Beta Team Discussion

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New Zealand zoom
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Beta Team Discussion

Post by zoom »

Please discuss anything relating specifically to team gameplay, here.
Australia Hazza54321
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Re: Beta Team Discussion

Post by Hazza54321 »

Dutch and german team card for ALL cav and ALL inf should be 10%
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Re: Beta Team Discussion

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Post by deleted_user0 »

Important fixes:

1) Make teammates TC's spawn closer to each other
2) Make teammates TC's spawn closer to each other
3) Make teammates TC's spawn closer to each other

In team, defender's advantage is already halved because only one TC/set of mm but double/triple shit in your base. Now, assuming that we have Thar shit distances and you walk 1 minute between your own and your team mate's tc, even a fucking Garja-Garja superteam couldn't win versus rush civs there.
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Re: Beta Team Discussion

Post by deleted_user »

Important fixes:

1) Make teammates TC's spawn closer to each other
2) Make teammates TC's spawn closer to each other
3) Make teammates TC's spawn closer to each other

I don't want to start another discussion with garja about comparing EP Team Maps to RE ozarks, this is defenitely a must change. I will write detailed posts about which team map has which issues later on.

Balance fixes; we are agree with @Hazza54321 that team bonuses are quite strong in general, I would like to nerf %15 bonuses to %10 because it's benefiting too much. Especially team dutch inf hp and team germany cav attack, but only nerf for teammates, not for the civ itself, that would be a goodstep to balance team, hopefully we will see less dutch combined mu's in the future.
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New Zealand zoom
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Re: Beta Team Discussion

Post by zoom »

These all seem like sensible ideas, to me. I'm very interested in learning how Garja feels about changing the maps for team.
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New Zealand zoom
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Re: Beta Team Discussion

Post by zoom »

Hazza54321 wrote:Dutch and german team card for ALL cav and ALL inf should be 10%
I think that's an idea worth considering. It shouldn't be a significant issue, to 1 vs 1 balance. I'm interested in getting more players' opinion on it, though. Polling it, later on in the beta, seems a good idea.
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France Kynesie
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Re: Beta Team Discussion

Post by Kynesie »

While all units that were op in late are now nerf ( japs units, port goon , old han ...) ,gendarme only nerf is 15% training time ? at some point in team they are really hard to deal with
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Canada Mitoe
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Re: Beta Team Discussion

Post by Mitoe »

German cav attack wouldn’t hurt Germany much in 1v1 but Dutch hp is still pretty relevant in 1v1. Ideally it would remain 15% for the civ that sends it but only 10% for allies. Not sure if this is possible to implement.
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Re: Beta Team Discussion

Post by deleted_user »

Kynesie wrote:While all units that were op in late are now nerf ( japs units, port goon , old han ...) ,gendarme only nerf is 15% training time ? at some point in team they are really hard to deal with

I agree here, cuirs are unstoppable at one point, they counter almost any unit type

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