I would leave 5 Pet Macaques (or remove it from 1vs1, only), remove 5% coin discount from 1vs1 (only), buff 30% hero HP to 40%, and leave 195f.Kaiserklein wrote:Anyway, I think we pretty much know how to deal with most treasures. My concern was mostly about treasures on 2 maps: kamchatka and manchuria.
On kamchatka, "difficulty 3" treasures are all problematic. These are:
- 5 pet macaques for 2 samurais
- 5% coin discount for a macaque + 3 dacoits
- 30% HP on hero for 1 samurai + mongol rider
- 195f for 10 macaques
It feels almost impossible to change these treasures in an elegant way. They basically are just sad in age1, as you never want to come across them (while your opponent might just find 90w...), and potentially too strong later on (at least, the coin discount).
In a similar way, some Manchuria treasures cause problems:
- stable/warhut wagon for 3 mongol riders
- 10% cav training speed for 2 mongol riders
- 10% cav hp, 10% cav siege, etc, for 3 or more mongol riders
Same as kamchatka. You're just sad to stumble accross any of these treasures in age 1, but they might also be too good later on (especially the free stable/warhut wagon for any civ that goes for a forward base). Tweaking them into reasonable treasures seems impossible.
Please, anyone who accesses these forums, do let us know what you think of these treasures, specifically. Should they be removed? Changed (if yes, how)? Or just untouched?
We're of course also interested in your opinion regarding treasures, generally speaking.
I would add a Mongol Rider to the Wagon (it's basically a big, glorified wood treasure), halve -10% cavalry training speed to -5% and move it from treasure tier 2 to 3 (so that it only spawns in the middle of the map), halve +10% cavalry hitpoints to +5%, leave +10% cavalry base siege attack. As well, one of the few treasures I would remove, completely (which you did not mention, here), is +5% cavalry speed. I think it's broken, and cannot be fixed.