Idea for Musks speed

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France [Armag] diarouga
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Re: Idea for Musks speed

Post by [Armag] diarouga »

princeofcarthage wrote:
[Armag] diarouga wrote:Ye, EP nerfed tomas by changing their animation.
serious or sarcastic?
Serious. They throw bullets on the RE, and axes on EP (which also miss sometimes). Ask eaglemut for more details.
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Re: Idea for Musks speed

Post by lordraphael »

princeofcarthage wrote:If you reduce ashi speed you would need to increase its attack and/or hp. Statistically it's one of the worst musk without speed. Only tomahawk is probably worse.
speed isnt even a problem really. scaling of ashis is and has always been the problem
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
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Re: Idea for Musks speed

Post by chronique »

[Armag] diarouga wrote: Serious. They throw bullets on the RE, and axes on EP (which also miss sometimes). Ask eaglemut for more details.
What tomahawk can miss?? or you mean you can dodge the axe (for exemple when you garnish your vili)?
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Re: Idea for Musks speed

Post by [Armag] diarouga »

chronique wrote:
[Armag] diarouga wrote: Serious. They throw bullets on the RE, and axes on EP (which also miss sometimes). Ask eaglemut for more details.
What tomahawk can miss?? or you mean you can dodge the axe (for exemple when you garnish your vili)?
Apparently EP tomahawks can miss, while RE toma don't.
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Re: Idea for Musks speed

Post by duckzilla »

Talking about Tomahawks, is the wiki correct with the stats? 75f/25w for 150hp/19dmg?
Sounds like a horrible unit. More expensive than musks, but ~18% less dmg and an attack animation which can miss shots (?) on top.
Never played Iroquois and maybe now I understand why.
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Re: Idea for Musks speed

Post by n0el »

duckzilla wrote:Talking about Tomahawks, is the wiki correct with the stats? 75f/25w for 150hp/19dmg?
Sounds like a horrible unit. More expensive than musks, but ~18% less dmg and an attack animation which can miss shots (?) on top.
Never played Iroquois and maybe now I understand why.
now look at the forest prowler.
mad cuz bad
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Re: Idea for Musks speed

Post by princeofcarthage »

[Armag] diarouga wrote:
chronique wrote:
[Armag] diarouga wrote: Serious. They throw bullets on the RE, and axes on EP (which also miss sometimes). Ask eaglemut for more details.
What tomahawk can miss?? or you mean you can dodge the axe (for exemple when you garnish your vili)?
Apparently EP tomahawks can miss, while RE toma don't.
If they changed animation to axe it could be because of something something archer which also misses attack. However that seems to be easily fixable
Fine line to something great is a strange change.
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Re: Idea for Musks speed

Post by [Armag] diarouga »

princeofcarthage wrote:
[Armag] diarouga wrote:
Show hidden quotes
Apparently EP tomahawks can miss, while RE toma don't.
If they changed animation to axe it could be because of something something archer which also misses attack. However that seems to be easily fixable
Ye, the issue is that axes miss while bullets don't.
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Re: Idea for Musks speed

Post by chronique »

Axes don't miss, i just tried and its never happend (or they miss very very rarely)
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Re: Idea for Musks speed

Post by [Armag] diarouga »

chronique wrote:Axes don't miss, i just tried and its never happend (or they miss very very rarely)
It depends on the speed of the unit you're targeting but in musk wars they shouldn't really miss.
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Re: Idea for Musks speed

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Post by Hazza54321 »

I just hate iro age 2 units so shitty and awkward
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Re: Idea for Musks speed

Post by chronique »

[Armag] diarouga wrote:
chronique wrote:Axes don't miss, i just tried and its never happend (or they miss very very rarely)
It depends on the speed of the unit you're targeting but in musk wars they shouldn't really miss.
Xbow miss (on RE)
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Re: Idea for Musks speed

Post by duckzilla »

Buff port Besteiros by giving them 100% accuracy.
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Re: Idea for Musks speed

Post by dansil92 »

duckzilla wrote:Buff port Besteiros by giving them 100% accuracy.
Boy do i have good news for you
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Re: Idea for Musks speed

Post by helln00 »

i forgot but the accuracy fix applied to all archers right?
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Re: Idea for Musks speed

Post by [Armag] diarouga »

No, just xbows.
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Re: Idea for Musks speed

Post by lordraphael »

[Armag] diarouga wrote:
princeofcarthage wrote:
Show hidden quotes
If they changed animation to axe it could be because of something something archer which also misses attack. However that seems to be easily fixable
Ye, the issue is that axes miss while bullets don't.
pretty sure axes dont miss.
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
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Re: Idea for Musks speed

Post by Plantinator »

Ehhm im pretty sure there was a game recently where a rescued toma missed the explorer like 2 or 3 times before he got a hit. Or does the toma from iro tp have diferent projectiles?
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Re: Idea for Musks speed

Post by harcha »

Plantinator wrote:Ehhm im pretty sure there was a game recently where a rescued toma missed the explorer like 2 or 3 times before he got a hit. Or does the toma from iro tp have diferent projectiles?
main iro tomas and minor native iro tomas are definitely different units, not sure about missing thing tho
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POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Idea for Musks speed

Post by Kaiserklein »

Tomas from the nat post / treasure can miss. Tomas from the warhut can't
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Re: Idea for Musks speed

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Post by EAGLEMUT »

EP9 will take another look at accuracy of the changed projectiles/animations.

@helln00 fun fact; pre-release AoE3 had a "charge" mechanic where melee musks actually would charge into battle at higher speed.

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Re: Idea for Musks speed

Post by howlingwolfpaw »

cool video, the game sure has changed a lot since then. didn't see any musket charges though.... I hope aoe4 does more terrain bonuses, formations, unit special abilities like that, building destructs etc...
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Re: Idea for Musks speed

Post by helln00 »

I think the idea is that melee mode is higher speed but probably do less damage or that the speed boost only last a while like in the pull trick, it did look like they were moving faster when compared to when they were marching.

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