lordraphael wrote:momuuu wrote:All things considered I actually think the game would be better if age 1 and the related treasures did not exist. Treasures have to be there because age 1 is just a waste of time, but tbh I feel like age 1 is a waste of time in general and treasures don't seem to bring anything to the table that makes the game better. Treasures are 'skill based' in the sense that there surely are some decisions to be made and skills to have, but it's not hard nor is it really fun to do, and the luck factor is still really big.
i agree if you look at aoc age 1 is quite different compared to aoe 3. Builds differ depending on what strat you wanna do later in the game. Things like bore or deer luring are quite hard to pull of and even scouting is harder because the map is bigger and you need to constantly scout in order to get enough info about the map and where your opponent is located. If you were to play a top aoc player youd basically lose the game in age 1 alread, sth which isnt really possible in aoe 3. Theres little differences between top players and bottom ones in aoe 3 concerning the first age.
I get why the devs decided to have a first age in aoe 3 but after 15 years its safe to say that this has been a mistake. It makes aoe slower, while giving little in return. Theres no interesting shipments that can be sent theres no rush strat that can be done in age 1. Its just always the same. You dont even alter your build in any, like in aoc, if you wanna do an ff or semi ff or colonial based play. Its always the same. It pretty much adds nothing to the game except for boredom
Why the confidence with which your argument this seems proportional to its falsity? Trolling?
Just like in AOC, in AOE3 a noob already loses after the age1 against a much better player. And even at higher levels it can make a difference. On top of that there are cards that can be sent in age1 (atp, schooners, gfa) even thought they don't necessarily involve interaction between players.
Also I'm rather sure that stuff like boar luring becomes routine too at high levels in AOC. The fact that AOC early management is harder than AOE3 (which is true) can be justified exactly by the fact that you have almost no interaction between players.