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Poll: unit speed implementation for minimized UI
Posted: 07 Sep 2018, 21:07
by EAGLEMUT
https://imgur.com/a/JfXZaZRNotice that we are currently unable to dynamically hide irrelevant label/value, as demonstrated on the screenshots.
Re: Poll: unit speed implementation for minimized UI
Posted: 07 Sep 2018, 22:40
by Garja
yes and please the hp bar under the unit image
Re: Poll: unit speed implementation for minimized UI
Posted: 07 Sep 2018, 23:25
by yoqpasa
Why wouldn't you?
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 00:07
by zoom
Why is this being polled?
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 00:20
by EAGLEMUT
Was wondering whether people might find it ugly, since it clutters the UI with useless text whenever a stationary unit or nothing is selected.
Garja wrote:yes and please the hp bar under the unit image
Yeah, this is another UI change we're looking at.
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 00:39
by zoom
Aha. Thanks!
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 01:04
by supahons
The speed-number should be enough (or maybe add the shoe/speed picture from the japanese wonder, if possible), then you avoid the floating text
Players who use the minimized UI will know, and if you're new you usually don't play with minimized UI.
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 10:30
by EAGLEMUT
But then you get a floating shoe
Re: Poll: unit speed implementation for minimized UI
Posted: 08 Sep 2018, 12:39
by supahons
EAGLEMUT wrote:But then you get a floating shoe
ok, idk the code/structure behind it
Range resist has a sword/gun symbol, maybe you can add one for speed that was my idea (idk how much you can change)
Re: Poll: unit speed implementation for minimized UI
Posted: 18 Oct 2018, 19:39
by lemmings121
wow, a 100% pool. you know what to do.
Also, you can just show the number. no need to have the text "speed" stuck there.
new players wont care about the speed, and old players will know that the random unidentified number there is speed.
better then having a random word floating of screen all the time
Re: Poll: unit speed implementation for minimized UI
Posted: 18 Oct 2018, 19:41
by deleted_user
Honestly, Kaiser has I think the most accessible knowledge of unit speeds because he plays on max UI. It comes up in his casts a lot.
Re: Poll: unit speed implementation for minimized UI
Posted: 18 Oct 2018, 19:41
by Gendarme
This poll is more one-sided than Zoi's love for Garja.
Re: Poll: unit speed implementation for minimized UI
Posted: 18 Oct 2018, 23:34
by kami_ryu
damn 41-0
Not even ONE person was like "no fuck u eaglemut" ? I'm impressed
Re: Poll: unit speed implementation for minimized UI
Posted: 19 Oct 2018, 04:31
by dietschlander
Yesh, plsh include this! And ROF to!
Re: Poll: unit speed implementation for minimized UI
Posted: 19 Oct 2018, 06:36
by BrookG
kami_ryu wrote:damn 41-0
Not even ONE person was like "no fuck u eaglemut" ? I'm impressed
How dare you put this word combination in the same sentence! Eaglemut is a gift of G to us esocians
Re: Poll: unit speed implementation for minimized UI
Posted: 19 Oct 2018, 08:43
by pecelot
well, Ekanta UI has speed, too, for the record
Re: Poll: unit speed implementation for minimized UI
Posted: 27 Nov 2018, 00:11
by EAGLEMUT
Well then, I'll do you one better; unit speed on
EP 5.1 will be displayed dynamically only for units with resists!
Figured out we can tie it to the resist gadget and make it dynamic that way
Re: Poll: unit speed implementation for minimized UI
Posted: 27 Nov 2018, 04:11
by SoldieR
Ewww, information overload, no thanks!
Re: Poll: unit speed implementation for minimized UI
Posted: 28 Nov 2018, 17:38
by dietschlander
I changed my vote in order to balance the poll
Re: Poll: unit speed implementation for minimized UI
Posted: 28 Nov 2018, 17:44
by zoom
I voted "No" as there is no "Garja" option
Re: Poll: unit speed implementation for minimized UI
Posted: 28 Nov 2018, 18:00
by dietschlander
No you didn't, theres only one person atm who voted 'no' and that'll be me. #fakepoll
Re: Poll: unit speed implementation for minimized UI
Posted: 28 Nov 2018, 21:50
by zoom
Aren't you diligent – and timely!
Re: Poll: unit speed implementation for minimized UI
Posted: 06 Dec 2018, 12:58
by BrookG
Is this feature dynamic on the current ESOC UI? For example, after a unit is snared does its speed change or in case of dragbox trick?
Re: Poll: unit speed implementation for minimized UI
Posted: 06 Dec 2018, 13:17
by pecelot
I remember it being so in the maximised UI, so it should be
Re: Poll: unit speed implementation for minimized UI
Posted: 13 Mar 2019, 15:34
by EAGLEMUT
BrookG wrote:Is this feature dynamic on the current ESOC UI? For example, after a unit is snared does its speed change or in case of dragbox trick?
No. It dynamically displays the unit's current base proto speed, meaning that techs affecting base speed are reflected, but auras and current unit actions are not reflected.