ESOC WarChiefs Classic II - Tournament Rules & Information

User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Time Line

Sign Ups

October 7th - October 19th
Sign up in the MyESOC tournament panel

Bracket Stage

Round of 64 (BO3)
October 21st - October 27th

Round of 32 (BO5)
October 28th - November 3rd

Round of 16 (BO5)
November 4th - November 10th

Round of 8 (BO7)
November 11th - November 17th

Semi-Finals (BO7)
November 18th - November 24th

Finals (BO7) and Bronze (BO7)
November 25th - December 1st

Note: When necessary, the tournament administration may extend the deadline for any match if scheduling proves to be an issue.

The tournament administrators are @BrookG, @Cometk, @Mitoe, @Mr_Bramboy, and @n0el
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Prize Pool

The starting prize pool is $500 USD. Half of all donations to ESOC during the month of November will go towards the prize pool, so be sure to support your favorite players!

The prize distribution will be as follows:

1st: $250 (50%)
2nd: $125 (25%)
3rd: $75 (15%)
4th: $50 (10%)
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Tournament Rules

Civilization Restrictions

For the 1st game in a series, players will agree on a civilization matchup using only TWC civs (Aztec, Iroquois, or Sioux). In Game 2, the winner of the previous game will lock any civilization first, and the loser of the previous game will counter-pick with a TWC civ. This selection process will then alternate for subsequent games.
Example (Best-of-5)
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Gameplay Rules

1.1 - All games must be played on the ESOC Patch.

1.2 - Every game must be recorded.

1.3 - Winners must submit recorded games using the Match Results Submitter found here.

1.4 - Every player must respect their opponent, casters and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.

1.5 - When a player disconnects from the internet BEFORE 2 minutes, the player can (when both agree) restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament staff.

1.6 - When a player disconnects AFTER 2 minutes, the players can (when both agree) restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a loss.

1.7 - Every player may restart a game BEFORE the 2 minute mark when necessary. This is allowed ONCE per map when the game is NOT casted by an official caster. Restarts for CASTED games will be determined by the caster.

1.8 - The caster is allowed to restart a game as many times as necessary for optimal play.

1.9 - Recorded games must be submitted with match results. Failure to do so may result in a match being considered invalid.

1.10 - Players must be respectful to each other when selecting civilizations during the first game in a series. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree with. The tournament staff reserves the right to two possible outcomes. 1) If only one player is deemed challenging, then that player will be forced to pick their civilization first. 2) If both players are disagreeable, then a blind pick will be enforced.
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Map Pool and Map Vetoes

The tournament map pool consists of 5 maps total. There will be no map vetoes. The map pool for each round is as follows:

Image
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Scheduling Rules

2.1 - Please read the ESOC Guide to Scheduling!

2.2 - Players must respond with the times they are available to play in their dedicated scheduling thread. Players will then play out their games on the given maps.

2.3 - Posts in scheduling topics will be considered along with interaction with admins when making decisions regarding scheduling. Other communications will not be considered.
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Casting Rules

3.1 - It is every players responsibility to work with tournament staff for the casting of games.

3.2 - If a player is more than 15 minutes late to a casted match, the defaulted player will be forced to lock his civilization first in Game 1.

3.3 - Players cannot deny casters without consulting with the tournament admins first.

3.4 - Only casters that have been authorized by the tournament staff will be permitted to stream matches on ESOCTV.

3.5 - The players in casted matches will be required to schedule their matches with their opponents and with the authorized caster(s).

3.6 - All streamed games must have a time delay of 2 minutes. This includes games streamed by players themselves.

3.7 - The tournament staff reserves the right to extend the deadline of a match if deemed appropriate.

3.8 - All tournament-streamed matches must be recorded.

3.9 - No additional observers may be present in games.

3.10 - If issues preventing players from playing on ESO occur, players and casters will meet on GameRanger to play the series out.

3.11 - Players and caster(s) may request during a match that measures be taken to reduce lag. At the discretion of the tournament admins, or casters if no admins are available, a streamed match may have its casters switched out, have its number of casters reduced, or be casted from replays.
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Disqualification Rules

4.1 - All external exploits and game modification software are forbidden with a few notable exceptions outlined in 5.8. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.

4.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, Explorer ROF Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), mods (building rotator, zoom modification), and UIs (Ekanta, Transparent UI).

4.3 - Acceptable hotkey modifications should follow the "1 input = 1 output" rule. This means that the hotkey does not queue multiple actions that would normally require several keys. An example of an acceptable hotkey modification are hotkeys for the Agra Fort.

4.4 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament staff members find someone to be guilty of cheating, the cheater will be disqualified from the tournament.

4.5 - The tournament staff has the right to disqualify a player in cases where there is severe lag to the point where the playing and/or viewing experience is unusually burdened.

4.6 - The registered account name must be the highest rated account of its owner for proper seeding.

4.7 - One-Touch Forfeiture: Once a player has expressed that he has forfeited the match, he will be disqualified from the tournament and not permitted to continue playing. Having an insufficient reason for forfeiting may result in a tournament ban.

4.8 - "Smurfing", playing for another user, or having another user play your match for you, is subject to immediate disqualification for both parties involved and may include an indefinite ban from ESOC tournaments.

**Misbehaviour includes excessive shit-talking and disrespecting casters and staff. More severe misbehaviour such as racism will not be tolerated in any form and may result in immediate disqualification from the tournament.

The discipline procedure for misbehaviour during casted matches will be:

1) Informal Warning
2) Official Warning
3) Disqualification

An informal warning is a yellow light to cease offending behaviour. Informal warnings may be issued by the caster, who will also notify the stream manager. Continued misbehaviour will escalate to an official warning. Informal warnings will not carry over from series-to-series during a player's tournament lifespan.

An official warning warning is a red light to cease offending behaviour. Official warnings will be issued by the stream manager. Continued misbehaviour will escalate to a game loss or disqualification. A player will only receive one official warning during the course of the tournament; should his misbehaviour continue, the admins reserve the right to disqualify him at any time.
Image
User avatar
United States of America Cometk
Retired Contributor
Posts: 7257
Joined: Feb 15, 2015
Location: California

Re: ESOC WarChiefs Classic II - Tournament Rules & Information

Post by Cometk »

Seeding Rules

5.1 - For proper seeding, players must sign up with their highest rated account. After seeding, and upon request, a player's sign-ups account may be swapped with their most "known" account.

5.2 - To be seeded for the tournament, a player must have played at least 10 rated EP 1v1 games on their sign up account.

5.3 - A player's tournament Elo will be measured using a mixture of max EP 1v1 Elo and current JP 1v1 Elo.

5.4 - In exceptional circumstances, the tournament admins reserve the right to manually edit the seeding.
Image

Who is online

Users browsing this forum: No registered users and 1 guest

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV