What I know about the current EP team
Posted: 12 Dec 2018, 14:48
I saw in these threads:
viewtopic.php?f=80&t=16029
viewtopic.php?f=80&t=16020
that people were totally unaware about what was going on with the EP team. I have to admit that although I investigated about that matter, I am currently lost because of a total lack of transparency.
I wanted to write a post explaining what I knew about the "EP team" 2 weeks ago, but I didn't because Mitoe told me that the situation would get better, and that ESOC wasn't going to push Zoi's beta. The situation isn't getting better at all, and the next beta is going to be Zoi's patch
Well, some time ago GoodSpeed left ESOC and the EP team, and gave the EP team leadership to Zoi.
At first, I thought, "well, why not?". After all, the EP leader doesn't need to be a high level player, just someone who can listen to what top players say, and take decisions based on what's better for the balance, for the entertainment of the community, and for the competitiveness of the game. And well Zoi, although he had many weird ideas about how we should change the game, seemed to be that kind of guy, so where's the issue?
Then I saw the EP notes and I fell stunned: the EP looked even worse than the VanePatch. At first I thought that Zoi was trolling me, but apparently he wasn't.
The plan is to make almost 100 changes in the next EP version, to totally change the meta and ruin the balance of the game.
Of course I complained to GS, because he was the EP leader, and we worked a lot together to make the EP better. I really thought he'd agree with me and pick a new EP leader (#rougaforepleader), but it was him who picked Zoi because "he's the only guy who can do that".
I was warned by him "The list isn't public, if you leak it, expect to be cut out of the process, that won't help anyone".
Well, after complaining to n0eL and Mitoe a, I got cut out of the process anyway, so I guess I can leak a part of it now.
I/
Half of the changes are totally useless, and are goona keep new players (and the jap community) very far from the EP:
– Culverin ship multiplier decreased from 12.5 to 10.
– All warship broadside attack artillery multipliers decreased from 1 to 0.5.
– Frigate attack increased from 90 to 110 and hitpoints decreased from 2000 to 1600. Broadside attack ship multiplier increased from 2 to 3.
– All stealth speed multipliers set to 0.75 (an increase from 0.5 except for Shinobi-No-Mono).
– Trample stance speed multiplier increased from 0.5 to 1.
– "Apache Raiders" improvement decreased from +2 to +1 Apache Cavalry villager multiplier.
-Castle cost reduced from 250w, 100c to 250w, 50c (bounties recalculated accordingly).
And like 30 more, but as I said, I don't have access to the change list anymore.
II/
Extremly controversial changes are going to be made, and of course nobody has been asked, and it's going to change the way we're going to play the game
– "The Exiled Prince" politician and Fortress-Age "The Messenger" councils increased from 40 to 50 train-points.
I can understand why one would want that, we indeed want the semi ff builds to be nerfed slightly, however we'd need a huge amount of testing and the agreement of the community to go for such a change. It makes no sense to go for that in the middle of 100 other changes.
-Grenadier "Heavy Infantry" unit-tag removed; Ranged resistance decreased from 50% to 30%; Train-points decreased from 42 to 38.
Who's going to test that? And what's the point, let grens as they are lol.
– Halberdier hitpoints increased from 200 to 220 (Russian Halberdiers adjusted accordingly).
Same
– Priest cost reduced from 200c to 150c (bounties recalculated accordingly).
– Spy bounties both decreased from 20 to 13; Population cost reduced from 2 to 1.
Great!
– “The Shaman” council politician increased by 1 War Hut for all ages.
???
– “The Wise Woman” council politician increased by 1 Farm for all ages.
???
-10/9 maces changed to 9/8 maces
-5 coyotes changed to 6 coyotes
This is where I stopped reading the patch notes, and since I got kicked, I can't tell you the other changes. Aztec is my favourite civ, and I've always loved the civ design: you have great mace shipments and bad cav shipments, which is why you shouldn't train maces in early game, and spend your wood in coyotes instead. It's the way colonial Aztec works, has always worked, and should always work!
With that, you're going to see people sending an age 2 coyote shipment as Aztecs, which changes the way you should play vs Aztecs, because it means that you should be even more careful when you go out of your base, because 11 coyotes might be coming!
Anyway, the ESOC staff doesn't seem to care
-GoodSpeed doesn't care, he knows that "it seems likely it won't be balanced " but he doesn't play the game anymore, so it doesn't matter, because "in the long term" (what is the long term by the way? 1 year? 2 years?), the game will be balanced and more interesting.
We've spent 3 years trying to get a balanced patch, and now that we have it, we're going to throw everything and make a new patch from scratch, very far from the RE and what everybody knows.
-Then I contacted n0eL. He's the ESOC admin after all, he does have the power to fire Zoi and pick a relevant EP leader instead! At first, I understood that he agreed with me and shared my concerns, but he wants to go for this patch and let Zoi fail.
Same issue, we're going to "go for it", and have the Zoi shit patch instead of a decent well balanced patch, such as with the changes I suggested in the other topic.
So in the end, the EP team is one person: Zoi who makes all the changes and decides how the patch will evolve.
