EP 5.0.0.0 Beta5 [2018-05-27]changelog since EP 5.0.0.0 Beta4ESOC Treaty Patch map changes- added latest UI Blitz maps
ESOC Patch map changes- all remaining ESOC maps on EP converted to UIx and cured of all debugger errors
- the ESOC Maps mapset is now safe to play in Observer Mode
- added fallbacks for maps with special features incompatible with non-ESOC environment (ESOC Iowa trees, ESOC Malaysia trees, ESOC Wadmalaw trees & treasureset & water)
- ESOC Bonnie Springs is now functional on RE if both players have EP installed
- ESOC Bonnie Springs is now functional in any common non-ESOC environment if both players have the ESOC Map Pack installed for their game version
- all ESOC maps extensively rebalanced for KotH game mode, details described in an extra section
ESOC Map Pack installer- implemented new map pack installer from scratch
- automatically generated with EP release, therefore contains latest map versions
- includes automatically generated UI and non-UI versions of all UIx maps for use in non-ESOC environment
- includes all special maps of ESOC Treaty Patch
- customizable installation destinations for maximum compatibility with other game patches (defaults to RE TAD)
- beta map pack installer available here:
https://eso-community.net/assets/patch/files/ESOC%20Map%20Pack%20Installer.exeESOC Patch installer- now automatically installs generated UI and non-UI versions of all UIx maps for use on RE TAD
ESOC Patch Launcher- all custom maps on RE which were generated from UIx are now validated upon launch and replaced with latest version in case they are found to be corrupted/outdated
- as custom UI maps generated from UIx are always prepended with "UI 2.2 ", all outdated special versions of those UI maps such as 2.2c/2.2a are automatically erased from custom maps
- implemented new launcher icon
ESOC Network Hook- fixed an issue causing excessive CPU usage
ESOC Patch- polished Diplomacy UI (both window and button)
- KotH timer set to 10 minutes, regardless of player count (was problematic with spectators)
KotH rebalance on EP ESOC mapsUIx ESOC Adirondacks:
- much more consistently balanced KotH spawn
- added two more possible spawn locations (in 1v1 only)
UIx ESOC Alaska
- much more consistently balanced KotH spawn
UIx ESOC Arizona
- rebalanced KotH spawn along with center mesa size
- King's Hill now spawns between two mesas in 1v1
- trade route now always spawns in circle variation during KotH
UIx ESOC Arkansas
- much more consistently balanced KotH spawn
- added a second possible spawn location
UIx ESOC Baja California
- rebalanced KotH spawn
- trade route now always spawns in horizonal variation during KotH, slightly adjusted to avoid fort
UIx ESOC Bengal
- spawn more ground around King's Hill for easier placement
UIx ESOC Bonnie Springs
- much more consistently balanced KotH spawn
UIx ESOC Cascade Range
- much more consistently balanced KotH spawn
UIx ESOC Colorado
- much more consistently balanced KotH spawn
- adjusted trade route to not obstruct King's Hill in KotH mode
UIx ESOC Fertile Crescent
- much more consistently balanced KotH spawn
UIx ESOC Florida
- much more consistently balanced KotH spawn
- added two more possible spawn locations; swamp or water
UIx ESOC Gran Chaco
- much more consistently balanced KotH spawn
- added two more possible KotH spawn locations (in 1v1 only)
UIx ESOC Great Basin
- KotH center spawn removed
- added possible KotH spawn locations on either side (1v1 or team only)
- added fixed eastern KotH spawn in FFA (3+ teams)
UIx ESOC Herald Island
- much more consistently balanced KotH spawn
- added one more possible KotH spawn location
UIx ESOC High Plains
- much more consistently balanced KotH spawn
- added two more possible spawn locations
- always set trade route to FFA variation in KotH mode
UIx ESOC Hudson Bay
- much more consistently balanced KotH spawn
- added possible southern spawn location, only possible in trade route variation which doesn't obstruct it
- added possible bay spawn location
- center spawn location now only possible in FFA games (3+ teams)
UIx ESOC Indonesia
- much more consistently balanced KotH spawn
UIx ESOC Iowa
- much more consistently balanced KotH spawn
- adjusted trade route line and center socket in KotH mode to allow space for King's Hill
UIx ESOC Jebel Musa
- much more consistently balanced KotH spawn
UIx ESOC Kamchatka
- much more consistently balanced KotH spawn
- added one more possible spawn location (in 1v1 only)
UIx ESOC Klondike
- reworked KotH spawn, now always on western platform
UIx ESOC Malaysia
- much more consistently balanced KotH spawn (may clip with trade route though)
UIx ESOC Manchac
- much more consistently balanced KotH spawn
UIx ESOC Manchuria
- much more consistently balanced KotH spawn
- added two more possible spawn locations
UIx ESOC Mendocino
- much more consistently balanced KotH spawn
- adjusted central mine location in KotH mode
UIx ESOC Pampas Sierras
- much more consistently balanced KotH spawn
UIx ESOC Parallel Rivers
- KotH spawn now always far north
UIx ESOC Tassili
- much more consistently balanced KotH spawn
UIx ESOC Thar Desert
- much more consistently balanced KotH spawn
- central natives not guaranteed to spawn in KotH mode
UIx ESOC Tibet
- much more consistently balanced KotH spawn
UIx ESOC Wadmalaw
- reworked KotH spawn location onto water