There seemed to be some confusion / uncertainty about exactly what fixed crates would look like or what they seek to accomplish, so here's a bit more information. Please discuss and make suggestions, if you have ideas. We will poll this again when we get closer to beta testing, or once it has been tested, depending on how positive or negative the discussion seems to be. It will be polled
before the final release of EP9 either way.
A lot of civs (arguably) differ greatly on different crate starts. India or Japan for example are significantly faster or slower depending on whether they received an additional wood or coin crate. Some starts give you plenty of options, while others result in almost no options. Reducing the amount of randomness at the start of the game gives a lot more control over game balance, as well as more accurate information to go on when actually addressing game balance.
Civilization Crate Proposal:
This is my proposal for each civilization at the moment. The goal is mostly to focus on giving the player some decisions to make at the beginning of the game.
The best part about fixed crates is that none of this is set in stone, and all of it is easily tweakable to either better balance a civ or give it more interesting early gameplay.
Aztec (Food + Wood )
4 Food
3 Wood
Options:
- Firepit
- Firepit + Market
- Firepit + TP
British (Food + Wood )
3 Food
3 Wood
Options:
- Manor + Market
- Manor + TP
- Double Manor
China (Wood )
2 Food Crates
3 Wood
Options:
- TP + Village
- Double Village
Dutch (Coin + Wood )
5 Coin
2 Wood
Options:
- House
- House + Market
- House + TP (Yes, this is viable. Ask Raphael.)
- 14 villager age up is possible
I gave Dutch an extra coin crate instead of a food crate because it seems like it would be more interesting for them (makes market easier, for example), and they arguably don't benefit as much from the additional wood crate as other civs.
France (Food + Wood )
4 Food
2 Wood
Options:
- Market
- Trading Post
- 13 villager age up
- 12/10
Germany (Food + Coin )
3 Food
1 Wood
1 Coin
Options:
- House
- House + Market
- House + TP (Yes, chopping 200w is viable)
I've given Germany a coin crate instead of a wood crate, because I think TP would be too obvious for them and they likely would never go for a market. It also opens up the possibility of tweaking the XP penalty to 8% instead of 10%, to make them slightly more competitive on non-TP maps than they currently are.
India (Food + Wood ):
2 Food
4 Wood
Options:
- House
- House + TP
- 10/10 Villager age up
Iroquois (Food + Wood ):
5 Food
1 Wood
Options:
- Longhouse
- Longhouse + Farm
- Longhouse + TP
- Longhouse + Dock
- Longhouse + Market ( ? ) - I've seen some people do this I'm not sure if it's actually better than any of the others though.)
Japan (Food + Wood ):
5 Food
3 Wood
Options:
- Shrine + Consulate
- Shrine + TP ( ? )
Japan is actually the least interesting of the civs here. It might be more interesting to give them an extra food or coin crate (or both?) instead. This is one I would be looking to tweak possibly, but it's a good starting point.
Ottoman (Food + Wood ):
4 Wood
1 Food
Options:
- House + Mosque + TP
- House + TP + TP ( ? )
- House + Mosque + Market ( ? )
- House + Dock ( ? )
Ottoman is a bit of question mark for me here. They're a bit like Japan, they actually don't have many options because one is sort of clearly better than the others in most situations, but I've definitely seen people mix it up from time to time. It's another one I would be looking to tweak if need be; more for balance reasons though than for giving Ottomans options, since that doesn't really seem doable in age 1 with the way they're designed. Wood is a good starting point, though.
Portuguese (Food + Wood ):
3 Food
2 Wood
Options:
- House
- House + Market
- House + TP
- 10/10 Villager age up
Russia (Food + Wood ):
6 Food
2 Wood
Options:
- House
- House + Market
- House + TP (with 17v)
Locking the extra food crate in also makes it easier to age without idle time, which often happens when Russia has a wood start without the extra food crate on RE & previous versions of EP.
Sioux (Food + Wood ):
4 Food Crates
1 Wood Crate
Options:
- Market
- TP
- Teepee + something
Spain (Food + Wood ):
3 Food Crates
2 Wood Crates
Options:
- House
- House + Market
- House + TP