EP 7.0.0.0 Beta3 [2019-10-28]
changelog since EP 7.0.0.0 Beta2
Bug fixes
- Fixed a failure to load fonts when opening recorded games using the Recorded Games Recognition tool.
ESOC Patch bug fixes
- Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
- Recalculated Monastery XP bounties to correct values (45/90 from 20/40).
- Admiralty now correctly affects the European version of Imperial Men-o'-War upgrade.
- Garrochista Lancer unique model/art now activates upon researching the Garrochistas upgrade.
- Corrected references to Crossbows/Longbows in texts (-> Crossbowmen/Longbowmen).
- Fixed an inconsistency where the second Chinese Monk's Stun ability had different ranges than the initial Chinese Monk's Stun ability.
- Stagecoach & Iron Horse shared LoS fully enabled for all six expansion civilizations (previously only available to The Warchiefs civilizations in Campaign or when a match was started in the Post-Industrial/Post-Imperial Age).
- Fixed Mongolian & Black Flag banner-armies not spawning properly from Blockhouse.
- Summer Palace can now be configured to spawn Mongolian & Black Flag banner-armies.
ESOC Patch map changes
- UIx ESOC Lumaco: added new map by @
Rikikipu!
- UIx ESOC Herald Island: changed terrain type to fix bright issues, added buildable terrain type on top of the map, disabled docks.
- UIx ESOC Mendocino: reduced TC distance between members of each team.
- UIx ESOC Manchac: added land terrain on top of TCs.
- UIx ESOC Iowa: revamped entire map, removed lakes.
- UIx ESOC Wadmalaw: remove cliffs, should smooth the map flow.
- UIx ESOC Tassili: changed map design a bit.
- UIx ESOC Thar Desert: added more starting trees, made them and the starting mine closer to the TC.
- UIx ESOC Kamchatka: starting treasure is now always a free macaque, slightly increased number of treasures on map.
- UIx ESOC Tibet: starting treasure is now always a free macaque.
Observer Mode
- An error message is now displayed to observers running on an unsupported resolution.
Multiplayer save/restore
- Fixed an issue in restored game rooms that prevented the host from seeing AI players and being able to ready them up, in order to start the game.
- AI players in restored game rooms are now ready by default.
- Fixed an issue where the observer interface wouldn't show up in restored games.
ESOC Patch balance changes
General
– Before Colonial Age, rescued warriors (treasure rewards) now do 1/4 damage to heroes and villagers
– Outlaw Rifleman (treasure guardian) range and line of sight decreased from 18 and 20 to 15 and 17, respectively
– Pirate (treasure guardian) hitpoints decreased from 600 to 400
– 100c dynamic ("random") starting crate spawn removed (does not impact the 100f+100c spawn)
– Starting Town Center building placement minimum range no longer applies to Trading Posts
– Native Embassy now available to Chinese, Indians, and Japanese
– British Allies hitpoints bonus decreased from 10% to 5%
– Fortress Age councils and politicians (not wonders), except for "The Exiled Prince" and "The Messenger" research points decreased from 110 to 105
– "2 Flatland Castles", "2 Hill Castles" and "3 Mountain Castles" shipments decreased to 1, 1, and 2 Castles, respectively (descriptions and names updated accordingly) [revert]
– Halberdier attack decreased from 30 to 28; hand resistance increased from 10% to 20%
1. 2 Sheep (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Sheep
2. 60 food (Cranberries guarded by two Wolves) increased to 70 food
3. 60 wood (Cottonwood guarded by three Wolves) increased to 75 wood
4. 90 food (Squash guarded by two Wolves) decreased to 75 food
5. 150xp (Sasquatch guarded by two Grizzly Bears) decreased to 130xp
6. 110 wood (Tamarack guarded by three Cougars) decreased to 90 wood
