chronique wrote:@
[Armag] diarouga I am not realy againt your opinion, i am ok if the game is balance arround tp and if all standar map have tps, but its not how the game was design at the origine. I would have preferred if all civ had been playable on map without tp (maybe just with a new building which genere xp like the mosquey).
I get your point.
We've had this discussion many times in the early days of the EP, but you weren't around back then (unfortunately
), so I guess you couldn't follow the debate.
The big thing you have to understand (and from what I read, you got it), is that
it is impossible to balance all the civs on both TP and no TP maps. We can try to reduce the balance gap between TPs and no TP maps (with a building like the mosque as you suggest), but we won't reach a good balance on both the TP and the no TP maps. Otto is a good example of that : despite all the mosque buff (which impact the TP maps by the way, and create new balance issues), Otto gets trashed by no TP civs on no TP maps.
After we made that point, we had to determine whether to balance the game around TP maps and make no TP maps less competitive (which is what EP decided to do), or balance the game around no TP maps.
Back then, there was a consensus that balancing the game around TPs was the best choice (and I think that this consensus still exists), because it simply gives more option. On no TP maps, unless you're Dutch or China, you have to mass units in colonial (musk/huss most of the time), and the game is decided by who has more musketeers in the big fight. This is what the ASFP decided to do, and it was a failure from what I've heard.
Thus, the community (and it really wasn't just GS) decided that the semi ff meta was more interesting as it gives more option. You can make units in colonial (and even go for colonial timings), and age at some point. That means that the game is played in 3 ages, instead of 2, and naturally, it is deeper strategically.
That being said, nerfing the TPs (by increasing their cost, reducing the amount of exp they give, or nerfing stagecoach) is still a good idea imo, because TPs are too dominant atm, but TP maps should remain standard for the reasons I stated above.