 30th.
6.3 - In exceptional circumstances, the tournament admins reserve the right to manually edit the seeding.