7. 150 wood (Redwood guarded by three Grizzly bears) decreased to 130 wood
8. 1 Pet Tiger (guarded by 2 Rhinos) changed to 1 Pet Tiger (guarded by 2 Tigers)
9. +10% infantry hitpoints (Guide to Healthy Living guarded by 5 Delinquent Thuggees) decreased to +5% infantry hitpoints
10. +5 population cap & space (Cookbook guarded by 3 Tigers) changed to +5 population cap & space (guarded by 2 Tigers)
11. 2 Water Buffaloes (guarded by 4 Tigers) increased to 4 Water Buffaloes
12. 90 wood (Live Oak guarded by 2 Tigers) decreased to 80 wood
13. 1 Pet Coyote (guarded by 3 Coyotes) changed to 1 Pet Coyote (guarded by 2 Coyotes)
14. 2 Cows (guarded by 4 Cougars) changed to 2 Cows (guarded by 3 Cougars)
15. 1 Settler (guarded by 4 Pirates) now only spawns in team games
16. 2 War Dogs (guarded by 3 Alligators) changed to 1 War Dog (guarded by 2 Alligators)
17. 70 wood (Mahogany guarded by 2 Jaguars) now only spawns outside of starting area(s)
18. 120 coin (Moche Gold guarded by 2 Jaguars) decreased to 100 coin
19. 220 coin (Turquoise Mask guarded by 3 Outlaw Blowgunners) decreased to 180 coin
20. 30 wood (Balsa guarded by 1 Outlaw Blowgunner) increased to 40 wood
21. 135 coin (Chocolate guarded by 2 Pirates) changed to 100 coin (guarded by 1 Outlaw Blowgunner & 1 Pirate)
22. 105 coin (Indigo guarded by 2 Alligators) decreased to 90 coin
23. 120 coin (Jade Skull guarded by 2 Jaguars & 1 Outlaw Blowgunner) increased to 135 coin
24. 60 food (Crawdads guarded by 2 Alligators) increased to 80 food
25. 1 Pet Jaguar (guarded by 3 Jaguars) changed to 1 Pet Jaguar (guarded by 2 Jaguars)
26. +20% hero hitpoints (guarded by 3 Jaguars) changed to +20% hero hitpoints (guarded by 2 Jaguars
27. 30 coin (Cochineal guarded by 1 Cougar) increased to 40 coin
28. +30% hero hitpoints (guarded by 3 Grizzly Bears) changed to +30% hero hitpoints (guarded by 2 Grizzly Bears)
29. 1 Pet Cougar (guarded by 3 Cougars) changed to 1 Pet Cougar (guarded by 2 Cougars)
30. 1 Native Scout (guarded by 1 Grizzly Bear) changed to 1 Native Scout (guarded by 2 Cougars)
31. 1 Surgeon (guarded by 4 Cougars) changed to 1 Surgeon (guarded by 3 Cougars)
32. 1 Medicine Man (guarded by 4 Cougars) changed to 1 Medicine Man (guarded by 2 Cougars)
33. 150 coin (Tin guarded by 3 Wolves) decreased to 110 coin
34. 10 coin (Muskrats unguarded) increased to 20 coin
35. 1 Cow (guarded by 3 Coyotes) changed to 1 Cow (guarded by 2 Coyotes)
36. 130 food (Sunflowers guarded by 2 Coyotes & 1 Outlaw Rider) decreased to 110 food
37. 210xp (Ferret guarded by 3 Outlaw Riders) now spawns less frequently
38. +30% hero hitpoints (guarded by 4 Wolves) changed to +30% hero hitpoints (guarded by 3 Wolves)
39. 1 Coureur des Bois (guarded by 4 Grizzly Bears) changed to 1 Coureur des Bois (guarded by 3 Grizzly Bears)
40. +25% target unit speed (Boots guarded by 2 Outlaw Riders & 2 Outlaw Riflemen) decreased to +10% unit speed; now only spawns in team games
41. 1 Coureur des Bois (guarded by 3 Outlaw Riflemen) now only spawns in team games
42 1 Pet Grizzly Bear (guarded by 3 Grizzly Bears) changed to 1 Pet Grizzly Bear (guarded by 2 Grizzly Bears)
43. 1 Cow (guarded by 2 Wolves) changed to 2 Cows (guarded by 3 Wolves)
44. 2 Cows (guarded by 2 Pirates) increased to 3 Cows; now only spawns in team games
45. 1 Settler (guarded by 3 Polar Bears) now only spawns in team games
46. 1 Pet Polar Bear (guarded by 3 Polar Bears) changed to 1 Pet Polar Bear (guarded by 2 Polar Bears)
47. 125 wood (Spruce guarded by 2 Polar Bears) decreased to 110 wood
48. 40 wood (Aspen guarded by 1 Polar Bear) increased to 50 wood
49. +20% hero hitpoints (guarded by 2 Polar Bears) now only spawns in team games
50. 1 Native Scout (guarded by 1 Polar Bear) changed to 1 Native Scout (guarded by 2 Wolves)
51. 150 food (Ptarmigan guarded by 2 Polar Bears) decreased to 120 food
