Age of Empires III: Definitive Edition – Update 13.18214

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Age of Empires III: Definitive Edition – Update 13.18214

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Post by ShinkuroYukinari »

https://www.ageofempires.com/news/age-o ... -13-18214/

Highlights:
Haudenosaunee Update
Haudenosaunee event, get your explorer skins!
New maps
Bunch of new cards
500% yield from trees
Healers work at plaza
Bunch of optimisations
Spam priests time
RIP Desert Archer and Crabat(he didnt deserve this)
Maya pyramids
RIP China
RIP Aztec hero lamers
Stop gutting ethiopia jesus
F for lakota?
No more fusilier strats
why isnt gatling gun still nerfed?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by DNLgibraltar »

There are some things I like, some things I don't, like in any other patch. But there is one single thing I believe some devs have crossed the border and under no circumstance it should have gone that way:

AOE3DE is becoming much more inclined as a MOBA game. I hate this.

Every patch there is one or two random new things that add a special effect, which is ABSOLUTELY uncalled for. Out 10 new stuff: 2 are great additions and 8 are utterly unnecessary.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ziper »

You miss the Italian and Maltese buff.
Guess Italian barbary revo will be the new meta strat and lame everybody on QS
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by aaryngend »

Crabat: Adjusted as follows

Ranged armor reduced to 15% (from 25%)
Ranged attack decreased to 30 (from 43)
Melee Cavalry damage multiplier reduced to 3.x(from 4.5x); Shock Infantry damage multiplier adjusted accordingly to 2.25x
3.x ? Surely they meant to write 3x ? 3.0x would be technically correct too.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ShinkuroYukinari »

ziper wrote:
17 Aug 2022, 01:26
You miss the Italian and Maltese buff.
Guess Italian barbary revo will be the new meta strat and lame everybody on QS
Unless I missed something, only noteworthy italian buff is the shipment XP cost reduction. It will definitely help a lot, but is it really that impactful?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by Hawk_Girl »

can anyone list all the effects of all the haud new cards?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ShinkuroYukinari »

Environmentalism (Card, III)
“Trees last significantly longer.”
Improves Villager wood yield by +500%.
North America Trade (Card, IV)
“Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.”
Additional Coin income whilst gathering:
Huntables: 0.34 c/s
Herdables 0.34 c/s
Berries: 0.034 c/s
Trees: 0.034 c/s
Medicine Wheels (Card, I)
“Improves the effectiveness of Healers tasked to the community Plaza.”
Unrelated to this card, Healers may now socialize as a default feature of the Community Plaza (read on for details!)
This card improves their effectiveness by +50%.
Beaver Wars (Card, IV)
“Makes Rams and Mantlets more resistant to ranged and siege damage. Also grants their Champion upgrades.”
Ranged Armor increased by +15%.
Siege Armor increased by +30%.
Grants the Champion Ram and Champion Mantlet upgrades.
Siege Construction (Card, III)
“All Siege Workshop troops train faster and cost less population.”
Population cost reduction: -1.
Train time improvement: 30% faster.
Wampum (Card, IV)
“All Units and Buildings grant more XP when created.”
Build Bounty improvement: +35%
Covenant Chain (Card, IV, 3000c)
“Ships 2 Heavy Cannons and a number of Mercenaries from the British isles.”
Ships 2 Heavy Cannons.
Ships 3 Harquebusiers, 4 Highlanders and 8 Irish Brigadiers.
INF Canadian Loyalists (Card, IV, 1000f)
“Arrives fast! Ships a number of powerful Dragoons.”
Arrives in 5 seconds.
Ships 10 powerful Dragoons.
May be sent infinite times.
22 Lenape Allies (Card, IV, 1000c)
“Ships a number of Native American Skirmishers that can stun enemy units at a distance with their war cry.”
Charged Stun ability:
Cooldown: 40 seconds.
Stun duration: 2 seconds.
Also grants Lenape Warrior Societies.
TEAM 2 Light Cannons (Card, IV)
“Ships 2 Light Cannons.”
Granted to all team members.
TEAM 3 Mantlets (Card, III)
“Ships 3 Mantlets.”
Granted to all team members.
4 Healers (Card, II)
“Ships 4 Healers.”
Lakota Civilization also receives this card.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by dansil92 »

haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ShinkuroYukinari »

dansil92 wrote:
17 Aug 2022, 12:58
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by dansil92 »

