EP 9.0.x Beta [RELEASED-LIVE]

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Czech Republic EAGLEMUT
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EP 9.0.x Beta [RELEASED-LIVE]

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Post by EAGLEMUT »

See the EP Beta FAQ for general information about EP Beta and details on how to participate.

EP9 is released live, nothing to test at this time!

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EP 9.0.0.0 Beta4 [2020-10-06]
combined changelog since EP 8.2.2.0
unless specified otherwise, game changes apply to all of ESOC Patch / ESOC Treaty Patch


General
- Adjusted bloom rendering on NVIDIA GPUs, reducing some overly shiny reflections and increasing game performance (observed ~8% FPS increase on max settings).

ESOC Patch general
- Sioux now use the more culturally appropriate Iroquois wall models.

Bug fixes
- Fixed an issue where the ALT key could become "stuck" if a player was issuing ALT-TAB commands while the map is loading, resulting in the game acting as if the player was still continuously holding ALT when the match starts.

ESOC Patch bug fixes
- Removed attack delay on all cannon-based artillery units, fixing an issue that caused them to sometimes fire "blank" shots.
- Ensured perfect attack accuracy of War Hut (anti-ship), Nobles' Hut (anti-ship), Eagle Runner Knight, Native Villager, Tomahawk, Alarm Warrior, Crossbowman. [addresses an issue introduced on EP]
- Fixed a bug preventing walls from being able to transform into gates, when the wall was "obstructed" by nearby units.
- Fixed an issue where certain Iroquois walls could be selected from much further distance than intended. Affected types of walls were pillar & longest straight segment for unupgraded walls, and Gate for upgraded walls.
- TWC civilizations can no longer lose access to Canoes upon losing a minor native alliance. [addresses an issue introduced on EP]
- Mantlets and Light Cavalry units may now choose to utilize their Siege Attack against Ships, when within appropriate range.
- Fixed an issue causing Abus Guns to sometimes deal reduced damage to ships when attacking from within 10 range.
- Fishing Boats may no longer garrison into any defensive buildings other than Docks.
- Canoes are now affected by naval military upgrades.
- Iroquois Artillery Depot bounties recalculated to reflect discounted wood cost on EP (20xp/40xp). [addresses an issue introduced on EP]
- Yojimbo unit-type AbstractGunpowderCavalry replaced with AbstractArcher.
- Removed AbstractInfantry unit-type from Tiger Claw.
- Fixed a bug causing rescued units to permanently gain bonus multipliers vs Heroes & Villagers, when the game was started in other than Discovery Age. [addresses an issue introduced on EP]
- "Blood Brothers" shipment now grants upgrades for the Aztec/Lakota/Iroquois minor natives; fixed upgrade activation order for the German version of the card.
- Outdated/incorrect Consulate unit stats have been updated to reflect counterpart unit statistics, in the following cases:
  • Consulate Church hitpoints, build points, bounties and score value halved. Newly introduced EP9 Church changes reflected thereafter.
- Hidalgo revolution now grants Saloon-version Outlaw units, rather than Outlaw treasure guardians.
- Fixed a bug where the native Shaolin tech "Clenched Fist" would not affect certain melee attacks.
- Petrine Reforms upgrade no longer activates Guard Pikemen.

ESOC Patch map changes
- Added new maps UIx ESOC Vietnam (by @vividlyplain), UIx ESOC Manitoba (by @dansil92) and UIx ESOC Thailand (by @dansil92).
- Significant map updates to UIx ESOC Cerrado, UIx ESOC Nahanni, UIx ESOC Yalu River, UIx ESOC Zavkhan.
- UIx ESOC Mississippi:
  • Improved map visuals
  • Fixed a bug preventing sheep from spawning
- UIx ESOC Wabakimi:
  • Removed island crates
  • Added 6 sheep in 1v1 (4+Player Number)
- UIx ESOC Nepal:
  • Removed acropolis around TC
  • Reduced to 2 TP in 1v1
  • Teams moved from edge slightly
- UIx ESOC Bering Strait:
  • Terrain less patchy for @I_HaRRiiSoN_I
  • Third hunts spawn behind base in team
  • No more shared gold mines in team (replaced by second mine in base)
- UIx ESOC Fraser River:
  • Teams moved away from edge slightly
  • Second mine spawns closer to TC to avoid having cliff spawn in between it and TC
  • Fixed TP socket placement in > 6 player games
- UIx ESOC Vietnam (new map) features:
  • Tin mines
  • 2 Zen and 2 Shaolin temples
  • Deccan starting crates
  • Tin mines
  • Plenty of lower tier treasures
  • Extra berries behind TCs
  • Should always have wood along shoreline
  • 6 whales in 1v1 (4+Player Number)
Launcher
- The Recorded Games Recognition tool no longer displays misleading zeros after the major compatible dataset version.

