reducing actecs fortress shipments from 1000c to 500c might be a bit too much.
idk about reverting sepoy and uhlan back to RE.
pure madness!British
- Manor house cost increased from 135w to 140w
pure madness!British
- Manor house cost increased from 135w to 140w
The war chief wasn't actually nerfed. It's aura was. The problem I have with that is that it nerfs all units and I don't think that's desireable. Iro units are strong but they are legitametely so, just like other TWC civs.chronique wrote:I don't get the point with iro. I am sure every scientist / rationalist know one of the most important principle before doing something, the well called "Ockham razor". Nerfing the big boys is simple, efficient, its aleready done and it work.
It's 10% aura atm, and Iro is fine.Garja wrote:The war chief wasn't actually nerfed. It's aura was. The problem I have with that is that it nerfs all units and I don't think that's desireable. Iro units are strong but they are legitametely so, just like other TWC civs.chronique wrote:I don't get the point with iro. I am sure every scientist / rationalist know one of the most important principle before doing something, the well called "Ockham razor". Nerfing the big boys is simple, efficient, its aleready done and it work.
I remember playing iro with 10% aura and it wasn't that great. In fact it was reverted. Toma and kanya are somewhat expensive units and they suffer from a -5%. Also double nerf on Musket Rider isn't fair either.
Nothing is happening, calm your onesie.Challenger_Marco wrote:i can't believe this is happening
Cometk wrote:one might think coffee would make those dutch villagers faster and not slower
I think this is a nerf to schooners compared with EP8 right now. As a civ that sends schooners I would much prefer 70-50w wood cost and training time reduced (as it is on EP right now) over 80-40w cost and no training time effect. Idk I feel the schooners change current EP has done is a really nice one.Garja wrote:I'm actually a fan of building fish boats with non schooner civs. Just 70w seemed a bit unfar to me for the schooner civs and in general schooner card wasn't that good anymore (except in team games maybe) because for example Ports can send eco theory instead and it's probably better. I think a 80-40 situation is better than 70-40. I assume touching training time was unecessary. Also 80-60 for asian civs seems more consistent.
from what i can tell abus rof is the same as RE yea but 34 attack, silk road was moved to discovery and 20% .Hawk_Girl wrote:I like this overall, I think the current situation isn't so good with alot of bad blood between players and current EP team. Noone is doing anything to be mean or out of spite, but the situation has simply gotten sour. So this is cool and to discuss. I got 2 questions about otto:
1. So is Silk Road a team card still like on RE?
2. So abus rof is same as RE?
So we should take this as a suggestion thread for the next patch?princeofcarthage wrote:Nothing is happening, calm your onesie.Challenger_Marco wrote:i can't believe this is happening
somppukunkku wrote:This is not a fucking discogame.
well if mitoe is leader he would and is considering knock on effects with team aswell so i respect that.Aykin Haraka wrote:if this become real, it would be good to have a team patch too
Because there is a specific card to reduce pop cost even more, even tho it's age4. Howdah is mostly a niche unit, India has already great anticav units.Aykin Haraka wrote:i'm pretty sure population cost is also one problem about the train of howdahs and mahouts
why not reduce like mahouts to 5 and howdahs to 4? instead of just -1
it's actually an age IV up for 5 howdahs and I don't count the houses cost
I am talking about howdahs, they are really expensive and they are only good in mass, I mean with that 6 pop cost the unit isn't that great
Garja wrote:Because there is a specific card to reduce pop cost even more, even tho it's age4. Howdah is mostly a niche unit, India has already great anticav units.Aykin Haraka wrote:i'm pretty sure population cost is also one problem about the train of howdahs and mahouts
why not reduce like mahouts to 5 and howdahs to 4? instead of just -1
it's actually an age IV up for 5 howdahs and I don't count the houses cost
I am talking about howdahs, they are really expensive and they are only good in mass, I mean with that 6 pop cost the unit isn't that great
This. Just a few tweaks here and there, not trying to conpletely redesign civs.Darwin_ wrote:I really like how this patch is focused on changing numbers, not adding mechanics (though you still have spanish gold, but I don't think that is really all that bad). I would much rather play this than the current EP, for what it's worth. The xbow, lb, gren, halb, pike, and ca changes are exactly the kinds of changes that the game needs. However, I do think this patch would present a bit of power creep (not any more than EP presents tho), so I'd be interested in seeing some minor nerfs as well. And, ofc, I would want fixed crates in my perfect world, but thats another discussion.
1) Add a nerf to GermanyGarja wrote:So, to summarize, what changes do you guys think should necessarily be different?
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