EP 7.0.x Beta [RELEASED-LIVE]

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Czech Republic EAGLEMUT
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Re: EP 7.0.x Beta [2019-10-28]

Post by EAGLEMUT »

helln00 wrote:
EAGLEMUT wrote:
Show hidden quotes
Well, check this thread.
I'm probably just blind but i cant seem to find a mention of nerfed brit consulate anywhere on the thread except for the zoom comment , can you help me by just pointing it out so my brain registers it once?
It's in the first/main post, you can find all changes of the current Beta there.
EAGLEMUT wrote:– British Allies hitpoints bonus decreased from 10% to 5%
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Re: EP 7.0.x Beta [2019-10-28]

Post by chronique »

Spain need better buff than 2 usless cards. Unction looks still bad in 1v1, and +1 range for lancer are usless (i have trie and you need to zoom as much as possible for see any difference).
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Re: EP 7.0.x Beta [2019-10-28]

Post by Challenger_Marco »

We need to get nilla stats into tad now 25% faster XP income please..
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Re: EP 7.0.x Beta [2019-10-28]

Post by pérez »

Unction is actually not bad in 1v1, it is just a late game card and situational like a lot of other cards if u buff unction u can make that card insanely op, the card is fine atm.
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Re: EP 7.0.x Beta [2019-11-20]

Post by EAGLEMUT »

This is an update to an ongoing Beta version of the ESOC Patch. You can find combined changelog of current Beta here.

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EP 7.0.0.0 Beta4 [2019-11-20]
changelog since EP 7.0.0.0 Beta3
unless specified otherwise, game changes apply to all of ESOC Patch / ESOC Treaty Patch


Features
- Implemented new option in graphics settings for toggling high-detail cliffs independently from other high-poly models.

Bug fixes
- The Aztec Healing Dance no longer affects "knocked out" hero units.
- Fixed an issue where Stun abilities would fail to activate when their target was no longer in range before the Stun animation had finished. Stun abilities will now acquire "target lock" once the Stun animation begins, similarly to other attacks in the game.
- Damage bonus multipliers with 2 decimal places now display their real value, instead of being rounded to 1 decimal place.
- Fixed a bug causing Tashunke Prowlers to lose trample/stealth negative speed modifiers at random.

ESOC Patch bug fixes
- Bonus effects granted by minor native alliances will no longer persist after the alliance has been broken. This affects the granted unique ship (Canoe / Wokou Junk / Catamaran), as well as certain home-city shipments (Native Treaties, Native Crafts).
- Added proper garrison UI for Fishing Boats.
- Adjusted some mixed crate shipments to deliver large crates when possible.
- Fixed application of splash radius granted by the Temple of Centeotl shipment.
- Fixed an issue preventing Navajo Weaving's effects from being interpreted on the effect details UI.

Multiplayer save/restore
- Fixed an issue that caused all players in a restored game to gain control groups of whichever player created the savegame file. All players will now always start without control groups.
- Fixed an issue where certain game options could be "inherited" from whichever player created the savegame file. Game options will now be automatically reloaded upon launching into a restored game. Known issue: in some cases, this may cause your game resolution to change.


ESOC Patch balance changes

General
– Trading Posts at minor native settlements now grant a trickle of 0.7xp each

British
– Rocket train-time decreased from 98s to 90s

Chinese
– German Allies bonus changed from -15% banner-army cost to -20% banner-army food cost

Dutch
– Envoy train points increased from 10 to 15 [partial revert]

Germans
– Per-shipment xp required increased from 110% to 112%
– Unupgraded Trade Routes now deliver full experience points [revert]

Japanese
– Samurai hand attack decreased from 30 to 28 [partial revert]

Ottomans
– Great Bombard train-time decreased from 115s to 100s

Sioux
– "Great Hunter" shipment increased from +20% to +25% berry and hunting gather-rates
– "Adoption" shipment increased from -25% to -40% Villager train-time
– "Mustangs" shipment decreased from -15% to -10% cavalry cost [revert]
– War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age

Spanish
– "Unction" shipment attack aura increased from +4% to +5% attack per Missionary [revert]

Credits

- @Kevsoft for his work on UHC2 (high-poly cliffs toggle, tech effects unapplying, healing dance fix, stun animation fix, damage bonus multiplier display fix, Tashunke Prowler unique ability fix, TechStatus2 effect)
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Re: EP 7.0.x Beta [2019-11-20]