ESOC Patch balance changes

General
- "Intervention" shipment REVERTED to deliver 11 Besteiros with Portuguese Allies (from 12)
- "Intervention" shipment REVERTED to deliver 4 Hussars with Ottoman Allies (from 5)
- Forts now have a 110xp build bounty (from 0xp)

EXP
- Trading Post income decreased by 15%.
- Native Trading Post XP trickle removed [REVERT]
- Starting Town Center building-placement minimum range now applies to Trading Posts [REVERT]
- Stagecoach LOS increased to 8 (from 5)

- Church now provides a small 0.6 XP/s trickle; cost increased to 150w (from 100w); construction time increased to 25 seconds (from 10)

UNITS
- Spy population cost reduced to 1 (down from 2)

WATER
- "Admiralty" shipment now decreases cost and research times of naval upgrades by 60% (from 50%)
- "Offshore Support" & "European Cannons" shipments now grant +15% Warship attack (from 20%)
- "Advanced Dock" shipment heal work rate for ships decreased to +60% (from 100%)
- "TEAM Coastal Defenses" card now increases building attack multiplier against ships by 0.80 (from 1.0)
- Galleon range decreased to 18 (from 20); cost decreased to 300w 300c (from 300w 500c); bounties adjusted accordingly
- Dutch "Admiral Tromp" shipment now increases Fluyt hitpoints by 75% (from 100%)
- British "Naval Gunners" shipment now changes all action damage of the ships by 20% (from 25%)
- Russian "TEAM Cold Water Port" shipment moved to Discovery Age (from Colonial)
- Portuguese "Navigation School" shipment now trains ships 20% faster (from 25%)
- Chinese "TEAM Improved Warships" now changes action damage & hitpoints for allies by %10 (from %15)
- Indian "Bombay Marine" shipment now improves ship train speed by 30% (from 40%); now increases warship build bounty by 30% (from 25%)
- "Spanish Galleons" now grants +25% galleon attack & hitpoints (from 50%)
- Spanish "Armada" shipment now grants 20% warship hitpoints (from 30%); now increases warship LOS by 2 (from 0)
- Iroquois "TEAM Birchbark" shipment decreased to -15% warship wood cost (from 25%)
- Sioux "TEAM Birchark" shipment removed; new "Birchbark" shipment added (decreases warship wood cost by 25%)
- Aztec "Artificial Islands" shipment now changes warship wood cost by 35% (from 50%)
- Sioux "Recruit Buccaneer Fleet" (4 Privateers) shipment moved to Fortress Age (from Industrial); cost increased to 800 coin (from 500)
- Sioux "4 Advanced War Canoes" (4 War Canoes + 20% War Canoe Hitpoints) shipment added to the Industrial Age
Native tribes rework
AZTEC
- Starting crates fixed to 400f 300w
Reverted from previous patches
- Warrior Priests no longer cost population
- INFINITE 800c increased to 900c

- Coyote Runner hitpoints increased to 155 (from 150)
- "Temple of Xipe Totec" shipment now grants 12 Coyote Runners (up from 11).
Improved Fortress Military Shipments
BRITISH
- Starting crates fixed to 300f 300w

CHINA
- Starting crates fixed to 200f 300w
- All "Honored" upgrades cost increased to 350w 350c (from 300w 300c)
- "Hire 26 Rattan Shields" card reduced to 24 Rattans

DUTCH
- Starting crates fixed to 500c 200w

FRANCE
- Starting crates fixed to 400f 200w
- Imperial Cuirassier upgrade now improves Cuirassiers by 40% (down from 50%)

GERMANY
- Starting crates fixed to 300f 100w 100c
- Shipment XP cost penalty reduced to 10% (from 12%) [REVERT]
- Uhlan hitpoints increased to 190 (from 180) [REVERT]; consulate Czapka adjusted accordingly

INDIA
- Starting crates fixed to 400w 200f

- 600 Coin shipment increased to 700 Coin
- 600 Wood shipment increased to 700 Wood

- Ottoman Consulate once again affects buildings [REVERT].
- Ottoman Consulate LOS bonus reduced from 10 to 7.
- Ottoman Consulate Minutemen cost REVERTED to 200 export (from 250 export)

- House hitpoints partially REVERTED to 1000hp (from 800hp).

