Should we implement a permanent option to launch "double shipment patch"?

Should we implement a permanent option to launch "double shipment patch"?

Yes
43
59%
No
30
41%
 
Total votes: 73

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Czech Republic EAGLEMUT
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Should we implement a permanent option to launch "double shipment patch"?

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Post by EAGLEMUT »

Well? Seen a lot of positive feedback about this one when it was a Smackdown flavor, but now people are sad it can not be played anymore.
I'm thinking it would be a new button in ESOC Patch Launcher, "Launch 2xShipment Mod" or something, accessible from Tools and working similarly to "Launch XPMOD".
It is a worthwhile addition?
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Great Britain thomasgreen6
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Re: Should we implement a permanent option to launch "double shipment patch"?

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Post by thomasgreen6 »

You could create a section for 'alternative patches' allowing people to play different game versions whenever they wanted
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Czech Republic EAGLEMUT
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by EAGLEMUT »

Well, that is effectively the Tools section right now. It could become more separated in the future if we have enough stuff to put in, so far I'm seeing a lot of "No" votes here anyway however :hmm:
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Italy Garja
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Re: Should we implement a permanent option to launch "double shipment patch"?

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Post by Garja »

As long as there is a specific option in the launcher I think that's ok already.
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Germany japanesegeneral
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by japanesegeneral »

I am totally interested in trying some builds in the double shipment patch. I think there are so many cool cards which we have not seen yet.
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No Flag Jaeger
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by Jaeger »

I wonder how it would affect the treaty meta. Anybody wanna comment? @dicktator_ @Lukas_L99
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France bwinner
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Re: Should we implement a permanent option to launch "double shipment patch"?

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Post by bwinner »

What are the arguments for not implementing it ?
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Czech Republic EAGLEMUT
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by EAGLEMUT »

bwinner1 wrote:What are the arguments for not implementing it ?

Pretty much just whether it's worth the dev time and launcher UI space. The implementation would be fairly easy.
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by supernapoleon »

If consulate shippments get doubled as well, Good Faith Aggreement plus 300export must rock!
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Poland pecelot
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by pecelot »

well? it's a major victory for one side
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France [Armag] diarouga
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by [Armag] diarouga »

Why wouldn't you do it? I'm probably not going to play it but it doesn't affect me.
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United States of America musketeer925
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Re: Should we implement a permanent option to launch "double shipment patch"?

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Post by musketeer925 »

[Armag] diarouga wrote:Why wouldn't you do it? I'm probably not going to play it but it doesn't affect me.

Extra work to create and maintain an additional patch type
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by deleted_user »

I'm going to miss 300 damage docks and 5w boats, or 47w manors + 10v, 8v, 16v boom.
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Germany aligator92
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by aligator92 »

musketeer925 wrote:
[Armag] diarouga wrote:Why wouldn't you do it? I'm probably not going to play it but it doesn't affect me.

Extra work to create and maintain an additional patch type

Which is why it should be up to you, Eaglemut or whoever has to take care of it, to decide whether to implement it
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Canada spfoork
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Re: Should we implement a permanent option to launch "double shipment patch"?

Post by spfoork »

well if its easy to implement than it could be fun to make it easier to access
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Poland pecelot
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Re: Should we implement a permanent option to launch "double shipment patch"?

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Post by pecelot »

let's get the implementation going @EAGLEMUT

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