Post by Majora_ »

more spanish buff would be interesting
what "minor" native settlements mean?
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Re: EP 7.0.x Beta [2019-11-20]

Post by edeholland »

Majora_ wrote:what "minor" native settlements mean?
Natives that spawn on the map that you can ally with by building a trade post. The major natives are Aztecs, Iro and Sioux. The minor ones are for example Cree, Huron and Cheyenne.
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Re: EP 7.0.x Beta [2019-11-20]

Post by Majora_ »

edeholland wrote:
Majora_ wrote:what "minor" native settlements mean?
Natives that spawn on the map that you can ally with by building a trade post. The major natives are Aztecs, Iro and Sioux. The minor ones are for example Cree, Huron and Cheyenne.
wow wow wow wow wow, isnt 0.7 tricklexp big?
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Re: EP 7.0.x Beta [2019-11-20]

Post by Garja »

30% rr on Sioux WC wasnt a great idea in the fortress age and it is even worse now in the colonial age.
Also buffing unction attack is plain wrong. 50% on all units is broken af no matter how much it costs.
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Re: EP 7.0.x Beta [2019-11-20]

Post by Kaiserklein »

Lol 30% rr on the wc in colo... Let's make sioux even dumber than it already is
Envoy and factories changes sound quite useless tbh. I don't mind though.
Nerfing germany's xp multiplier further so that it becomes worse on no tp..?
And as discussed already, the native post xp trickle thing is just crap.

Not a fan of these changes.
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Re: EP 7.0.x Beta [2019-11-20]

Post by chronique »

How nerf german in otherwise?
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Re: EP 7.0.x Beta [2019-11-20]

Post by Hazza54321 »

Sioux being buffed makes no sense to me
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Re: EP 7.0.x Beta [2019-11-20]

Post by [Armag] diarouga »

Hazza54321 wrote:Sioux being buffed makes no sense to me
Teepees got nerfed quite hard so why not ?
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Re: EP 7.0.x Beta [2019-11-20]

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Post by RefluxSemantic »

This list of changes is so large and confusing.. I dont know whats going on anymore.
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Re: EP 7.0.x Beta [2019-11-20]

Post by chronique »

"Starting Town Center building placement minimum range no longer applies to Trading Posts"

Thats working for native too?
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Re: EP 7.0.x Beta [2019-11-20]

Post by dansil92 »

Garja wrote:30% rr on Sioux WC wasnt a great idea in the fortress age and it is even worse now in the colonial age.
Also buffing unction attack is plain wrong. 50% on all units is broken af no matter how much it costs.
63%*
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Re: EP 7.0.x Beta [2019-11-20]

Post by Garja »

I think it doesn't stack anymore on EP.
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Re: EP 7.0.x Beta [2019-11-20]

Post by EAGLEMUT »

chronique wrote:"Starting Town Center building placement minimum range no longer applies to Trading Posts"

Thats working for native too?
Yes.
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Re: EP 7.0.x Beta [2019-11-20]

Post by chronique »

Thats we can build native tp next to the oponenet tc
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Re: EP 7.0.x Beta [2019-11-20]

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Post by Garja »

Ye come on it is such a dumb change I don't even know how can you think it is a good idea.
I mean if the nat rush argument is not enough, did you ever think of ATP now? 3TPs + 2 nat posts and you get tons of xp lol.
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Re: EP 7.0.x Beta [2019-11-20]

Post by aqwer »

Xp trickle from minor nat is indirect nerf to Otto mosque trickle, buff it then to 1.0 xp / s
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Re: EP 7.0.x Beta [2019-11-20]

Post by Hazza54321 »

Lol, you know otto can build nat tps too
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Re: EP 7.0.x Beta [2019-11-20]

Post by aqwer »

Yeah but Otto is not very compatible to train nat units bcz low eco
200w for .7 is not that good with Otto bcz they can't send atp
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Re: EP 7.0.x Beta [2019-11-20]

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Post by Garja »

Otto used to be one of the nat rush civs on nilla.
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Re: EP 7.0.x Beta [2019-11-20]

Post by aqwer »

Garja wrote:Otto used to be one of the nat rush civs on nilla.
Bcz extra wood crate and 250w tp and sr
And nat treaty card in general
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