- Ceasefire duration REVERTED to 20 seconds (from 15)

- "Hire 7 Chakrams" shipment cost decreased to 450c (from 500c)

IROQUOIS
- Starting crates fixed to 500f 100w
- Warchief "Eagle Eye" ability cooldown increased to 70 seconds (from 50)

JAPAN
- Starting crates fixed to 500f 300w
- Shrine cost reverted to 125w (from 120w)
- "Naginata Rider Hitpoints" shipment reduced to 25% (from 30%)
- Japanese Isolation consulate units REVERTED to have +10% hp/attack like all consulate units (from 0%)
- Yamabushi Clubman cost increased to 65 export (from 60)

OTTOMAN
- Starting crates fixed to 100f 400w
- 4 Settlers shipment increased to 5 Settlers
- Abus Gun added 0.75 damage multiplier vs Ships (down from 1)

- Mosque cost increased to 150w (from 100w)
- Mosque XP trickle increased to 0.75xp (from 0.7)

PORTUGUESE
- Starting crates fixed to 300f 200w
- Cassador cost REVERTED to 80f, 35c (from 75, 35c)
- Cassador ROF REVERTED to 3.0 (from 4.5)
- Cassador ranged attack reduced to 18 (from 25)
- Cassador hitpoints increased to 110 (from 105); ranged resist reduced to 45% (from 50%)

RUSSIA
- Starting crates fixed to 600f 200w
- Musketeer batch cost decreased to 280f, 95c (from 285f, 95c)
- "Riding School" shipment now increases the train time of Oprichniks by 5%

SIOUX
- Starting crates fixed to 300f 100w
- 1 Villager added to starting units
Teepees
- Can now construct wooden walls in the Industrial Age & Imperial Age. Bastion upgrade is available.
- "Earth Bounty" shipment changed from a small trickle of wood/coin to +20% Plantation Gather Rate
- "20 INFINITE Bison" shipment reduced to 15

- Bow Rider hitpoints increased to 230 (from 220)

- "6 Cheyenne Allies" increased to 7
- "6 Comanche Allies" increased to 8

SPAIN
- Starting crates fixed to 300f 200w

- Unction Missionaries attack aura decreased to 4.5% per Missionary (from 5%)
- "Riding School" shipment now increases the train time of Lancers by 5%

- "9 Mayan Allies" increased to 11

Credits

- @musketeer925 for native tribes rework changes
- @vividlyplain for new map Vietnam and updates (with changelist) to Wabakimi, Nepal, Bering Strait, Fraser River
- @dansil92 for new map Manitoba and updates to Mississippi, Cerrado, Nahanni, Yalu River, Zavkhan, Manitoba
- @mandosrex for gate transform fix and bloom rendering adjustment
- Chaos (of the Project Celeste team) for artwork to fix selection bug of Iro walls
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Re: EP 9.0.x Beta [2020-07-08]

Post by EAGLEMUT »

Beta1
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Re: EP 9.0.x Beta [2020-07-08]

Post by Sargsyan »

i like every change and dislike the absence of fixed crates
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Re: EP 9.0.x Beta [2020-07-08]

Post by chris1089 »

Sargsyan wrote:i like every change and dislike the absence of fixed crates
And the Sioux villager for me.
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Re: EP 9.0.x Beta [2020-07-08]

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Post by kaister »

:hmm:
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Re: EP 9.0.x Beta [2020-07-08]

Post by chris1089 »

kaister wrote::hmm:
Have you tried any rush builds with them yet?
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Re: EP 9.0.x Beta [2020-07-08]

Post by kaister »

@chris1089 not yet but soon! Also can’t wait for EP 9.1.0 where we reduce wakina range to 12 to compensate for WknaW
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Re: EP 9.0.x Beta [2020-07-08]

Post by Riotcoke »

Can now construct wooden walls in the Imperial Age. Bastion upgrade is not available.
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

kaister wrote::hmm:
So do Aztecs and Iro, and they actually start with 1 less villager now.
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Re: EP 9.0.x Beta [2020-07-08]

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Post by kaister »

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Re: EP 9.0.x Beta [2020-07-08]

Post by kaister »

@Diarouga lets give Sioux a warrior priest or a travois and then we’ll talk
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Re: EP 9.0.x Beta [2020-07-08]

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Post by dicktator_ »

Didn't realize that's where we landed with India. House partial revert, otto cons revert with +7 los instead of +10, and ceasefire partial revert are all good. I'm against 6 sepoy and 700g. 700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
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Re: EP 9.0.x Beta [2020-07-08]

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Post by aligator92 »

But 2 WH age up was so beautifully OP :( I may have a positive EP record for the first time ever and now this...
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Re: EP 9.0.x Beta [2020-07-08]

Post by kaister »

Civs being nerfed slightly: #2 and #4
Civs being buffed: 3, 6, 8, 10, 11, 13, plus all euro civs
Civs being nerfed to shit: 12

