Garja patch

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Austria knusch
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Re: Garja patch

Post by knusch »

i rly dislike the 2 wh for azzey - so much for iro's civbonus to get a free trav aging up
reducing actecs fortress shipments from 1000c to 500c might be a bit too much.
idk about reverting sepoy and uhlan back to RE.
British
- Manor house cost increased from 135w to 140w
pure madness!
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Italy Garja
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Re: Garja patch

Post by Garja »

chronique wrote:I don't get the point with iro. I am sure every scientist / rationalist know one of the most important principle before doing something, the well called "Ockham razor". Nerfing the big boys is simple, efficient, its aleready done and it work.
The war chief wasn't actually nerfed. It's aura was. The problem I have with that is that it nerfs all units and I don't think that's desireable. Iro units are strong but they are legitametely so, just like other TWC civs.
I remember playing iro with 10% aura and it wasn't that great. In fact it was reverted. Toma and kanya are somewhat expensive units and they suffer from a -5%. Also double nerf on Musket Rider isn't fair either.
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Re: Garja patch

Post by chronique »

Yea well, when i said "wc nerf" i am talking about aura :P . I think iro is not weak on current patch with 10%, and i think MR is too strong for their cost, but i can live with that.
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France [Armag] diarouga
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Re: Garja patch

Post by [Armag] diarouga »

Garja wrote:
chronique wrote:I don't get the point with iro. I am sure every scientist / rationalist know one of the most important principle before doing something, the well called "Ockham razor". Nerfing the big boys is simple, efficient, its aleready done and it work.
The war chief wasn't actually nerfed. It's aura was. The problem I have with that is that it nerfs all units and I don't think that's desireable. Iro units are strong but they are legitametely so, just like other TWC civs.
I remember playing iro with 10% aura and it wasn't that great. In fact it was reverted. Toma and kanya are somewhat expensive units and they suffer from a -5%. Also double nerf on Musket Rider isn't fair either.
It's 10% aura atm, and Iro is fine.
If you don't want to nerf the WC aura, no problem, but then you need to nerf the strong units.
I also agree that a double nerf on Musket Riders wouldn't be fair.
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India Challenger_Marco
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Re: Garja patch

Post by Challenger_Marco »

i can't believe this is happening
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Re: Garja patch

Post by RefluxSemantic »

no japanese isolation consulate buff. Bad patch/10
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Re: Garja patch

Post by princeofcarthage »

Challenger_Marco wrote:i can't believe this is happening
Nothing is happening, calm your onesie.
Fine line to something great is a strange change.
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Re: Garja patch

Post by Hawk_Girl »

Cometk wrote:one might think coffee would make those dutch villagers faster and not slower :hmm:

It should make them faster for 10 min then much slower after that due to caffeine dip
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Re: Garja patch

Post by Hawk_Girl »

Garja wrote:I'm actually a fan of building fish boats with non schooner civs. Just 70w seemed a bit unfar to me for the schooner civs and in general schooner card wasn't that good anymore (except in team games maybe) because for example Ports can send eco theory instead and it's probably better. I think a 80-40 situation is better than 70-40. I assume touching training time was unecessary. Also 80-60 for asian civs seems more consistent.
I think this is a nerf to schooners compared with EP8 right now. As a civ that sends schooners I would much prefer 70-50w wood cost and training time reduced (as it is on EP right now) over 80-40w cost and no training time effect. Idk I feel the schooners change current EP has done is a really nice one.
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Re: Garja patch

Post by [Armag] diarouga »

It's a nerf to schooner yes.
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Re: Garja patch

Post by Hawk_Girl »

I like this overall, I think the current situation isn't so good with alot of bad blood between players and current EP team. Noone is doing anything to be mean or out of spite, but the situation has simply gotten sour. So this is cool and to discuss. I got 2 questions about otto:

1. So is Silk Road a team card still like on RE?

2. So abus rof is same as RE?
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Re: Garja patch

Post by Hazza54321 »

Hawk_Girl wrote:I like this overall, I think the current situation isn't so good with alot of bad blood between players and current EP team. Noone is doing anything to be mean or out of spite, but the situation has simply gotten sour. So this is cool and to discuss. I got 2 questions about otto:

1. So is Silk Road a team card still like on RE?

2. So abus rof is same as RE?
from what i can tell abus rof is the same as RE yea but 34 attack, silk road was moved to discovery and 20% .
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Argentina Jotunir
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Re: Garja patch

Post by Jotunir »

princeofcarthage wrote:
Challenger_Marco wrote:i can't believe this is happening
Nothing is happening, calm your onesie.
So we should take this as a suggestion thread for the next patch?
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Re: Garja patch

