User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7419
ESO: Garja

20 Jan 2018, 22:24

Yes which is both good and bad. Right now schooer civs have pretty much no water advantage and that's not good.
User avatar
Canada Warno
Dragoon
Donator 07
Posts: 308
ESO: Warno

20 Jan 2018, 23:21

Not sure if it's been discussed yet but has anyone tested giving Sioux steel traps and reverting back the eco buff of teepees?

Seems like that would be a good middle ground?
Bolivia tedere12
Jaeger
Posts: 3250
ESO: Tedere12
Location: Greece

20 Jan 2018, 23:23

Warno wrote:Not sure if it's been discussed yet but has anyone tested giving Sioux steel traps and reverting back the eco buff of teepees?

Seems like that would be a good middle ground?

To be honest this would be a decent change. Not sure what the ep team view on currect sioux is.
User avatar
Kiribati SirCallen
Gendarme
Posts: 7784
ESO: KTRAlN
Location: Midwest best west

21 Jan 2018, 02:17

Didn't fp already experiment with giving TWC civs ST?
and the giving famishes the craving
sweet thames, run softly, til I end my song

The shepherd's staff's tantalus around my neck

let the water
touch the tongue
User avatar
United States of America Hidddy_
ESOC Community Team
Posts: 379
ESO: Hidalgito
Location: Miami, Florida, USA

21 Jan 2018, 02:49

Or make the first indigenous-american farm tech researchable at the market for all TWC civs?
De Funk
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7419
ESO: Garja

21 Jan 2018, 13:28

Steel traps is an easy way out that standardize TWC civs even more.
User avatar
Portugal Kazamkikaz
Dragoon
Posts: 291
ESO: Kazamkikaz
Location: Braga

29 Jan 2018, 07:06

richard wrote:I think Bank of Amsterdam/Rotterdam should be age ii shipments now,

just stop plz u even play dutch, how to put more available age 2 cards on deck, make 43 cards deck ?
My Youtube channel

"If you can't win the fight
don't take the fight"-Aizamk 2016
User avatar
Portugal Kazamkikaz
Dragoon
Posts: 291
ESO: Kazamkikaz
Location: Braga

29 Jan 2018, 07:17

ESOC patch is fan patch LOL
My Youtube channel

"If you can't win the fight
don't take the fight"-Aizamk 2016
User avatar
Australia VooDoo_BoSs
Dragoon
Posts: 233
ESO: VooDoo_BoSs
Location: Australia

30 Jan 2018, 21:49

Hi all

Suggesting that port vills have a slight reduction in train time. I think that despite their TC bonus, they can be outboomed fairly easily in age 2/3 by many civs that are also superior militarily. The 85f reduction has helped, but I think a little bit more is needed.
User avatar
Portugal Kazamkikaz
Dragoon
Posts: 291
ESO: Kazamkikaz
Location: Braga

31 Jan 2018, 18:15

VooDoo_BoSs wrote:Hi all

Suggesting that port vills have a slight reduction in train time. I think that despite their TC bonus, they can be outboomed fairly easily in age 2/3 by many civs that are also superior militarily. The 85f reduction has helped, but I think a little bit more is needed.

really, why you think 85f is not much, what civ can make villagers faster than PT ? PT tc wagon is good advantage to get good eco, :devil: outboomed u dont play PT i am sure about this, reduce vill prodution to 15 sec ?
Pt should keep with vill cost 100f not 85
My Youtube channel

"If you can't win the fight
don't take the fight"-Aizamk 2016
User avatar
Italy gamevideo113
Howdah
Posts: 1050
ESO: gamevideo113

31 Jan 2018, 18:42

VooDoo_BoSs wrote:Hi all

Suggesting that port vills have a slight reduction in train time. I think that despite their TC bonus, they can be outboomed fairly easily in age 2/3 by many civs that are also superior militarily. The 85f reduction has helped, but I think a little bit more is needed.

Ports are considered actually decent in this version of the EP. I also think that having 2 town centers is quite draining on the portuguese economy in early colonial so this change would make the portuguese eco even worse early on :/
Eat pasta, run fasta :love:
User avatar
New Zealand zoom
EP Project Lead
Posts: 8506
ESO: Funnu
Location: New_Sweland

31 Jan 2018, 18:49

VooDoo_BoSs wrote:Hi all

Suggesting that port vills have a slight reduction in train time. I think that despite their TC bonus, they can be outboomed fairly easily in age 2/3 by many civs that are also superior militarily. The 85f reduction has helped, but I think a little bit more is needed.
I agree. They might as well get the full Russian bonus.
Effective ESOC Patch notes

"♪You can't trust anyone, because you're untrustable. How can you trust someone you know can't trust you?♫"
User avatar
Kiribati SirCallen
Gendarme
Posts: 7784
ESO: KTRAlN
Location: Midwest best west

31 Jan 2018, 19:00

Port don't get outboomed, not if they can survive early fortress with 3 TCs.
and the giving famishes the craving
sweet thames, run softly, til I end my song

The shepherd's staff's tantalus around my neck

let the water
touch the tongue
User avatar
France Kaiserklein
Gendarme
NWC LAN 4th place
Posts: 7106
Location: Paris
GameRanger ID: 5529322

31 Jan 2018, 19:24

gamevideo113 wrote:Ports are considered actually decent in this version of the EP. I also think that having 2 town centers is quite draining on the portuguese economy in early colonial so this change would make the portuguese eco even worse early on :/

A 85 villager with steel traps pays off in 1 min 17 sec. Which is really nothing. So I don't think the portuguese eco would be so much slowed down if vils train faster. Or maybe it would be slightly slower for 1-2 min, but after that, it would pay off really, really fast. It's also wrong because if you want, you can just idle your tc from time to time (even if it would be a terrible idea), to make up for villagers training faster.

