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Netherlands Bachscharfschütze
Skirmisher
Posts: 108
ESO: michel103

03 Mar 2018, 09:03

bigsmoke wrote:die to skirms and cannon / cavalry easily

haha
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No Flag helln00
Crossbow
Posts: 10
ESO: helln00

04 Mar 2018, 16:40

Hi long time lurker around here but I just wanted to throw an idea that I have had about Native Tps, which are rarely used in games besides Nootka rushes as I can see them.

Since they are effectively resource drains for the player, how about we give them a small Xp trickle to compensate, like how otto mosque gives an xp trickle. Since I want all TPs to remain the same and not be differentiated, what I suggest is to make all TPs have the same xp trickle, but then adjust the amount of xp it gets at every pass to make it the same as before. The end result should be that the native TP gives less xp then a resource TP. This would also make ATP strat on a non resource TP map potentially not a dead investment as well and when you have both, ATP still gives you a benefit even after all the resource TP have been taken.
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6649
ESO: Garja

04 Mar 2018, 17:05

Nat posts are there for another purpose than getting xp.
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Germany yemshi
Jaeger
Posts: 2142
ESO: yemshi
Location: Germany

05 Mar 2018, 05:37

Yeah agree. Most nats are viable if the TP is in a decent spot. They are just underused.
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Kiribati SirCallen
Gendarme
Posts: 6824
ESO: KTRAlN
Location: Midwest best west

05 Mar 2018, 14:36

yemshi wrote:Yeah agree. Most nats are viable if the TP is in a decent spot. They are just underused.

I wouldn't say that at all.
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Germany yemshi
Jaeger
Posts: 2142
ESO: yemshi
Location: Germany

05 Mar 2018, 14:40

Why?
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Kiribati SirCallen
Gendarme
Posts: 6824
ESO: KTRAlN
Location: Midwest best west

05 Mar 2018, 14:41

yemshi wrote:Why?

Why would you say most are viable?
and the giving famishes the craving
sweet thames, run softly, til I end my song

The shepherd's staff's tantalus around my neck
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Sweden Gendarme
Gendarme
Donator 03
Posts: 5115
ESO: Gendarme

05 Mar 2018, 14:46

This makes me wonder why SirCallen liked this post: viewtopic.php?p=249679#p249679
Capitalization matters.https://pastebin.com/KEuaQCrR
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Germany yemshi
Jaeger
Posts: 2142
ESO: yemshi
Location: Germany

05 Mar 2018, 14:52

Basically.
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India rsy
Howdah
Donator 01
Posts: 1404
ESO: Rsy
Location: USA
GameRanger ID: 665696

05 Mar 2018, 15:39

The difference is one is aizamk's post from August and the other yemshi's post. Opinions can change from day to day sir and plus that's aiz one simply doesn't disagree with him.

As for nats being viable I don't see any real points from either parties here. Would love to see more nat play and strategies on how to use nats/which ones to use. Not very experienced at using them myself other than the normal made 10 nootkas burned a building stuff. Makes me sad especially since there's a lot of nice techs on a lot of the nat tps too
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6649
ESO: Garja

05 Mar 2018, 17:08

Viable or not they're not supposed to give xp.
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United States of America Amsel_
Dragoon
Posts: 259
ESO: The_Amsel

17 Mar 2018, 14:43

In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.
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Portugal Kazamkikaz
Dragoon
Posts: 213
Location: Braga

17 Mar 2018, 14:46

Amsel_ wrote:In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.

u hv advanced market or what ever is the name change sell and buy factor in your favor
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Germany yemshi
Jaeger
Posts: 2142
ESO: yemshi
Location: Germany

19 Mar 2018, 05:49

That's the name of the card, yes.
But he probably doesn't intend to send it. Buying wood with coin is already so effective that you simply have to do until a certain point: for the first 300w you buy you even GAIN resources. Up until 600w in total or so you should/can trade. If you intend to need more wood gather or ship it.
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Italy gamevideo113
Lancer
Posts: 689
ESO: gamevideo113

19 Mar 2018, 07:55

Amsel_ wrote:In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.