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Post by Darwin_ »

I really like how this patch is focused on changing numbers, not adding mechanics (though you still have spanish gold, but I don't think that is really all that bad). I would much rather play this than the current EP, for what it's worth. The xbow, lb, gren, halb, pike, and ca changes are exactly the kinds of changes that the game needs. However, I do think this patch would present a bit of power creep (not any more than EP presents tho), so I'd be interested in seeing some minor nerfs as well. And, ofc, I would want fixed crates in my perfect world, but thats another discussion.
somppukunkku wrote:This is not a fucking discogame.
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France Aykin Haraka
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Re: Garja patch

Post by Aykin Haraka »

i'm pretty sure population cost is also one problem about the train of howdahs and mahouts
why not reduce like mahouts to 5 and howdahs to 4? instead of just -1
it's actually an age IV up for 5 howdahs and I don't count the houses cost

I am talking about howdahs, they are really expensive and they are only good in mass, I mean with that 6 pop cost the unit isn't that great
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Re: Garja patch

Post by [Armag] diarouga »

Ye, it has some balance issues but changing numbers is indeed the right way. It feels like aoe but with better design, it's not random changes.
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Re: Garja patch

Post by Aykin Haraka »

if this become real, it would be good to have a team patch too
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Re: Garja patch

Post by Hazza54321 »

Aykin Haraka wrote:if this become real, it would be good to have a team patch too
well if mitoe is leader he would and is considering knock on effects with team aswell so i respect that.
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Re: Garja patch

Post by Garja »

Aykin Haraka wrote:i'm pretty sure population cost is also one problem about the train of howdahs and mahouts
why not reduce like mahouts to 5 and howdahs to 4? instead of just -1
it's actually an age IV up for 5 howdahs and I don't count the houses cost

I am talking about howdahs, they are really expensive and they are only good in mass, I mean with that 6 pop cost the unit isn't that great
Because there is a specific card to reduce pop cost even more, even tho it's age4. Howdah is mostly a niche unit, India has already great anticav units.
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France Aykin Haraka
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Re: Garja patch

Post by Aykin Haraka »

Garja wrote:
Aykin Haraka wrote:i'm pretty sure population cost is also one problem about the train of howdahs and mahouts
why not reduce like mahouts to 5 and howdahs to 4? instead of just -1
it's actually an age IV up for 5 howdahs and I don't count the houses cost

I am talking about howdahs, they are really expensive and they are only good in mass, I mean with that 6 pop cost the unit isn't that great
Because there is a specific card to reduce pop cost even more, even tho it's age4. Howdah is mostly a niche unit, India has already great anticav units.

I know, but it cost a card, as you said it's an age 4 card, and it only does -1 pop, if elifants are -1 pop cost with the patch, I guess both combined are pretty good.
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Re: Garja patch

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Post by Astaroth »

Darwin_ wrote:I really like how this patch is focused on changing numbers, not adding mechanics (though you still have spanish gold, but I don't think that is really all that bad). I would much rather play this than the current EP, for what it's worth. The xbow, lb, gren, halb, pike, and ca changes are exactly the kinds of changes that the game needs. However, I do think this patch would present a bit of power creep (not any more than EP presents tho), so I'd be interested in seeing some minor nerfs as well. And, ofc, I would want fixed crates in my perfect world, but thats another discussion.
This. Just a few tweaks here and there, not trying to conpletely redesign civs.
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Re: Garja patch

Post by Hawk_Girl »

I think the tc radius should be reduced to vanilla range, some maps you cant even fb midmap and its dumb.
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Re: Garja patch

Post by Garja »

So, to summarize, what changes do you guys think should necessarily be different?
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Re: Garja patch

Post by [Armag] diarouga »

Garja wrote:So, to summarize, what changes do you guys think should necessarily be different?
1) Add a nerf to Germany
2) Nerf fp (if you don't nerf the WC aura, and that would be consistent with the MR/aenna nerfs)
3) Nerf Taj Mahal (the current EP solution is good)

These 3 are necessary. Now, although it's not "necessary", I'd tweak the following changes :
1) - Yamabushi and Konsha Yamabushi ranged resistance increased to 20% (from 10%).
Because it doesn't make sense to buff an already very good unit (and it's not consistent with the pike change anyway because it's RR)
2) - Howdah ranged resistance decreased to 20% (from 30%). Speed increased to 6.25 (from 6). Mansabdar updated accordingly.
Because it doesn't make sense to nerf an already underused unit. I know you want to be consistent with the RR nerf but then add some HP.
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Germany Lukas_L99
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Re: Garja patch

Post by Lukas_L99 »

Howdahs only have 20% RR btw.

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