But yeah, ports definitely don't need a buff, and reducing the villager training time is a bad idea and it won't happen.
Micro tricks

LoOk_tOm: I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..

Image
User avatar
Italy gamevideo113
Howdah
Posts: 1050
ESO: gamevideo113

31 Jan 2018, 19:51

Kaiserklein wrote:
gamevideo113 wrote:Ports are considered actually decent in this version of the EP. I also think that having 2 town centers is quite draining on the portuguese economy in early colonial so this change would make the portuguese eco even worse early on :/

A 85 villager with steel traps pays off in 1 min 17 sec. Which is really nothing. So I don't think the portuguese eco would be so much slowed down if vils train faster. Or maybe it would be slightly slower for 1-2 min, but after that, it would pay off really, really fast. It's also wrong because if you want, you can just idle your tc from time to time (even if it would be a terrible idea), to make up for villagers training faster.

But yeah, ports definitely don't need a buff, and reducing the villager training time is a bad idea and it won't happen.

Vills training faster doesn't pay off very quickly usually. If ports trained vills every 20 seconds you would need to have 8 vills on food with steeltraps only to keep making villagers without tc idle time, and you age with 13... Obviously it doesn't take a lot for your eco to start "breathing", but still, as you say i think ports are already fine with the 85f vills
Eat pasta, run fasta :love:
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7419
ESO: Garja

31 Jan 2018, 20:32

Port eco builds up very quickly. Frankly vills should cost 100f and the buff should be somewhere else like unit stats or unit shipments. Cba stressing that once again.
User avatar
Italy gamevideo113
Howdah
Posts: 1050
ESO: gamevideo113

31 Jan 2018, 20:41

Was moving the infantry combat cards to earlier ages considered?
Eat pasta, run fasta :love:
User avatar
France Kaiserklein
Gendarme
NWC LAN 4th place
Posts: 7106
Location: Paris
GameRanger ID: 5529322

31 Jan 2018, 20:49

Yea I argued a lot of times for fortress infantry combat. Also could slightly buff cassadores, like +1 attack or +5 hp for example. Cassadores are weaker against units dealing melee or siege damage (mostly hand cav and cannons), due to their low hp and useless rr in that case. They do have a 0.5 speed advantage over regular skirms, but it's not enough to make up for it. So it would just be fair if they would do a better job in ranged fights. Atm, skirm vs cassa 1v1 is a draw; I think the cassadore should need 1 less shot to kill the skirm.

Maybe buff the 2 organ guns shipment in some way, if the other changes aren't enough.
Micro tricks

LoOk_tOm: I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..

Image
Great Britain Hazza54321
Gendarme
Donator 01
Posts: 5927

31 Jan 2018, 20:51

3 organs +200c cost? idk vills maybe 100f again or 90
User avatar
Kiribati SirCallen
Gendarme
Posts: 7784
ESO: KTRAlN
Location: Midwest best west

31 Jan 2018, 21:10

3 organs would become a really good card. 2 organs lose to 2 falcs hard, sure, but 3 organs would become op vs no-2falc-civs. Not to mention port losing the artillery shipment war is OK because their eco should compensate.
and the giving famishes the craving
sweet thames, run softly, til I end my song

The shepherd's staff's tantalus around my neck

let the water
touch the tongue
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7419
ESO: Garja

31 Jan 2018, 21:13

There are plenty of options:
- cassas cost reduction an rework to be less food heavy
- 3 organ shipment
- organs cost 100w 300g and 3 pop
- 9 cassador card
- besteiros 2000w again (or even less)
Great Britain WickedCossack
Retired Contributor
Posts: 1687

31 Jan 2018, 21:14

Ports are in a pretty good place right now, I don't really see any reason to change them.
User avatar
Malawi princeofcarthage
Retired Contributor
Posts: 1489
ESO: Princeofcarthage
Location: Milky Way!

31 Jan 2018, 21:17

ports have semi defensive bonus in form of free town center though which is almost instant map control over one mine and one hunt which most other civs don't isn't it kinda fair they lack somewhat good artillery shipment in age 3
Image

#SavetheBeef
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 7419
ESO: Garja

31 Jan 2018, 21:24

WickedCossack wrote:Ports are in a pretty good place right now, I don't really see any reason to change them.

This is kinda the reason why I cba arguing this again. But they are not really in good place. It's just that people focus is on other civs so they don't care if Ports are OP/UP at the moment.
In reality they're OP in team, they feel overwhelming in lot of euro MUs on the typical EP map and also their design with cheap vills is lame.
User avatar
Italy gamevideo113
Howdah
Posts: 1050
ESO: gamevideo113

31 Jan 2018, 21:28

Imo the ability to upgrade musks in age2 and cassa in age3 would balance the civ alone from RE, even without the food discount on vills. (Note that cassa scale from veteran stats unlike skirms). After all on RE they suffered because of the low hunts which are now way better on EP and because their army was nothing special until age4 goons.
Organs are better than falcs at killing infantry, so imo the 2 organs shipment isn't that bad.
Maybe yeah 5 more hp (or some sort of slight buff e.g. cost to 70f 40g or +1 atk) to cassa can be reasonable.
Eat pasta, run fasta :love:

Forum Info

Return to “ESOC Patch Discussion”



Who is online

Users browsing this forum: No registered users and 1 guest