52. 160xp (Journal guarded by 2 Polar Bears) decreased to 130xp
53. 60 wood (Tamarack guarded by 3 Wolves) increased to 75 wood
54. 2 Coureurs des Bois (guarded by 3 Outlaw Riflemen & 2 Outlaw Pistoleros) now only spawns in team games
55. 1 Pet Wolf (guarded by 3 Wolves) changed to 1 Pet Wolf (guarded by 2 Wolves)
56. 80 food (Saskatoon guarded by 2 Outlaw Riflemen) increased to 100 food
57. 1 Pet Rhino (guarded by 5 Black Panthers) changed to 1 Pet Rhino (guarded by 3 Black Panthers)
58. Increased ship line of sight (Farseer guarded by 2 Black Panthers) now only spawns in team games
59. 110 wood (Live Oak guarded by 3 Alligators) decreased to 95 wood
60. +40% hero hitpoints (guarded by 6 Cougars) changed to +40% hero hitpoints (guarded by 3 Cougars)
61. 20 wood (Palmettos guarded by 1 Alligator) increased to 30 wood
62. 235 coin (Chest of Pirate gold guarded by 3 Pirates) now only spawns in team games
63. 2 Settlers (guarded by 2 Outlaw Pistoleros & 3 Pirates) now only spawns in team games
64. 1 Settler (guarded by 3 Black Bears) changed to 1 Settler (guarded by 4 Black Bears)
65. 2 War Dogs (guarded by 3 Black Bears) changed to 1 War Dog (guarded by 2 Black Bears)
66. 1 Pet Black Bear (guarded by 3 Black Bears) changed to 1 Pet Black Bear (guarded by 2 Black Bears)
67. +40% hero hitpoints (guarded by 4 Wolves) changed to +40% hero hitpoints (guarded by 3 Wolves)
68. 1 Llama (guarded by 2 Wolves) increased to 2 Llamas
69. 2 Llamas (guarded by 1 Outlaw Rider & 1 Outlaw Rifleman) increased to 3 Llamas
70. 2 Llamas (guarded by 3 Pirates) increased to 4 Llamas; now only spawns in team games
71. 60 food (Tomatoes guarded by 1 Outlaw Blowgunner) decreased to 45 food
72. 375xp (Rutters guarded by 5 Pirates) now only spawns in team games
73. 1 Settler (guarded by 4 Outlaw Blowgunners) now only spawns in team games
74. 1 Inca Huaminca (guarded by 2 Outlaw Blowgunners) now spawns less frequently
75. 120xp (Porcupines guarded by 3 Wolves) decreased to 100xp
76. 1 Coureur des Bois (guarded by 4 Wolves) changed to 1 Coureur des Bois (guarded by 5 Wolves)
77. 25 wood (Sandalwood guarded by 1 Monitor Lizard) increased to 35 wood
78. 165 coin (Vanilla guarded by 2 Outlaw Riders) decreased to 130 coin
79. 70 food (Potatoes guarded by 3 Cougars) increased to 100f
80. 50 wood (Cottonwood guarded by 3 Coyotes) increased to 65 wood
81. 1 Settler (guarded by 5 Coyotes) changed to 1 Settler (guarded by 6 Coyotes)
82. +10% cavalry hitpoints (Guide to Proper Discipline guarded by 5 Mongol Riders) decreased to +5% cavalry hitpoints
83. +50% Coyoteman and Heavy cavalry damage to villagers (Barbed Spear guarded by 5 Mongol Riders) decreased to +25% Coyoteman and Heavy cavalry damage to villagers
84. Stable Wagon (Construction Team guarded by 3 Mongol Riders) changed to Stable Wagon (Construction Team guarded by 4 Mongol Riders)
85. -10% cavalry train-time (Feed Bag guarded by 2 Mongol Riders) increased (nerfed) to -5% cavalry train time; now only spawns in team games on Thar Desert, and less frequently on Manchuria
86. 30 food (Plums guarded by 1 Lion) increased to 45 food
87. 50 wood (Aspen guarded by 1 Lion) decreased to 40 wood
88. 60 food (Eggplant guarded by 2 Black Panthers) increased to 75 food
89. 80xp (Ferret guarded by 3 Snow Leopards) increased to 120xp
90. 35 food (Barley guarded by 2 Tibetan Macaques) increased to 45 food
91. 50 wood (Aspen guarded by 1 Tiger) decreased to 40 wood
92. 35 coin (Jasmine guarded by 2 Tibetan Macaques) increased to 45 coin
93. 1 Pet Monkey (unguarded) now always and only spawns in every starting area
94. 40xp (Curious Macaque guarded by 2 Tibetan Macaques) increased to 50xp
95. 5 Pet Macaques (Family of Monkeys guarded by 2 Masterless Samurai) now only spawns in team games
