Bonnie springs
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Bonnie springs
Hi this map has come to my attention as a major problem in the map pool. Its just not a competitive map, even as a gimmick its still just bad, hunts spawning behind walls, walls in wrong place, no back trees(getting wood starved on a low hunt map lol its like settler massacre). It just doesn’t fit at all.
- princeofkabul
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Re: Bonnie springs
no hate speech or I report you to authorities like rikipupu and garja.
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- [Armag] diarouga
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Re: Bonnie springs
Yea, hunts spawning behind walls is a big big issue.
- I_HaRRiiSoN_I
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Re: Bonnie springs
I think a balanced view is that having a small map is fine, having a map with central neutral/mother nature features is fine, having a starting position with low amount of res in base is fine. Combine all three and then it does drastically affect play style and civ viability. On a positive note I havent seen too many imbalanced map spawns. A very interesting map to say the least.
- [Armag] diarouga
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Re: Bonnie springs
Having your 3rd hunt stuck in the walls happens rather often, and then you have 1 less hunt than your opponent.
- Sargsyan
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Re: Bonnie springs
trees spawning on cliffs behind the tc where you can never chop them
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
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Re: Bonnie springs
Just check the spawn of my series vs turk yesterday and tell me thats fair and balanced and good for competitive gameplay. And now also imagine if turk played it age 2. It went from me being completely hunt screwed to him not gathering food for about 10mins despite being india at 8mins. Low res is fine but even if you push out for res there just isnt any except either behind a wall or in the corner in the map where your army and vills are so easily caught. Therefore only a few civs are viable on that map.
Re: Bonnie springs
I agree that features and resources need some tuning. I like watching games on the map, otherwise, though.
- [Armag] diarouga
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Re: Bonnie springs
So, can we remove it from the tournament map pool ? The tree and hunt spawn is just too inconsistent for that.
Re: Bonnie springs
It is in the tourney atm, doubt you can remove from tourney pool when tourney pool is tourney pool
- [Armag] diarouga
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Re: Bonnie springs
Oh, is it ? Forgot about that. Well, it's a shame the admins picked that map.Garja wrote:It is in the tourney atm, doubt you can remove from tourney pool when tourney pool is tourney pool
Re: Bonnie springs
Maybe just revert the map to the older version where there is a gap in the wall to avoid the issue with hunts spawning behind the wall. Overall I think it’s a fine map aside from that.
- [Armag] diarouga
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Re: Bonnie springs
The design is not bad (although I dislike it), but missing a 15 bisons hunt because they're behind the wall is just awful.
- Riotcoke
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Re: Bonnie springs
I didn't watch the game, but maybe just removing the walls could help, or does that reduce the map's style too much?
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- sebnan12
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Re: Bonnie springs
yea honestly remove the walls itd be my favorite map
"Why are you trying to lecture me on my own language, no wonder you people shit in the open street."- Riotcoke
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- Sargsyan
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Re: Bonnie springs
nice idea, remove all walls and buildings and let the middle part just be a desert with no hunts trees and mines. gonna be less cancerous of a map and still differentRiotcoke wrote:I didn't watch the game, but maybe just removing the walls could help, or does that reduce the map's style too much?
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
- chronique
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Re: Bonnie springs
Idk, removing wall make the map just like an other one. This map with better hunt are great imo.
Re: Bonnie springs
That would be a good start.Mitoe wrote:Maybe just revert the map to the older version where there is a gap in the wall to avoid the issue with hunts spawning behind the wall. Overall I think it’s a fine map aside from that.
Re: Bonnie springs
Also remove the cliff, the map is too small.
somppukunkku wrote:This is not a fucking discogame.
- kaister
- Lancer
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Re: Bonnie springs
Maybe we should buff Sioux and then this map won’t be such dog shit? Those things are definitely correlated
- Mr_Bramboy
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Re: Bonnie springs
I personally dislike the map too. However, when we were creating the tournament pool we believed that playing on non-standard maps is part of the skillset that a competitive player must have. You should adapt to the map and regardless of any map screws you might've had vs turk, I'm not sure why you would ever click into French vs Indians on Bonnie.
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Re: Bonnie springs
this map sucks, just remove it already please!
- [Armag] diarouga
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Re: Bonnie springs
Haha the old "you must adapt argument".Mr_Bramboy wrote:I personally dislike the map too. However, when we were creating the tournament pool we believed that playing on non-standard maps is part of the skillset that a competitive player must have. You should adapt to the map and regardless of any map screws you might've had vs turk, I'm not sure why you would ever click into French vs Indians on Bonnie.
It's relevant when both players have no hunts, if one player gets map screwed and the other doesn't, then it's just not fair, this "just adapt" argument is bs.
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Re: Bonnie springs
Sure adapting to low res is great. I like tassili for example. But even having map control isnt the greatest thing as theres not a huge amount of res to control. also some civs cant leave base vs others for at least 8mins to get enough mass to timing push out but honestly i ran out at 7mins in that indian game despite doing my best efforts to herd 1 close and 1 far bison hunt. (Like 5 bison in each herd too)Mr_Bramboy wrote:I personally dislike the map too. However, when we were creating the tournament pool we believed that playing on non-standard maps is part of the skillset that a competitive player must have. You should adapt to the map and regardless of any map screws you might've had vs turk, I'm not sure why you would ever click into French vs Indians on Bonnie.
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