Team Cav hitpoints

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Norway aqwer
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Team Cav hitpoints

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Post by aqwer »

TeamCavHP.PNG
It is from "techtreey.xml". It is team cav hp for otto. But for some reason they included three art cards in age 2 instead of cav card.

I think this card should be added in EP and "team art hp" should be removed. It will serve two purposes: first it will nerf abus gun about which there is a lot of hate and complain ; second it will give otto little more variety instead of jan-abus every game, especially in team games in which otto is particularly bad.
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Re: Team Cav hitpoints

Post by Plantinator »

U realize this weakens otto in team tho since all u do is spam abus normally?
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Re: Team Cav hitpoints

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Post by amiggo1999 »

that sounds good, makes the trainable spahi's even stronker
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Re: Team Cav hitpoints

Post by Imperial Noob »

So... Otto would have a potential cap of +40% hp on mamelukes, spahi, and revo hussars?
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Re: Team Cav hitpoints

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Post by Mr_Bramboy »

Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
You don't understand. Removing the team abus card allows for another abus buff .. say 1 AoE damage.
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Re: Team Cav hitpoints

Post by aqwer »

Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Abus are shit in team bca otto don't have the eco to support full production. And other units i.e. yumi, strelets etc overwhelm abus by sheer numbers.
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Re: Team Cav hitpoints

Post by aqwer »

amiggo1999 wrote:that sounds good, makes the trainable spahi's even stronker
That is highly unlikely given that the hate of ppl towards trainable spahis. It will just improve huss which are already not very good for otto.
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Re: Team Cav hitpoints

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Post by Hazza54321 »

abus arent shit in team lol
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Re: Team Cav hitpoints

Post by aqwer »

Mr_Bramboy wrote:
Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
You don't understand. Removing the team abus card allows for another abus buff .. say 1 AoE damage.
Not a buff per se but just common design sense.
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Re: Team Cav hitpoints

Post by aqwer »

Hazza54321 wrote:abus arent shit in team lol
Then even better to remove their upgrade, nothing to lose here.
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Re: Team Cav hitpoints

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Post by Hazza54321 »

i think youre the best troll ever
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Re: Team Cav hitpoints

Post by aqwer »

Hazza54321 wrote:i think youre the best troll ever
:hmm:
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Re: Team Cav hitpoints

Post by reuehcS »

aqwer wrote:
Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Abus are shit in team
:hmm: :hmm: :hmm: :hmm:

Abus is the best unit in the team game.
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Re: Team Cav hitpoints

Post by aqwer »

reuehcS wrote:
aqwer wrote:
Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Abus are shit in team
:hmm: :hmm: :hmm: :hmm:

Abus is the best unit in the team game.
And your reasoning ?
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Re: Team Cav hitpoints

Post by reuehcS »

aqwer wrote:
reuehcS wrote:
Show hidden quotes
:hmm: :hmm: :hmm: :hmm:

Abus is the best unit in the team game.
And your reasoning ?

Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
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Re: Team Cav hitpoints

Post by aqwer »

reuehcS wrote:
aqwer wrote:
Show hidden quotes
And your reasoning ?

Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
what can i say about this open ended statement?
:hehe:
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Re: Team Cav hitpoints

Post by reuehcS »

aqwer wrote:
reuehcS wrote:
Show hidden quotes

Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
what can i say about this open ended statement?
:hehe:


I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
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Re: Team Cav hitpoints

Post by [Armag] diarouga »

Abus is one of the best units in the game of course.
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Re: Team Cav hitpoints

Post by aqwer »

reuehcS wrote:
aqwer wrote:
Show hidden quotes
what can i say about this open ended statement?
:hehe:


I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?

P.S. I wonder who is it to make a new account to argue but don't have guts to do on its main forum account.
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Re: Team Cav hitpoints

Post by aqwer »

[Armag] diarouga wrote:Abus is one of the best units in the game of course.
Then you should be happy for removing one upgrade card for abus. And add team cav hp.
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Re: Team Cav hitpoints

Post by duckzilla »

I like the idea of adding that team hp card to Ottomans.

Everything else in this thread is intellectual cancer.
Whatever is written above: this is no financial advice.

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Re: Team Cav hitpoints

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Post by Rikikipu »

I think this was already mentioned but it will be a problem once trainable spahis get landed in ep 8.3
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Re: Team Cav hitpoints

Post by Qosashvili93 »

Man I think I love u and your changes

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Re: Team Cav hitpoints

Post by duckzilla »

A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.

edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Whatever is written above: this is no financial advice.

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Re: Team Cav hitpoints

Post by [Armag] diarouga »

duckzilla wrote:A maxed out, trainable Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.
250f is almost a hussar xD.

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