0. The teepee change is unpopular because it leads to stale games. You can't push the sioux base because he has teepees boosting his units, and he doesn't need to leave his base because he has a good eco. And with 40w teepee that can be built by infantry, be sure we will still see teepees.fei123456 wrote:Native civs have 5 vill start from TWC. It's not proper to give sioux 6 vills here. Teepees are rarely used in RE, and giving them an eco boost aura (though it should not be better than Karni Mata) is a good idea before. I'm not sure why should we "revert" everything here.
Age 5 wooded wall is also a joke. Age 2 (or at least age 3) wooden walls should be unlocked:
1. Wooden walls are too easy to build. There's no reason sioux can't build walls.
2. Sioux is similar to AOE2 Huns, and Huns can build wooden walls too (but no stone walls).
3. As walls only have 1500 HP in EP, giving sioux walls doesn't hurt the balance.
1. Sioux can't build walls because it's a nomad civ. You have faster units to catch raids, so it's not an issue in early/middle game. It sucks in late game but Sioux is bad in late game by design, that's how it works.
2. Both Sioux and Huns start with 200 pop and have good bow riders, but Huns don't have a speed boost, so they're not totally similar.
3. It's not balance it's design.
Honestly, we shouldn't have implemented this change because now people are meming and complaining that it's not enough. There would be no complaints had we not added walls in imperial.