Lately there has been some discussion about a possible bug in Thar Desert, which is in the tournament map pool. Specifically, the bug involved buildings not being built at the same speed as usual in certain situations. See this clip for an example:
After a series of investigations by our developers, we can safely say that this is not a bug involving the map and that Thar Desert will therefore not be replaced in the map pool.
We initially suspected that the elevation in Thar Desert may have been the reason for this bug. It seemed possible that a difference in elevation was somehow causing buildings to be built more slowly. One of the UHC project developers, Kevsoft, has just found the cause. It is an edge case bug in the engine that has to do with multiple villagers being tasked to build, while the main one cancels their plan in an unusual way. It has nothing to do with terrain elevation or Thar Desert.
To quote our developer @EAGLEMUT talking about this specific clip:
EAGLEMUT wrote:In this instance, it is because the main vill supposed to go build the foundation was abruptly garrisoned in TC. When you watch the clip rec, it can be a bit hard to notice. The main vill is actually building an entirely different wall on the other side of TC, but of course once that's finished, the vill wants to go around the TC and build the part that we see bug out. Meanwhile, the player is queueing actions for another vill that he actually intends to build the wall with and which we eventually see building it super slowly. The building goes up at the speed which a second vill normally adds, but the "main" first vill is actually missing because that vill is in TC.
This is still a bug that might occur, but it's not a Thar Desert-exclusive bug, to the possible dismay of some players ..
Players might be able to play around this bug and our developers will look at ways to implement a fix, but this is quite a complex bug.