Team Cav hitpoints

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France P i k i l i c
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Re: Team Cav hitpoints

Post by P i k i l i c »

duckzilla wrote:A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.

edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Team cav hp can only be sent once iirc, I mean by only 1 player in the team. Same for other team cards. Correct me if I'm wrong
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
Vietnam duckzilla
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Re: Team Cav hitpoints

Post by duckzilla »

P i k i l i c wrote:
duckzilla wrote:A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.

edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Team cav hp can only be sent once iirc, I mean by only 1 player in the team. Same for other team cards. Correct me if I'm wrong
The team cav cards are not identical. Hence, they can be sent from all four.
Whatever is written above: this is no financial advice.

Beati pauperes spiritu.
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France P i k i l i c
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Re: Team Cav hitpoints

Post by P i k i l i c »

duckzilla wrote:The team cav cards are not identical. Hence, they can be sent from all four.
Ah, thank you, I didn't realize that.
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
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Latvia harcha
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Re: Team Cav hitpoints

Post by harcha »

duckzilla wrote:
P i k i l i c wrote:
duckzilla wrote:A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.

edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Team cav hp can only be sent once iirc, I mean by only 1 player in the team. Same for other team cards. Correct me if I'm wrong
The team cav cards are not identical. Hence, they can be sent from all four.
that's cool but i think that most impressive in this scenario would be the russian cossack
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
No Flag reuehcS
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Re: Team Cav hitpoints

Post by reuehcS »

aqwer wrote:
reuehcS wrote:
Show hidden quotes


I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?


In fact, mixing other types of units, the Abus Gun will do even better, but I will explain why: Assuming we add hand cavalry, then while the cavalry are fighting each other at the center of the combat, the infantry units at a distance will shoot the cavalry, and in this case the Abus Gun will do much better because its base damage is high (this is why the multiplier Janissary is only x2 against hand cavalry).
If we add heavy infantry then in addition to the base damage of the Abus Gun being greater, its multiplier is better (1.5 for Abus VS 1.3 for Crossbowman).

Otto's economy is really bad and that's why her infantry is so efficient.

The video explains the cost of 2 Abus population:
8 Abus Gun cost: 16 pop
15 Crossbowman cost: 15 pop
In other words, almost the same thing.
We have the impression that 2 pop is a lot for Abus because its cost is 150, but in fact its cost is very low and could easily be 200 or more (if the Abus Gun were trained by another civilization with a strong economy), then 200 resources = 2 pop
Even in this theory, when we look at all civilizations, we see that the population cost of the units does not follow a fixed cost-population pattern.
Population is a type of resource or characteristic of civilization, some are more efficient than others.
France Le Hussard sur le toit
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Re: Team Cav hitpoints

Post by Le Hussard sur le toit »

As far as I'm aware the only 150 ress unit who is worth 1 pop is the Cossack, and it is mainly as a compensation for the very pop heavy strelets.
ESOC : came for the game, stayed for the drama.
Australia Hazza54321
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Re: Team Cav hitpoints

Post by Hazza54321 »

aqwer wrote:
reuehcS wrote:
Show hidden quotes


I tested.
1200 features for each side.
I really don't like it when people say a unit is good or bad just because they find it, or because of their experience.
If you want to improve the test, call a friend and use a micro.
See that I did not consider the Abus Gun's greater range and did not make any type of micro.
The test result says the obvious: Abus Gun is very cheap and if it were available to another civilization then it should be more expensive, but the Ottomana economy is bad, so it is balanced.
This also clarifies the fact that 2 population is ok.
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?

P.S. I wonder who is it to make a new account to argue but don't have guts to do on its main forum account.
yeah in a real game the crossbows would hardly ever get in range so it would be even more one sided lol
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Norway aqwer
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Re: Team Cav hitpoints

Post by aqwer »

duckzilla wrote:A maxed out, trainable chad-Spahi in a teamgame on Great Plains with Ottoman/German/French/Russian would have:
750 * (1 + 0.8 + 0.15 + 0.15 + 0.1 + 0.1 + 0.1) = 1800hp
35 * (1 + 0.8 + 0.15 + 0.15 + 0.15) = 78.75dmg [with 3 area of effect]

Sounds a bit weak, maybe buff cost and make it ~250f.

edit for:
Same game cuir virgin for comparison:
500 * (1 + 0.9 + 0.15 + 0.15 + 0.15 + 0.1 + 0.1 + 0.15) = 1350hp
30 * (1 + 0.9 + 0.15 + 0.15 + 0.15) = 70.5dmg [with 2 area of effect]
Very far fetched or intense hate
#trainableSpahi
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Norway aqwer
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Re: Team Cav hitpoints

Post by aqwer »

reuehcS wrote:
aqwer wrote:
Show hidden quotes
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?


In fact, mixing other types of units, the Abus Gun will do even better, but I will explain why: Assuming we add hand cavalry, then while the cavalry are fighting each other at the center of the combat, the infantry units at a distance will shoot the cavalry, and in this case the Abus Gun will do much better because its base damage is high (this is why the multiplier Janissary is only x2 against hand cavalry).
If we add heavy infantry then in addition to the base damage of the Abus Gun being greater, its multiplier is better (1.5 for Abus VS 1.3 for Crossbowman).

Otto's economy is really bad and that's why her infantry is so efficient.

The video explains the cost of 2 Abus population:
8 Abus Gun cost: 16 pop
15 Crossbowman cost: 15 pop
In other words, almost the same thing.
We have the impression that 2 pop is a lot for Abus because its cost is 150, but in fact its cost is very low and could easily be 200 or more (if the Abus Gun were trained by another civilization with a strong economy), then 200 resources = 2 pop
Even in this theory, when we look at all civilizations, we see that the population cost of the units does not follow a fixed cost-population pattern.
Population is a type of resource or characteristic of civilization, some are more efficient than others.
Why are we comparing abus to xbows? What does it have to do with team cav hp?

Go check on ladder how abus gun are reking every civ in team. :uglylol:
#trainableSpahi
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Norway aqwer
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Re: Team Cav hitpoints

Post by aqwer »

Hazza54321 wrote:
aqwer wrote:
Show hidden quotes
So this is how game works? RI vs RI in isolation, no other units? lol. It doesn't prove anything. There are a lot of factors to consider, eco and military wise. And how it clarifies 2 pop?

P.S. I wonder who is it to make a new account to argue but don't have guts to do on its main forum account.
yeah in a real game the crossbows would hardly ever get in range so it would be even more one sided lol
Why don't you show us how op they are? You won't bcz otto is terrible in team.
#trainableSpahi
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Re: Team Cav hitpoints

Post by Hazza54321 »

i mostly dont play otto because u spam it in my chat
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Norway aqwer
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Re: Team Cav hitpoints

Post by aqwer »

Hazza54321 wrote:i mostly dont play otto because u spam it in my chat
Lame excuses. Refresh your memory, I have been banned for months. And I don't use another account.
#trainableSpahi
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Re: Team Cav hitpoints

Post by Hazza54321 »

i aint gonna play otto for you regardless if youre banned or not, ill play whatever the fuck i want to play. Now stop your constant crying about otto when its a decent civ already
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Norway aqwer
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Re: Team Cav hitpoints

Post by aqwer »

Hazza54321 wrote:i aint gonna play otto for you regardless if youre banned or not, ill play whatever the fuck i want to play. Now stop your constant crying about otto when its a decent civ already
:uglylol:
#trainableSpahi
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Re: Team Cav hitpoints

Post by RefluxSemantic »

aqwer reminds me of sudmakmak

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