EP9: PORTUGUESE

Discussions for the last iteration of EP.
Vietnam duckzilla
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Re: EP9: PORTUGUESE

Post by duckzilla »

Heresy! Ports need access to Spahis.
Whatever is written above: this is no financial advice.

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European Union aaryngend
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Re: EP9: PORTUGUESE

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Post by aaryngend »

duckzilla wrote:Heresy! Ports need access to trainable Spahis.
FTFY.
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Canada dansil92
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Re: EP9: PORTUGUESE

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Post by dansil92 »

Ports are boring, not imbalanced lol
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France Charlesh
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Re: EP9: PORTUGUESE

Post by Charlesh »

port need urumi age 2.
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Great Britain chris1089
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Re: EP9: PORTUGUESE

Post by chris1089 »

Let's not be silly. If you are going to give ports vils for market techs, you may as well give them a 4 vil card.
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Holy See Imperial Noob
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Re: EP9: PORTUGUESE

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Post by Imperial Noob »

Ports are unpopular because they have no bully button in colonial and no bully button in fortress.
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Re: EP9: PORTUGUESE

Post by Le Hussard sur le toit »

Ports are unpopular because they are passive and the things they do well (ie boom) other civs do it better while being stronger in the early game.
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Germany Makrokosmos12
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Re: EP9: PORTUGUESE

Post by Makrokosmos12 »

Garja wrote:Remove 5% food boost and they're fine.
no lol, they need a small boost for the earlygame.
Vietnam duckzilla
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Re: EP9: PORTUGUESE

Post by duckzilla »

Give ports an additional starting settler.

You might think that this is a buff. But actually, this is a nerf to their TC bonus, because they will now build less settler in total.
Whatever is written above: this is no financial advice.

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United States of America Darwin_
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Re: EP9: PORTUGUESE

Post by Darwin_ »

duckzilla wrote:Give ports an additional starting settler.

You might think that this is a buff. But actually, this is a nerf to their TC bonus, because they will now build less settler in total.
That would be a great change, except for the fact that it kinda kills the 10/10 (tho I guess you could still build a house and go 11/20 for the same age up time). I certainly think that is better than +5% food gathering, that change is so un-AoE3-like.
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Italy Garja
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Re: EP9: PORTUGUESE

Post by Garja »

Makrokosmos12 wrote:
Garja wrote:Remove 5% food boost and they're fine.
no lol, they need a small boost for the earlygame.
They already got some buff in military and stuff. They're fine on EP maps.
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France Kaiserklein
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Re: EP9: PORTUGUESE

Post by Kaiserklein »

Darwin_ wrote:
duckzilla wrote:Give ports an additional starting settler.

You might think that this is a buff. But actually, this is a nerf to their TC bonus, because they will now build less settler in total.
That would be a great change, except for the fact that it kinda kills the 10/10 (tho I guess you could still build a house and go 11/20 for the same age up time). I certainly think that is better than +5% food gathering, that change is so un-AoE3-like.
He was joking. For the record, ports with 8 vils would easily be the best civ.

Also as much as I'm not a fan of +5% hunt gathering, idk that you can say it's "un-AoE3-like". After all dutch has +15% coin gathering. And india has +15% wood gathering (though that's just auto-researched market upgrades, but still).
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Latvia harcha
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Re: EP9: PORTUGUESE

Post by harcha »

Kaiserklein wrote:
Darwin_ wrote:
duckzilla wrote:Give ports an additional starting settler.

You might think that this is a buff. But actually, this is a nerf to their TC bonus, because they will now build less settler in total.
That would be a great change, except for the fact that it kinda kills the 10/10 (tho I guess you could still build a house and go 11/20 for the same age up time). I certainly think that is better than +5% food gathering, that change is so un-AoE3-like.
He was joking. For the record, ports with 8 vils would easily be the best civ.

Also as much as I'm not a fan of +5% hunt gathering, idk that you can say it's "un-AoE3-like". After all dutch has +15% coin gathering. And india has +15% wood gathering (though that's just auto-researched market upgrades, but still).
Don't forget that indian trees yield 50% more wood
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Austria knusch
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Re: EP9: PORTUGUESE

Post by knusch »

harcha wrote: Don't forget that indian trees yield 50% more wood
that isn't a thing, right?
Australia Peachrocks
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Re: EP9: PORTUGUESE

Post by Peachrocks »

Kaiserklein wrote:In my book current ports are fine. If anything the problem is that they benefit too much from atp or water maps. But even on your average standard land map, I feel like ports aren't too weak, or barely. They have a couple horrible match ups, like vs china or japan, but that's about it really. I didn't read most of the thread but I kinda want to assume people are calling the civ weak because it used to be weak and no one bothered to play it on the latest EP (and I have).

