Mitoe wrote:WickedCossack wrote:Not that it is a big deal but not having stagecoach LOS is surely preferable to having it? Random RNG that the wagon comes along and scouts your raid since you can't see the wagon is a bit dumb. Its not like the guy with 4/5 tps on any cross tp map like high plains and arizona etc needs extra LOS anyways.
If anything the LOS benefits the person playing against the stagecoach boom. As long as they have 1 TP they get a lot of information, whereas the person who has the whole line doesn't really get much additional information. Isn't that healthy counterplay?
Overall though I just feel this change is nitpicking for the sake of nitpicking, as Kaiser said. I don't really see any big balance implications, which is the reason I would prefer to scrap the change rather than keep it.
On other changes, I think that villages should not be changed. That's just asking for trouble and feels very unnatural.
– Taj Mahal "Cease Fire" ability no longer halves all military unit speed; instead decreases user's military unit speed by 15% for its duration
This doesn't really fix anything from the previous patch or the current change. Let's just try reducing the duration of the ceasefire instead and see what happens.
It's not that simple; it's situational. However, in any situation, I would argue it's currently problematic. I don't have an opinion on whether the one situation you focus on is healthy counter-play – you could just as well argue that it isn't (why should map control and upgrading Stagecoach be penalized any more than giving the player without map control the same benefit per TP?) – I just think that the current line of sight is detrimentally excessive, and further serves to undesirably marginalize the Iron Horse (train) improvement.
After considering and discussing it, with a few players, I rather think that the Cease Fire change has potential. Certainly, it does fix several things, compared to the current change:
"Also addressing concerns about walling exploitation and the risk of sieging shipment points, this change goes even further in addressing the offensive usage of the ability, while being far less intrusive (particularly to non-users). In addition, it makes triggering the ability more of a consideration, and rewards a correct, early response."
Undoubtedly, you can agree with one or more of those points.
Villages costing 190w won't cause any "trouble", as far as civilization performance goes. Feelings are highly subjective, but I can't say I share yours, in this case.
Ultimately, let's see whether players find these changes worthwhile, then reconsider. Until then, there shouldn't be any significant issues with them.