Balance polls being used: 0

Via viewtopic.php?f=80&t=20538&p=461166&hil ... ce#p461166
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Re: EP 9.0.x Beta [2020-07-08]

Post by Sargsyan »

dicktator_ wrote:Didn't realize that's where we landed with India. House partial revert, otto cons revert with +7 los instead of +10, and ceasefire partial revert are all good. I'm against 6 sepoy and 700g. 700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
house revert and cease fire buff are kinda irrelevant
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

dicktator_ wrote:Didn't realize that's where we landed with India. House partial revert, otto cons revert with +7 los instead of +10, and ceasefire partial revert are all good. I'm against 6 sepoy and 700g. 700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
Ye 6 sepoys is super controversial, I'm honestly not sure why we kept this change...
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Re: EP 9.0.x Beta [2020-07-08]

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Post by WickedCossack »

kaister wrote:Civs being nerfed slightly: #2 and #4
Civs being buffed: 3, 6, 8, 10, 11, 13, plus all euro civs
Civs being nerfed to shit: 12

Balance polls being used: 0

Via viewtopic.php?f=80&t=20538&p=461166&hil ... ce#p461166
Sioux + 1 villager sounds like a huge boost to me.

I think you're misreading it as -1 villager or am I?
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

kaister wrote:Civs being nerfed slightly: #2 and #4
Civs being buffed: 3, 6, 8, 10, 11, 13, plus all euro civs
Civs being nerfed to shit: 12

Balance polls being used: 0

Via viewtopic.php?f=80&t=20538&p=461166&hil ... ce#p461166
3) Japan isn't buffed, it's nerfed.
6) We don't know how Germany is going to be affected by fixed crates but it shouldn't be a buff nor a nerf, else it will get fixed.
8) Aztec is not really getting buffed. I'd say EP9 Aztec should be about as strong as EP8 Aztec, except they'll be more focused on late colonial instead of rushing hard with free map control.
I'd say it's a good thing we buff the 11/13 civs

12) The sioux change shouldn't be a nerf honestly, it might even be a buff. You'll age 1vill earlier every game and have a super scary rush with a slightly weaker eco later on, fair trade. Actually, some people were against the +1v because they were afraid Sioux might be too good after that
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Re: EP 9.0.x Beta [2020-07-08]

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Post by Mitoe »

[Armag] diarouga wrote:
dicktator_ wrote:Didn't realize that's where we landed with India. House partial revert, otto cons revert with +7 los instead of +10, and ceasefire partial revert are all good. I'm against 6 sepoy and 700g. 700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
Ye 6 sepoys is super controversial, I'm honestly not sure why we kept this change...
I feel compelled to point out that we haven't "kept" any changes yet
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

Mitoe wrote:
[Armag] diarouga wrote:
dicktator_ wrote:Didn't realize that's where we landed with India. House partial revert, otto cons revert with +7 los instead of +10, and ceasefire partial revert are all good. I'm against 6 sepoy and 700g. 700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
Ye 6 sepoys is super controversial, I'm honestly not sure why we kept this change...
I feel compelled to point out that we haven't "kept" any changes yet
I meant "kept in the beta" obviously. Although it's a balance change, it's also a big design change, because it leads the meta toward sepoy rush in many MUs.

Anyway, if we only have 1 or 2 controversial changes, I guess it's ok, it means the situation is 15 times better than before.
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Re: EP 9.0.x Beta [2020-07-08]

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Post by WickedCossack »

dicktator_ wrote:700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
Me right now :sad:

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Re: EP 9.0.x Beta [2020-07-08]

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Post by skandertayebi »

first time I read EP changes without getting instant brain cancer
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Re: EP 9.0.x Beta [2020-07-08]

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Post by kaister »

@WickedCossack 1v = same eco as 12.5 vills gathering with teepee aura. On ep 8, I have 13 vills gathering with teepee aura as soon as 3v comes in. Sure it buffs early aggression in colo but Sioux still is gonna be dependent on the Bb timing and by the time that hits the changes are negative
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

WickedCossack wrote:
dicktator_ wrote:700w could be cool tbf because it would increase viability of wood crate first builds vs trickle first which is currently just better most of the time.
Me right now :sad:

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Ye, now the trickle is considered superior to 600w.
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Re: EP 9.0.x Beta [2020-07-08]

Post by [Armag] diarouga »

kaister wrote:@WickedCossack 1v = same eco as 12.5 vills gathering with teepee aura. On ep 8, I have 13 vills gathering with teepee aura as soon as 3v comes in. Sure it buffs early aggression in colo but Sioux still is gonna be dependent on the Bb timing and by the time that hits the changes are negative
You're forgetting the snowball effect though. Now with fixed crates, you can go for an age 1 TP every game and still age in time, that's big.

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