Also the 10/10 option (which has btw never been as viable as now, with 300f 200w start back and +5% hunts gathering rate) is actually really strong on TP maps where you expect to find a a food treasure or some livestock. Can even feel too strong sometimes.
Well trade routes are getting nerfed anyway so there's that and water if it comes to it, can be reeled in, even for Portugal alone if necessary. I admit I have not looked at all into 10/10 but then even if I had, the judgement I can provide on a personal playing experience are relatively minimal.

If that's the general feeling then maybe they should just be left alone. It's true, they aren't the most interesting of civs and sure some new/changed age 1 cards would do nicely to give the civ some real flavour to give them options rather than significant boosts but we'll see how things go. The other thing too, is that with natives being improved Portugal can potentially gain from that. They don't have super special native cards no, but being able to send ATP first makes using natives easier which is a significant part of the reason they are my most played. That and my general gravitation to underused aspects of games.

In any case I really appreciate the insight :flowers:.
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Canada dansil92
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Re: EP9: PORTUGUESE

Post by dansil92 »

I mean technically ports should have +15% food gather rate if we're going for symmetry (dont do this of course)

Maybe my sarcastic suggestion of a cow or a sheep with every shipment isnt a terrible idea lol
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Italy Garja
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Re: EP9: PORTUGUESE

Post by Garja »

Cow with each shipment was also my idea but this sort of extra stuff doesn't belong to euro civs. The civ has enough stuff both for design uniqueness and also for balance.
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France Kaiserklein
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Re: EP9: PORTUGUESE

Post by Kaiserklein »

knusch wrote:
harcha wrote: Don't forget that indian trees yield 50% more wood
that isn't a thing, right?
Yes it is. India will chop 300w out of a 150w tree.
Though I'm not sure what it has to do with gathering rates
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Canada dansil92
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Re: EP9: PORTUGUESE

Post by dansil92 »

Kaiserklein wrote:
knusch wrote:
harcha wrote: Don't forget that indian trees yield 50% more wood
that isn't a thing, right?
Yes it is. India will chop 300w out of a 150w tree.
Though I'm not sure what it has to do with gathering rates
I thought it was 450w out of a 300w tree, but it is most certainly a thing
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United States of America Darwin_
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Re: EP9: PORTUGUESE

Post by Darwin_ »

Kaiserklein wrote:
Darwin_ wrote:
duckzilla wrote:Give ports an additional starting settler.

You might think that this is a buff. But actually, this is a nerf to their TC bonus, because they will now build less settler in total.
That would be a great change, except for the fact that it kinda kills the 10/10 (tho I guess you could still build a house and go 11/20 for the same age up time). I certainly think that is better than +5% food gathering, that change is so un-AoE3-like.
He was joking. For the record, ports with 8 vils would easily be the best civ.

Also as much as I'm not a fan of +5% hunt gathering, idk that you can say it's "un-AoE3-like". After all dutch has +15% coin gathering. And india has +15% wood gathering (though that's just auto-researched market upgrades, but still).
Oh shit, you're right that he was joking lol. And point well taken visa-vie dutch and indian bonuses, but I still think 8 vill ports would be a good change and I doubt it would make them OP, its about the same boost to their age 1 as 80f vills (1 extra starting vill would gather ~150 food before clicking up, 80f vills would save 120f with a 13 age up), and that change that was only too strong because it scaled so well.
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Canada dansil92
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Re: EP9: PORTUGUESE

Post by dansil92 »

Garja wrote:Cow with each shipment was also my idea but this sort of extra stuff doesn't belong to euro civs. The civ has enough stuff both for design uniqueness and also for balance.
I mean truthfully its not that different from uhlans - if it were done then they'd need a very slight xp penalty (2%?), and it would give them a nice boost late colonial and early fortress when they need it most, with it not being terribly influential in the lategame. A sheep might be a bit too weak but also could probably be done without any penalty at all. Since atp is a common first card and the exact arrival time of the first card in a schooners build is fairly irrelevant, it wouldn't really affect standard builds other than likely adding a livestock pen in at some point and would be an awesome excuse to get rid of the 5% food bonus.

With all that being said, I do think ports is in a decent spot for balance, maybe a bit too map dependent, even if it is a bit boring. Might be too late to test this
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Malaysia Aizamk
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Re: EP9: PORTUGUESE

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Post by Aizamk »

port goons have been nerfed too much
they need new anti cav option
halbs are too lame
I want full nilla cassadors back
remove cassa negative multiplier vs cav
oranges.
No Flag deleted_user
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Re: EP9: PORTUGUESE

Post by deleted_user »

@Development Team can we have "mute garja" option please?
India Ashvin
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Re: EP9: PORTUGUESE

Post by Ashvin »

stop tagging teams for useless posts
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Re: EP9: PORTUGUESE

Post by deleted_user »

stop licking garja's balls and then we have a deal

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