EAGLEMUT wrote:They will stay banned indefinitely until further notice. I wouldn't expect that position to change soon - possibly ever, if they show no remorse and continue attempting to cheat.
Thanks for the reply!
I'm not really familiar with this community (I come from AoE2), so maybe I'm missing something, but wouldn't it be better to ban them for a set amount of time (or x amount of tournaments)? That way everyone knows what's up with the situation and the players can decide if it's worth for them to continue playing. When they are banned for an undefined amount of time (possibly forever) I don't think there is much incentive for them to stick around as there future is really unsure. I think it would also be good to have a precedent for future cases, so before they commit to something like this they roughly know the punishment. Also having a set punishment would prevent anyone from saying that the admins are biased in favor or against any of the players, if this happens again and the players get a different punishment.
In CS:GO there was a team that got banned for match-fixing and they got banned for an indefinite time as well, this leaves the whole community unsure about the future of the players and every month or so their is another cry from the community to Valve to unban them. I think most people in the community would agree that Valve handled the case pretty poorly and should have set an amount of time that they were banned or should've banned them forever. Since then, the tournament organizers have come together with players and made a rulebook that says that match-fixing or cheating will result in a 2-year ban. This is widely regarded as a good change, just because it gives clarity to everyone: the players know they are allowed to play again after 2 years and can act accordingly, the fans know and won't have to keep protesting to unban players and the tournament organizers won't get backfire for allowing the players to return to early or for not allowing them to return.
Now, this scene isn't nearly as big as CS:GO, but I think it's a good example of why clarity regarding this issue is better for everyone.