96. +30% hero hitpoints (guarded by 1 Masterless Samurai & 1 Mongol Rider) changed to +30% hero hitpoints (guarded by 2 Tigers)
97. 195 food (Wild Mizuna guarded by 10 Tibetan Macaques) changed to 105 food (guarded by 5 Tibetan Macaques)
98. 5% coin discount (Bankbook guarded by 3 Fugitive Dacoit & 1 Tibetan Macaque) changed to 5% coin discount (guarded by 4 Fugitive Dacoits & 1 Tibetan Macaque); now only spawns in team games
99. 5% food discount (Scurvy Prevention Methods guarded by 3 Pandas & 1 Tibetan Macaque) changed to 5% food discount (guarded by 4 Pandas & 1 Tibetan Macaque)
100. 50 coin (Rubber guarded by 3 Black Panthers) increased to 130 coin
Aztecs
– Coyote Runner hand attack decreased from 20 to 18 [revert]
– "5 Coyote Runners" shipment increased to 6 Coyote Runners
– "Coyote Combat" shipment increased from +20% Coyote Runner hitpoints and +4% Coyote Runner speed to +20% Coyote Runner hitpoints and +10% Coyote Runner speed [revert]
– Temple of Xipe Totec shipment now also increases Coyote Runner ranged resistance from 10% to 20%
– "9 Macehualtins" shipment increased to 10 Macehualtins [revert]
– "8 Macehualtins" Infinite shipment changed to "9 Macehualtins" [revert]
– Temple of Centeotl shipment now also grants the Macehualtin 1 splash radius (damage cap of 16 added accordingly)
– Arrow Knight speed increased from 3.75 to 4
– Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c (Religious Unity shipment adjusted accordingly)
– Skull Knight hitpoints increased from 300 to 320
– Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c (Religious Unity shipment adjusted accordingly)
Chinese
– 100w removed from starting crates; dynamic ("random") starting crates added
– Keshik hand and ranged attacks decreased from 10 to 8 [revert]
– Iron Flail hand attack decreased from 20 to 19 (damage cap decreased from 40 to 38); hitpoints decreased from 320 to 292 [revert]
– Meteor Hammer attack increased from 25 to 29 [revert]
Dutch
– Envoy train points decreased from 30 to 10
– "Tulip Speculation" shipment increased from +15% to +20% Bank coin trickle
Germans
– Unupgraded Trade Routes now deliver 4/5 the experience points
– 2 Settler Wagons and 1 Settler increased to 3 Settler Wagons [revert]
– Uhlan cost reduced from 60f, 100c to 50f, 100c; hitpoints decreased from 190 to 180 [revert]
Indians
– Brahmin Monk Stomp passive ability moved from Discovery to Colonial Age
– Ottoman Allies line of sight bonus no longer applies to buildings; "Levy" improvement cost increased from 200xprt to 250xprt
– Rajput hand attack decreased from 20 to 18 [partial revert]
Iroquois
– War Chief hitpoints aura decreased from 15% to 10%
– "Crates of 200 Food, 100 Wood, and 100 Coin" INFINITE shipment decreased to 100f, 100w, 100c [revert]
Japanese
– Yabusame ranged attack decreased from 10 to 9 [partial revert]
Portuguese
– 100c removed from starting crates [revert]
– Berry and hunting gather-rates increased by 5%
– "Besteiros" improvement cost reduced from 2400w to 2000w
– Cassador ranged attack "rate-of-fire" increased (nerfed) from 3.5 to 4.5; ranged attack increased from 20 to 25 [extension]
Russians
– Musketeer batch cost increased from 270f, 90c to 285f, 95c [from -4% cost to +1% cost]
Sioux
– "4 Villagers" shipment added [revert]
– Brand new "5 Villagers" shipment added to Colonial Age removed [revert]
– "Mustangs" shipment increased from 10% to 15%
Spanish
– "Spanish Gold" shipment increased from 250c to 400c per shipment; moved to Fortress Age [revert]
Credits
- @
Rikikipu for map updates of Thar Desert, Tassili, Wadmalaw, Iowa, Manchac, Mendocino, Herald Island, and a brand new map Lumaco
- @
Kaiserklein for the treasure rework project, along with @
Mitoe and @
Garja
- @
Kevsoft for his work on UHC2 (customprotounitcommands)