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Netherlands Mr_Bramboy
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Post by Mr_Bramboy »

jerom wrote:
bramboy wrote:Probably, I cant remember. I know Ive made jerom rage quit a few times with offshore support, though.
no. You made me rage by selecting a water map. I think we only played indonesia seriously once and I picked a land deck in denial of the water.
I also remember beating you on Yucatan.
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Post by momuuu »

bramboy wrote:
jerom wrote:no. You made me rage by selecting a water map. I think we only played indonesia seriously once and I picked a land deck in denial of the water.
I also remember beating you on Yucatan.
You mean that game with the morturarus?
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Post by princeofcarthage »

I had this Idea for making the water balance. 1) make whales consumable while making them re-spawnable after few mins 2) add a water trade route like thing. what I mean create a copy of fishing boat or canoe(for different design) and name it as merchant ship. create 4-5 hotspots like whales at the edge of map(indicating travel to different world) where you need to dock your merchant ship and just like trade route instead of xp it gives trade gold/food/wood every say 40 sec likes say 120 gold every 40 seconds. Add the tp upgrades to dock to reduce time and increase gather rate of these merchant ships. 3) Increase dock cost to 300 4) make schooners age 3 shipment. I think that would help make water a supporting economy rather than a main source of economy at-least until later ages of the game.
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Post by yemshi »

All this would make the sea boom incredibly bad.
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Post by princeofcarthage »

yemshi wrote:All this would make the sea boom incredibly bad.
I think it would just might the thing we need, like once in age 3 when you are out of hunts and mines you can make a transition to water, it will need lot of testing imo though
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Netherlands Mr_Bramboy
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Post by Mr_Bramboy »

I think you need to play more supremacy.

Schooners in age 3 lol
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Post by princeofcarthage »

bramboy wrote:I think you need to play more supremacy.

Schooners in age 3 lol
urm well as of now they are broken cuz you can have 100 vills at 10 mins which seems highly broken, imo water should be a way of increaseing/expanding your economoy overtime rather than just be dependent on it. against civ like ports which can go full water its also highly impossible to punish them.
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Post by Mr_Bramboy »

princeofcarthage wrote:
bramboy wrote:I think you need to play more supremacy.

Schooners in age 3 lol
urm well as of now they are broken cuz you can have 100 vills at 10 mins which seems highly broken, imo water should be a way of increaseing/expanding your economoy overtime rather than just be dependent on it. against civ like ports which can go full water its also highly impossible to punish them.

As I said, I think you need to play more supremacy.

"its also highly impossible to punish them" shows to me you havent played more than 5 games against water ever.
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Post by yoqpasa »

Watching Jerom vs GS (aka Highweed) streaming and Jerom couldn't pop 2 bombards from factories cause he got housed and missed the batch, so Goodspeed won. China doesn't have this problem when spawning crows, when you build a new house the crow pops.

Would it be possible to fix that in next updates?
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Post by Garja »

yemshi wrote:A completely different question: Why is Yellow River (Water one) not part of the classic ES QS pool?
Because Yellow River is not considered a good enough map to make it in the QS pool. Please also note that yellowriverdry is the name of the map that includes both versions (water and land).
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Post by momuuu »

yoqpasa wrote:Watching Jerom vs GS (aka Highweed) streaming and Jerom couldn''t pop 2 bombards from factories cause he got housed and missed the batch, so Goodspeed won. China doesn''t have this problem when spawning crows, when you build a new house the crow pops.

Would it be possible to fix that in next updates?
Can''t you stress the cease fire game more? XD

I don''t know how much that needs to be fixed. The way the china wonder works is much nicer I guess, I like that better.
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Post by zoom »

garja wrote:
yemshi wrote:A completely different question: Why is Yellow River (Water one) not part of the classic ES QS pool?
Because Yellow River is not considered a good enough map to make it in the QS pool. Please also note that yellowriverdry is the name of the map that includes both versions (water and land).
I think you misunderstand the question. He is asking about the RE QS map-pool.
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Post by Mimsy for President »

yoqpasa wrote:Watching Jerom vs GS (aka Highweed) streaming and Jerom couldn''t pop 2 bombards from factories cause he got housed and missed the batch, so Goodspeed won. China doesn''t have this problem when spawning crows, when you build a new house the crow pops.

Would it be possible to fix that in next updates?
+1
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Post by zoom »

I think that would be nice.
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Post by edeholland »

You might as well fix it for Otto also then.
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Post by yemshi »

zoom wrote:
garja wrote:Because Yellow River is not considered a good enough map to make it in the QS pool. Please also note that yellowriverdry is the name of the map that includes both versions (water and land).
I think you misunderstand the question. He is asking about the RE QS map-pool.
I have been playing on both yellow river versions in the RE QS map-pool.
Now my question was why it wasnt added to the FP classic map-pool but he answered.
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Post by princeofkabul »

hey, can u make anticheat system which works?
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Post by deleted_user0 »

Reduce goon resistant to 20% from 30? It's just too dominant unit especially in team.
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Post by Hazza54321 »

somppukunkku wrote:Reduce goon resistant to 20% from 30? It''s just too dominant unit especially in team.
stealing the mighty hazza54321''s ideas are we?
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Post by edeholland »

zoom wrote:That is the idea?
Not for their vills.
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New Zealand zoom
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Post by zoom »

No but for Bombards. I think that's what the point was to begin with.
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Post by deleted_user0 »

hazza54321 wrote:
somppukunkku wrote:Reduce goon resistant to 20% from 30? Its just too dominant unit especially in team.
stealing the mighty hazza54321s ideas are we?
Never saw your post but then we are on the same boat, my broh :clint:
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Post by momuuu »

hazza54321 wrote:
somppukunkku wrote:Reduce goon resistant to 20% from 30? Its just too dominant unit especially in team.
stealing the mighty hazza54321s ideas are we?
You are aware that that change was made in the old fan patch? Hardly your idea then :)

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