Team Cav hitpoints
Team Cav hitpoints
I think this card should be added in EP and "team art hp" should be removed. It will serve two purposes: first it will nerf abus gun about which there is a lot of hate and complain ; second it will give otto little more variety instead of jan-abus every game, especially in team games in which otto is particularly bad.
#trainableSpahi
- Plantinator
- Dragoon
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- ESO: Plantinator
Re: Team Cav hitpoints
U realize this weakens otto in team tho since all u do is spam abus normally?
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- Advanced Player
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- Location: Hannover
- Imperial Noob
- Lancer
- Posts: 958
- Joined: Feb 29, 2016
- Location: Well hello DEre
Re: Team Cav hitpoints
So... Otto would have a potential cap of +40% hp on mamelukes, spahi, and revo hussars?
- Mr_Bramboy
- Retired Contributor
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- Location: Amsterdam
Re: Team Cav hitpoints
You don't understand. Removing the team abus card allows for another abus buff .. say 1 AoE damage.Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Re: Team Cav hitpoints
Abus are shit in team bca otto don't have the eco to support full production. And other units i.e. yumi, strelets etc overwhelm abus by sheer numbers.Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
#trainableSpahi
Re: Team Cav hitpoints
That is highly unlikely given that the hate of ppl towards trainable spahis. It will just improve huss which are already not very good for otto.amiggo1999 wrote:that sounds good, makes the trainable spahi's even stronker
#trainableSpahi
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- Pro Player
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Re: Team Cav hitpoints
abus arent shit in team lol
Re: Team Cav hitpoints
Not a buff per se but just common design sense.Mr_Bramboy wrote:You don't understand. Removing the team abus card allows for another abus buff .. say 1 AoE damage.Plantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
#trainableSpahi
Re: Team Cav hitpoints
Then even better to remove their upgrade, nothing to lose here.Hazza54321 wrote:abus arent shit in team lol
#trainableSpahi
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- Pro Player
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Re: Team Cav hitpoints
i think youre the best troll ever
Re: Team Cav hitpoints
aqwer wrote:Abus are shit in teamPlantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Abus is the best unit in the team game.
Re: Team Cav hitpoints
And your reasoning ?reuehcS wrote:aqwer wrote:Abus are shit in teamPlantinator wrote:U realize this weakens otto in team tho since all u do is spam abus normally?
Abus is the best unit in the team game.
#trainableSpahi
Re: Team Cav hitpoints
aqwer wrote:And your reasoning ?reuehcS wrote:Show hidden quotes
Abus is the best unit in the team game.
Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
Re: Team Cav hitpoints
what can i say about this open ended statement?reuehcS wrote:aqwer wrote:And your reasoning ?Show hidden quotes
Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
#trainableSpahi
Re: Team Cav hitpoints
aqwer wrote:what can i say about this open ended statement?reuehcS wrote:Show hidden quotes
Take the test and try to use German infantry at age 2.
Are Pikeman Doppelsoldner and Crossbowman efficient for you?
I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
- [Armag] diarouga
- Ninja
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- ESO: diarouga
- Location: France
Re: Team Cav hitpoints
Abus is one of the best units in the game of course.
Re: Team Cav hitpoints
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?reuehcS wrote:aqwer wrote:what can i say about this open ended statement?Show hidden quotes
I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
P.S. I wonder who is it to make a new account to argue but don't have guts to do on its main forum account.
#trainableSpahi
Re: Team Cav hitpoints
Then you should be happy for removing one upgrade card for abus. And add team cav hp.[Armag] diarouga wrote:Abus is one of the best units in the game of course.
#trainableSpahi
Re: Team Cav hitpoints
I like the idea of adding that team hp card to Ottomans.
Everything else in this thread is intellectual cancer.
Everything else in this thread is intellectual cancer.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Team Cav hitpoints
I think this was already mentioned but it will be a problem once trainable spahis get landed in ep 8.3
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- Dragoon
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Re: Team Cav hitpoints
Man I think I love u and your changes
#trainable spahis
#trainable spahis
Re: Team Cav hitpoints
A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]
Sounds a bit weak, maybe buff cost and make it ~250f.
edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]
Sounds a bit weak, maybe buff cost and make it ~250f.
edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Team Cav hitpoints
250f is almost a hussar xD.duckzilla wrote:A maxed out, trainable Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]
Sounds a bit weak, maybe buff cost and make it ~250f.
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