The Janissary Question

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Norway aqwer
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The Janissary Question

Post by aqwer »

Just like with other similar decisions the TAD developers took while completely ignoring the vanilla aoe3, I want to raise few points.
In the original game, Janissary is a unique unit of ottomans that have bad multipliers against cavalry in melee (x2 vs x3 of musketeers) but they do have higher base attack to compensate. That worked fot vanilla but TAD totally ignored it by giving the same hand attack to sepoy but better multipliers.
Now Janissary is not that unique in that respect, they used to high hp but get nerfed too.
First I want to point out why Janissary should have a higer base attack, it is because they attack with scimitar instead of bayonet. Sepoy are similar to but why they should have (x3 vs cav) while Janissary can't.
To address this anomaly, either both have same multipliers or Janissary hand attack should be increased to 20.
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Re: The Janissary Question

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Post by Kawapasaka »

Let's give Abus 26 range while we're at it, frankly I think it's ridiculous that an artillery unit trained from an artillery foundry has less range than bow units and even skirmishers.
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Re: The Janissary Question

Post by Jerimuno »

By your logic sepoys should be nerfed, since on RE jans were ok.

Either way, nothing will or should change in that direction, jans and sepoy melee are fine as is.
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Re: The Janissary Question

Post by duckzilla »

So what precisely is your reasoning behind the suggested change?

If it is purely on addressing an anomaly: bad argument, no change needed.
If it is the use of a scimitar: bad argument, no change needed.
If it is the situationally better performance of sepoys: bad argument, no change needed.
If it is "other units have better multipliers, plz buff": bad argument, no change needed.

Ottomans are not bad against cavalry. Buffing jans would just improve their already strong early colonial and further imbalance the civ.
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New Zealand zoom
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Re: The Janissary Question

Post by zoom »

I believe the answer to your question is the Abus Gun.
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Re: The Janissary Question

Post by aqwer »

I apologize for my bad English, I think I didn't convey my message properly.
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Re: The Janissary Question

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Post by Kaiserklein »

Right, let's give jans 20 attack in melee, and make spahis trainable in stables... Fucking ridiculous
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Re: The Janissary Question

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Post by Riotcoke »

Make jans do the same damage as dops, as they both have a sword.
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Re: The Janissary Question

Post by harcha »

why not make jans shadow tech? they are a unique unit after all!!!
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Re: The Janissary Question

Post by aqwer »

Kaiserklein wrote:Right, let's give jans 20 attack in melee, and make spahis trainable in stables... Fucking ridiculous
But only x2 against cav, thats how it should be.
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Re: The Janissary Question

Post by Hazza54321 »

20 att in melee lmao
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Re: The Janissary Question

Post by zoom »

zoom wrote:I believe the answer to your question is the Abus Gun.
I should have been clearer. My point is that the Abus Gun being relatively powerful against heavy cavalry is probably the reason why the Janissary is relatively weak anti-cavalry.
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Re: The Janissary Question

Post by Garja »

Hazza54321 wrote:20 att in melee lmao
That's more than changdao, clearly not acceptable
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Re: The Janissary Question

Post by bwinner »

jans are not especially bad against cav, the ratio (range attack)/(mele attack vs cav) is the same for musks and jans. The specificity is that jans are better than musk at attacking other units on mele.
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Re: The Janissary Question

Post by chronique »

And jan are better in siege damage if i am not wrong, and everybody know how tower did a lot of domage on cav, so jan better vs tower mean less tower mean otto cav better than other civ mean no need spahi buff !!!
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Re: The Janissary Question

Post by dansil92 »

"Having a multiplier against" and "is good against" are two entirely different things. Jans don't need a huge multiplier against cav because they have seemingly infinite hp, melee resist and body block extremely well, while doing fairly similar net damage against cav as any other musk unit.

Sepoy were nerfed from the original tad release anyways (where they had a ranged multi vs cav, what a joke) and have always been an excellent anti cavalry unit.

A similar question can be raised about tomahawks, which are the second highest anticav damage of the musk units, and exceed sepoy easily when carded (im actually not sure what triple carded aura-buffed colonial tomas reach in stats for hp, but i imagine it makes sepoy look tame).
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Re: The Janissary Question

Post by chronique »

dansil92 wrote: Sepoy were nerfed from the original tad release anyways (where they had a ranged multi vs cav, what a joke) and have always been an excellent anti cavalry unit.
Wtf cepay had range multi vs cav on RE ???
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Re: The Janissary Question

Post by aqwer »

zoom wrote:
zoom wrote:I believe the answer to your question is the Abus Gun.
I should have been clearer. My point is that the Abus Gun being relatively powerful against heavy cavalry is probably the reason why the Janissary is relatively weak anti-cavalry.
That happens with 20+ abus which you don't usually see in most games especially early on.
But the point I an trying to make is that sepoy is a jan extract : similar melee weapon, similar melee animation. So they should have similar multiplier or similar net damage to cav, more so bcz jan is the only anticav otto has till mid fortress.
Is it just coincidence that sepoy has battle field construction just like jans (and tomas), all these have higher base damage than other musk units but why Jans are beings punished by x2 vs cav.
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Re: The Janissary Question

Post by dansil92 »

chronique wrote:
dansil92 wrote: Sepoy were nerfed from the original tad release anyways (where they had a ranged multi vs cav, what a joke) and have always been an excellent anti cavalry unit.
Wtf cepay had range multi vs cav on RE ???
Before the Robot Entertainment balance patch, yeah they had a ranged multi too. Stupid tad garbage on the original release like monk and disciples spawning disciples at kill at like 30% chance too...

@aqwer abus do more damage at range to heavy cav (especially high rr cav) than musks do, what more do you want
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Re: The Janissary Question

Post by chronique »

@dansil92 Ah yea in 2009 maybe :p. I remember when iro skirm had 25 att and when your fist travois could build the rax :p, and when ashi had, dont remember, but something like 35 att age 3.
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Re: The Janissary Question

Post by Kaiserklein »

Stop comparing jans to sepoys... Sepoys are broken, obviously jans aren't as good. But if you compare them to the other musks, jans do just fine, including vs cav.
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Re: The Janissary Question

Post by Hazza54321 »

otto have abus to make up for jans, if jans were like sepoys ottos army would be the most unkillable army ever
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Re: The Janissary Question

Post by Amsel_ »

I haven't seen jans have any problem dealing with cav. I don't think it would be that big of a deal to make jans do stronger melee damage against cav, but I don't really see the point in doing that either. If we're going to buff Otto, I would much rather see improved economic potential.
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Re: The Janissary Question

Post by chronique »

Why cepoy are broken? They have the same strenght stat (dont know how said that, like FP and skirm) than jan? Juste becouse more att?
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Re: The Janissary Question

Post by Kaiserklein »

Well yeah they have higher attack, and attack is the more important stat for musks. But they also have pretty good HP (especially on RE). They're insane vs cav in melee, and really good in melee overall.
Also the shooting animation is faster for sepoys than for other musks (they shoot almost instantly, almost like abus guns). In fact their melee animation is also better than the one of euro musks.

You can compare the stats of a sepoy and an ashi for example. For pretty much the same cost, the sepoy has +1 ranged attack, +5 melee attack and +10 hp (+20 on RE). Obviously ashis have +0.5 speed, but in pure combat sepoys are clearly way superior
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