The EP leader probably doesn't have to be a top player, but he does have to listen to what the top players think.
viewtopic.php?f=80&t=16029
viewtopic.php?f=80&t=16020
that people were totally unaware about what was going on with the EP team. I have to admit that although I investigated about that matter, I am currently lost because of a total lack of transparency.
I wanted to write a post explaining what I knew about the "EP team" 2 weeks ago, but I didn't because Mitoe told me that the situation would get better, and that ESOC wasn't going to push Zoi's beta. The situation isn't getting better at all, and the next beta is going to be Zoi's patch
Well, some time ago GoodSpeed left ESOC and the EP team, and gave the EP team leadership to Zoi.
At first, I thought, "well, why not?". After all, the EP leader doesn't need to be a high level player, just someone who can listen to what top players say, and take decisions based on what's better for the balance, for the entertainment of the community, and for the competitiveness of the game. And well Zoi, although he had many weird ideas about how we should change the game, seemed to be that kind of guy, so where's the issue?
Then I saw the EP notes and I fell stunned: the EP looked even worse than the VanePatch. At first I thought that Zoi was trolling me, but apparently he wasn't.
The plan is to make almost 100 changes in the next EP version, to totally change the meta and ruin the balance of the game.
Of course I complained to GS, because he was the EP leader, and we worked a lot together to make the EP better. I really thought he'd agree with me and pick a new EP leader (#rougaforepleader), but it was him who picked Zoi because "he's the only guy who can do that".
I was warned by him "The list isn't public, if you leak it, expect to be cut out of the process, that won't help anyone".
Well, after complaining to n0eL and Mitoe a, I got cut out of the process anyway, so I guess I can leak a part of it now.
I/
Half of the changes are totally useless, and are goona keep new players (and the jap community) very far from the EP:
– Culverin ship multiplier decreased from 12.5 to 10.
– All warship broadside attack artillery multipliers decreased from 1 to 0.5.
– Frigate attack increased from 90 to 110 and hitpoints decreased from 2000 to 1600. Broadside attack ship multiplier increased from 2 to 3.
– All stealth speed multipliers set to 0.75 (an increase from 0.5 except for Shinobi-No-Mono).
– Trample stance speed multiplier increased from 0.5 to 1.
– "Apache Raiders" improvement decreased from +2 to +1 Apache Cavalry villager multiplier.
-Castle cost reduced from 250w, 100c to 250w, 50c (bounties recalculated accordingly).
And like 30 more, but as I said, I don't have access to the change list anymore.
II/
Extremly controversial changes are going to be made, and of course nobody has been asked, and it's going to change the way we're going to play the game
– "The Exiled Prince" politician and Fortress-Age "The Messenger" councils increased from 40 to 50 train-points.
I can understand why one would want that, we indeed want the semi ff builds to be nerfed slightly, however we'd need a huge amount of testing and the agreement of the community to go for such a change. It makes no sense to go for that in the middle of 100 other changes.
-Grenadier "Heavy Infantry" unit-tag removed; Ranged resistance decreased from 50% to 30%; Train-points decreased from 42 to 38.
Who's going to test that? And what's the point, let grens as they are lol.
– Halberdier hitpoints increased from 200 to 220 (Russian Halberdiers adjusted accordingly).
Same
– Priest cost reduced from 200c to 150c (bounties recalculated accordingly).
– Spy bounties both decreased from 20 to 13; Population cost reduced from 2 to 1.
Great!
– “The Shaman” council politician increased by 1 War Hut for all ages.
???
– “The Wise Woman” council politician increased by 1 Farm for all ages.
???
-10/9 maces changed to 9/8 maces
-5 coyotes changed to 6 coyotes
This is where I stopped reading the patch notes, and since I got kicked, I can't tell you the other changes. Aztec is my favourite civ, and I've always loved the civ design: you have great mace shipments and bad cav shipments, which is why you shouldn't train maces in early game, and spend your wood in coyotes instead. It's the way colonial Aztec works, has always worked, and should always work!
With that, you're going to see people sending an age 2 coyote shipment as Aztecs, which changes the way you should play vs Aztecs, because it means that you should be even more careful when you go out of your base, because 11 coyotes might be coming!
Anyway, the ESOC staff doesn't seem to care
-GoodSpeed doesn't care, he knows that "it seems likely it won't be balanced " but he doesn't play the game anymore, so it doesn't matter, because "in the long term" (what is the long term by the way? 1 year? 2 years?), the game will be balanced and more interesting.
We've spent 3 years trying to get a balanced patch, and now that we have it, we're going to throw everything and make a new patch from scratch, very far from the RE and what everybody knows.
-Then I contacted n0eL. He's the ESOC admin after all, he does have the power to fire Zoi and pick a relevant EP leader instead! At first, I understood that he agreed with me and shared my concerns, but he wants to go for this patch and let Zoi fail.
Same issue, we're going to "go for it", and have the Zoi shit patch instead of a decent well balanced patch, such as with the changes I suggested in the other topic.
So in the end, the EP team is one person: Zoi who makes all the changes and decides how the patch will evolve.
The EP leader probably doesn't have to be a top player, but he does have to listen to what the top players think.