Trading posts don't need more functions. If anything, we could look into the HC cards for natives.
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France Kaiserklein
Gendarme
EWT - Playoff
Posts: 6244
Location: Paris
GameRanger ID: 5529322

21 Mar 2018, 15:40

yemshi wrote:That's the name of the card, yes.
But he probably doesn't intend to send it. Buying wood with coin is already so effective that you simply have to do until a certain point: for the first 300w you buy you even GAIN resources. Up until 600w in total or so you should/can trade. If you intend to need more wood gather or ship it.

It's not that efficient. With a standard euro civ, you often have gang saw and placer mines, so you probably around 5-10 VS when buying wood compared to chopping it. You also don't need to move your vils from coin to wood to do that so it's another couple VS saved. But at the end of the day, it also depletes your coin mines. If you buy 600w as you mentioned, it's gonna cost 750g+ of your gold. That can be dangerous for a lot of civs
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Germany yemshi
Jaeger
Posts: 2142
ESO: yemshi
Location: Germany

21 Mar 2018, 17:25

Who doesn't sell enourmous amounts fo res at some point in a game?
Sweden Hazza54321
Gendarme
Donator 01
Posts: 5131

25 Mar 2018, 12:56

Reduce envoy train time pls
VeniVidiVici_W: lol bwinner, i dont need anyone to carry me to win vs you with your noobplay
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India princeofcarthage
Retired Contributor
Posts: 1101
ESO: Sav0rybeef
Location: Milky Way!

25 Mar 2018, 13:17

Hazza54321 wrote:Reduce envoy train time pls
or Maybe make them trainable at same time from tc like you can cougars ^_^
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France Kaiserklein
Gendarme
EWT - Playoff
Posts: 6244
Location: Paris
GameRanger ID: 5529322

21 Oct 2018, 22:40

Move bastion to age 3. Nerf its effect to bring walls somewhere around 5k hp or something, and reduce its cost. Add an imperial walls upgrade for super late game and team to bring them to the current 7500 hp or whatever.
Cause idk why you would need only one upgrade, available in colo, to get an extra 400% hp to your walls...
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Poland pecelot
Retired Contributor
Donator 03
Posts: 9489
ESO: Pezet
Location: Poland

22 Oct 2018, 14:14

because it costs so much ¯\_(ツ)_/¯
but I like the idea
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6649
ESO: Garja

12 Nov 2018, 16:20

Just wondering, what if monitors couldn't attack units at all?
Like mortars basically. This way don't need to nerf their special attack that bad.
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New Zealand zoom
Gendarme
Posts: 7862
ESO: Funnu
Location: Ramadanistan

12 Nov 2018, 17:41

It's an option. Do we want RE Monitors, though?
"Hazza's always playing NR10 to legitimize his crying about EP being NR10. How sad!"
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Sweden Hazza54321
Gendarme
Donator 01
Posts: 5131

12 Nov 2018, 17:42

theyre fine as they are now no?
VeniVidiVici_W: lol bwinner, i dont need anyone to carry me to win vs you with your noobplay
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New Zealand zoom
Gendarme
Posts: 7862
ESO: Funnu
Location: Ramadanistan

12 Nov 2018, 17:45

Hazza54321 wrote:theyre fine as they are now no?
– Monitor cost decreased to 600 wood and 200 coin (down from 800 wood and 200 coin); Long-range Attack ability range decreased to 70 (down from 100) and increased cooldown time to 1 minute 30 seconds (up from 1 minute).

It's either that, or RE Monitors that can't attack units. IDK which is preferable.
"Hazza's always playing NR10 to legitimize his crying about EP being NR10. How sad!"
"How does your game look so good – is it the monitor!?" – Arrogant_UP, 2017

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