Consideration for EP9 - Priests
Re: Consideration for EP9 - Priests
I think it would be really cool if priest or spies counter mercs and natives not by killing them but converting them. Imagine 4 mams charging for the blow only for it to turn back.
Re: Consideration for EP9 - Priests
This is literally the entire reason i refuse to play aoe2helln00 wrote:I think it would be really cool if priest or spies counter mercs and natives not by killing them but converting them. Imagine 4 mams charging for the blow only for it to turn back.
Re: Consideration for EP9 - Priests
because your units could be converted?dansil92 wrote:This is literally the entire reason i refuse to play aoe2helln00 wrote:I think it would be really cool if priest or spies counter mercs and natives not by killing them but converting them. Imagine 4 mams charging for the blow only for it to turn back.
mad cuz bad
Re: Consideration for EP9 - Priests
Yes its a stupid mechanicn0el wrote:because your units could be converted?dansil92 wrote:This is literally the entire reason i refuse to play aoe2helln00 wrote:I think it would be really cool if priest or spies counter mercs and natives not by killing them but converting them. Imagine 4 mams charging for the blow only for it to turn back.
Re: Consideration for EP9 - Priests
Well, not really since you can't convert really high value units without a later game tech. Monks are insanely weak and are expensive, so even if you convert 1 archer or scout, its a big loss if you lose your monk.dansil92 wrote:Yes its a stupid mechanicn0el wrote:because your units could be converted?Show hidden quotes
mad cuz bad
- chronique
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Re: Consideration for EP9 - Priests
This is everything but stupide mechanic lol, its one of the essence of aoe, the king of meme, the knigh of justice, the god of ... well its cool.dansil92 wrote:Yes its a stupid mechanicn0el wrote:because your units could be converted?Show hidden quotes
Re: Consideration for EP9 - Priests
also they are extremely micro intensive and also sort of rng based
Re: Consideration for EP9 - Priests
In aoe2 monks were rather weak units with two powerful abilities.
In aoe3 priests in colo are resilient units (measured by hp) with bad abilities. While their abilities do not drastically improve over the course of the game, their one strength (hp) is not affected by any upgrades. A priest in colonial is identical to a priest in imperial age (according to wiki). wtf?
If (!) priests were viable in colo, their hp/heal speed would at least be upgradable to +100% to make them equally viable in late-game. Who even designed this unit?!
In aoe3 priests in colo are resilient units (measured by hp) with bad abilities. While their abilities do not drastically improve over the course of the game, their one strength (hp) is not affected by any upgrades. A priest in colonial is identical to a priest in imperial age (according to wiki). wtf?
If (!) priests were viable in colo, their hp/heal speed would at least be upgradable to +100% to make them equally viable in late-game. Who even designed this unit?!
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Consideration for EP9 - Priests
Isn't mission fervour a like, 35% hp upgrade or am i mixing that up woth compunction?
Re: Consideration for EP9 - Priests
You are correct, it gives +35% hp and is available in colonial (which is even more confusing?!).
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
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Re: Consideration for EP9 - Priests
Some native medicineman had The ability that healed units in a ring like The port spyglass. Was op but much more interesting than The healing atm.
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
- harcha
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Re: Consideration for EP9 - Priests
i think you're talking about nilla. they changed healing from a manual ability to a passive thing going into TWC/TADVictor_swe wrote:Some native medicineman had The ability that healed units in a ring like The port spyglass. Was op but much more interesting than The healing atm.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
- iCourt
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Re: Consideration for EP9 - Priests
French explorer card still has the manual ability.
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Re: Consideration for EP9 - Priests
Ye thats it. And some map hade nativea were native treaty would give u like 6 of those and some other shit. So u just had an army that never diedharcha wrote:i think you're talking about nilla. they changed healing from a manual ability to a passive thing going into TWC/TADVictor_swe wrote:Some native medicineman had The ability that healed units in a ring like The port spyglass. Was op but much more interesting than The healing atm.
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
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Re: Consideration for EP9 - Priests
The RNG involved in AoE2 monks is really frustratingn0el wrote:because your units could be converted?dansil92 wrote:This is literally the entire reason i refuse to play aoe2helln00 wrote:I think it would be really cool if priest or spies counter mercs and natives not by killing them but converting them. Imagine 4 mams charging for the blow only for it to turn back.
Re: Consideration for EP9 - Priests
One of the most epic monk plays ever played in any game in the entire universe:
MBL is GodBL. He just calmly explains his master plan and then just does it. Fucking ends the game right then and there.
MBL is GodBL. He just calmly explains his master plan and then just does it. Fucking ends the game right then and there.
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Re: Consideration for EP9 - Priests
Yeah the really silly thing is that it should scale based on cost and has a progress bar. No random nonsense. Or hell if you wanted to keep the whole 'they counter expensive units thing' the conversion bar should be public knowledge. It's not like units suddenly 'die' you can see their health, why are conversions random? You'd never get away with it these days.edeholland wrote:The RNG involved in AoE2 monks is really frustratingn0el wrote:because your units could be converted?Show hidden quotes
In other thoughts, the major reason Priests don't get used in aoe3 is because they are a win more at best and a liability in terms of expense and population at worst. A significant amount of games in aoe3 are decided with one major exchange, usually in the center, usually in late age 2 or early-mid age 3. Priests in this case do nothing because they can only heal wounded units that aren't in battle and if they win the battle, it's overkill (i.e a win more) and if everything dies they are a waste of resources. This can apply somewhat to all stages throughout the game on top of just being 'one more thing to manage'.
