What conceptual flaw, now? I agree that it's less ideal than the trickle, although it definitively incentives holding native TPs; only less so than its alternative. Also, while improving the viability of minor natives is half of the point of the change, xp helps any strategy!Garja wrote:Well this change has the same conceptual flaw of the xp trickle and possibly is even worse because it incentives taking nat posts but not holding them.zoom wrote: General
– Any time a Trading Post has been built on a minor native settlement, the player that built it now receives 100xp – Eaglemut (we love you!) has discovered that this change is currently implementable. It is most significant in the early game, where minor natives are generally the least viable. It should encourage allying with them, increasing options without being overpowering.
Also 100xp is objectively a lot early on (2 arkasans passes). Nat rushes are insanely boosted from this change.I think I have pointed it out already but 20% for coyotemen is potentially problematic. The unit is already hard to counter when massed and pretty deadly with the attack dance. As discussed that card should just provide few more units to be in line with the other temple cards.Aztecs
– Arrow Knight speed increased from 3.75 to 4 – By command of Garja himself. Although I lack his spirit, I think it's a positive change, without significant risk.
– Temple of Xipe Totec shipment now also increases Coyote Runner ranged resistance from 10% to 20% – This will help the unit's viability in the late game—especially when it comes to countering ranged infantry.
– Temple of Centeotl shipment now also adds 1 to Macehualtin splash radius – This will help the unit's viability in the late game—especially when it comes to countering light cavalry and ranged infantry. Please note that it may be substituted with a safer one, unless testing instills confidence.
– Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c (Religious Unity shipment adjusted accordingly)
– Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c (Religious Unity shipment adjusted accordingly)
Also, 1.5k gold is still a lot for those card to be any viable. 1k gold with half the units would be a better change.
At the point in time where the temple shipments become viable, it seems thoroughly unlikely that buffs to them were problematic, in any case other than the Eagle Runner Knight. Aztecs seems to struggle mightily, to counter massed ranged infantry, in the late game.