ShinkuroYukinari wrote:
17 Aug 2022, 13:42
dansil92 wrote:
17 Aug 2022, 12:58
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
infinite Canadian goons go brrrt

also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ShinkuroYukinari »

dansil92 wrote:
17 Aug 2022, 15:07
ShinkuroYukinari wrote:
17 Aug 2022, 13:42
dansil92 wrote:
17 Aug 2022, 12:58
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
infinite Canadian goons go brrrt

also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
I played TR40 Hauds too, and I have to say that they feel great, tho Ottoman Hussars started pushing slowly but steadily. Ironically the bruteforce of Jans in melee really does a number past a certain point.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by callentournies »

If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by LazarosVas »

The Italy Revolt meta is so retarded, came back from Vacations to only face revolts in the ladder.. FFS
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by helln00 »

LazarosVas wrote:
17 Aug 2022, 15:57
The Italy Revolt meta is so retarded, came back from Vacations to only face revolts in the ladder.. FFS
Its funny cause it was only popularised recently like iirc the lakota rework had already happened and the pup was out before it became the meta cheese.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by helln00 »

dansil92 wrote:
17 Aug 2022, 15:07
ShinkuroYukinari wrote:
17 Aug 2022, 13:42
dansil92 wrote:
17 Aug 2022, 12:58
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
infinite Canadian goons go brrrt

also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
I am thinking how does something like iron flails with the splash damage and the multipliers fare against these new manlets if they still have the infantry tag - which probably should be removed and then we can safely remove the siege armour as well
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by dansil92 »

helln00 wrote:
17 Aug 2022, 16:21
dansil92 wrote:
17 Aug 2022, 15:07
Show hidden quotes
infinite Canadian goons go brrrt

also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
I am thinking how does something like iron flails with the splash damage and the multipliers fare against these new manlets if they still have the infantry tag - which probably should be removed and then we can safely remove the siege armour as well
mantlets spread out too much for most splashy cav to hit more than 1 or 2
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by fei123456 »

Haud in team game and treaty was significantly buffed, but I don't see how these changes influence 1v1 games. Ram and mantlet are good, but it doesn't sound nice to send 5 mantlet instead of 6 kanya in fortress, or to send 10 mantlets instead of 4 cannons.

They're good after upgrades indeed, but Haud doesn't have that good eco to spam them either, and the question is still here: why do I spam mantlet instead of cannon? Cannons are just too versatile that it overwhelms mantlet in 90% situations.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by TranceGate »

But is the Haudenosaunee eco still the weakest in the game despite this update? What do you think?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by Squamiger »

these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by harcha »

10 goon shipment?
haud IV was balanced specifically because it was so predictable. the only compo you could get going fast was toma + LC (still great compo), because your other shipments were like 6 kanya, 9 fp, 6 mr - fortress tier shipments basically. this is too much
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by fei123456 »

10 dragoon is 1800 resource, so this is only a fast ~900 gold shipment. You paid for industrial upgrade indeed, but you can't train them from stable, and you have to pay for that again if you send it for another time. Russia can get 9 industrial dragoon in fortress too (with 1000 wood), but it doesn't sound OP anyway.
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by DNLgibraltar »

Squamiger wrote:
19 Aug 2022, 06:42
these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
Why Goons and not MRs?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by helln00 »

DNLgibraltar wrote:
19 Aug 2022, 08:22
Squamiger wrote:
19 Aug 2022, 06:42
these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
Why Goons and not MRs?
If I had to guess some weird balance reason cause the goons are not affected by the attack card, though they do shadow tech so its meant to give you instant access to guard goons for an FI or late treaty where you just need an overpop

while it being MRs probably mean you cant allow the shadow tech, making it much of a late supplement after you get ur techs and such
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by fei123456 »

The healer change actually harms the normal players. In former patch Haud healers can't dance in plaza, but takes only half time to train than Aztec priest. Now it takes even longer time to train a healer: what if I just wanna heal my army, instead of dancing with half efficiency?
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Re: Age of Empires III: Definitive Edition – Update 13.18214

Post by ShinkuroYukinari »

fei123456 wrote:
19 Aug 2022, 09:49
The healer change actually harms the normal players. In former patch Haud healers can't dance in plaza, but takes only half time to train than Aztec priest. Now it takes even longer time to train a healer: what if I just wanna heal my army, instead of dancing with half efficiency?
Healers have the same baseline dancing efficiency as a vil, and 50% more with a card.
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