Really, I don't think it'd do any good, but combining the old passive healing ability from vanilla with passive healing so that they can be useful in battle and not just after it as well as the passive healing might help a little but really I doubt it. They just have a niche that just isn't that useful 90% of the time.
You could try giving all priests the 'unction treatment' as a morale boost (slightly less of course) and then make Spain's card improve the effect though that won't lead to anywhere desirable I'm pretty sure, but that's for everyone else to decide. I just don't see a way of making healing an interesting engaging mechanic without it being insanely obnoxious. So either priests remain extremely niche at best or an entirely new ability is given to them.
Re: Consideration for EP9 - Priests
100 gold for a priest is quite enough. Priest have high HP but it just doesn't make sense: do anyone use priests to tank damage?
Re: Consideration for EP9 - Priests
As someone with little experience or knowledge of AoE2 and therefore has no clue what he is talking about...
The whole idea of conversion mechanics is really unappealing to me.
The whole idea of conversion mechanics is really unappealing to me.
Re: Consideration for EP9 - Priests
Also keep in mind that even the absolute top players in aoe2 with really high apm very rarely make monks to heal their units or use them as such, unless they already have monks due to using them as military or for relics. And even then healing is usually just an afterthought. Sure, every now and then someone lile Viper will pull back a low hp knight to heal him, but that is more of a one-off occurrence and not generally part of his gameplan (unlike eg getting relics).
All that despite the monks being cheaper than in aoe3 and healing units even while fighting etc.
Thr healing ability alone is usually just too much hassle.
All that despite the monks being cheaper than in aoe3 and healing units even while fighting etc.
Thr healing ability alone is usually just too much hassle.
Re: Consideration for EP9 - Priests
Debatable. Everything is cheaper in aoe2 (villagers 50f, houses 20w, archers 25w/45g, scouts 80f, knights 60f/75g). Since gold is much more valuable in aoe2 than in aoe3, I would say that monks are actually quite expensive. Maybe more expensive than in aoe3.Astaroth wrote:Also keep in mind that even the absolute top players in aoe2 with really high apm very rarely make monks to heal their units or use them as such, unless they already have monks due to using them as military or for relics. And even then healing is usually just an afterthought. Sure, every now and then someone lile Viper will pull back a low hp knight to heal him, but that is more of a one-off occurrence and not generally part of his gameplan (unlike eg getting relics).
All that despite the monks being cheaper than in aoe3 and healing units even while fighting etc.
Thr healing ability alone is usually just too much hassle.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Consideration for EP9 - Priests
Yeah healing has never been a big thing in aoe. Monks are mostly used for conversions and healing is only used by a very select group of players in very all in stratergies.
The problem is that priest in aoe 3 have no other role so its inevitable that they wont be used much, its telling that the only other use for healing units is unction missionaries.
If healing is supposed to be viable it atleast should be better than just making another unit and like the only time that has ever been good is h20 ele strats.
The problem is that priest in aoe 3 have no other role so its inevitable that they wont be used much, its telling that the only other use for healing units is unction missionaries.
If healing is supposed to be viable it atleast should be better than just making another unit and like the only time that has ever been good is h20 ele strats.
Re: Consideration for EP9 - Priests
actually one thing that could improve priest massively atleast is to allow for healing units while those units are moving. Ensuring that units are actually standing still is a pain in the ass.
Re: Consideration for EP9 - Priests
You lose a unit, the opponent gets a unit. It's a 2 unit swing that does a fair amount in fights. Some units are susceptible to conversions, like heavy cav (Knights and Elephants). Some units / civilizations resist conversion (light cav, Teutons).Mitoe wrote:As someone with little experience or knowledge of AoE2 and therefore has no clue what he is talking about...
The whole idea of conversion mechanics is really unappealing to me.
It seems that at a high level, players might be 5 or so monks and use those conversions to swing fights. Converting siege units (Mangonel = falconet on steriods with shots that can miss) can also swing things.
I don't think conversion has a place in AOE3 but they implemented it rather well in AOE2
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Re: Consideration for EP9 - Priests
Its so hard on Steroids one afk shot can anhilate all of ur own pikes hahaiNcog wrote:You lose a unit, the opponent gets a unit. It's a 2 unit swing that does a fair amount in fights. Some units are susceptible to conversions, like heavy cav (Knights and Elephants). Some units / civilizations resist conversion (light cav, Teutons).Mitoe wrote:As someone with little experience or knowledge of AoE2 and therefore has no clue what he is talking about...
The whole idea of conversion mechanics is really unappealing to me.
It seems that at a high level, players might be 5 or so monks and use those conversions to swing fights. Converting siege units (Mangonel = falconet on steriods with shots that can miss) can also swing things.
I don't think conversion has a place in AOE3 but they implemented it rather well in AOE2
Edit: just imagine how Different the game wouldve been if they kept that mechanic so falcs also hit ur own men in a melee brawl...
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