Age of Empires III: Definitive Edition – Update 13.18214
- ShinkuroYukinari
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Age of Empires III: Definitive Edition – Update 13.18214
https://www.ageofempires.com/news/age-o ... -13-18214/
Highlights:
Haudenosaunee Update
Haudenosaunee event, get your explorer skins!
New maps
Bunch of new cards
500% yield from trees
Healers work at plaza
Bunch of optimisations
Spam priests time
RIP Desert Archer and Crabat(he didnt deserve this)
Maya pyramids
RIP China
RIP Aztec hero lamers
Stop gutting ethiopia jesus
F for lakota?
No more fusilier strats
why isnt gatling gun still nerfed?
Highlights:
Haudenosaunee Update
Haudenosaunee event, get your explorer skins!
New maps
Bunch of new cards
500% yield from trees
Healers work at plaza
Bunch of optimisations
Spam priests time
RIP Desert Archer and Crabat(he didnt deserve this)
Maya pyramids
RIP China
RIP Aztec hero lamers
Stop gutting ethiopia jesus
F for lakota?
No more fusilier strats
why isnt gatling gun still nerfed?
My signature was removed, MOD ABUSE!
- DNLgibraltar
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Re: Age of Empires III: Definitive Edition – Update 13.18214
There are some things I like, some things I don't, like in any other patch. But there is one single thing I believe some devs have crossed the border and under no circumstance it should have gone that way:
AOE3DE is becoming much more inclined as a MOBA game. I hate this.
Every patch there is one or two random new things that add a special effect, which is ABSOLUTELY uncalled for. Out 10 new stuff: 2 are great additions and 8 are utterly unnecessary.
AOE3DE is becoming much more inclined as a MOBA game. I hate this.
Every patch there is one or two random new things that add a special effect, which is ABSOLUTELY uncalled for. Out 10 new stuff: 2 are great additions and 8 are utterly unnecessary.
- ziper
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Re: Age of Empires III: Definitive Edition – Update 13.18214
You miss the Italian and Maltese buff.
Guess Italian barbary revo will be the new meta strat and lame everybody on QS
Guess Italian barbary revo will be the new meta strat and lame everybody on QS
Re: Age of Empires III: Definitive Edition – Update 13.18214
3.x ? Surely they meant to write 3x ? 3.0x would be technically correct too.Crabat: Adjusted as follows
Ranged armor reduced to 15% (from 25%)
Ranged attack decreased to 30 (from 43)
Melee Cavalry damage multiplier reduced to 3.x(from 4.5x); Shock Infantry damage multiplier adjusted accordingly to 2.25x
- ShinkuroYukinari
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Re: Age of Empires III: Definitive Edition – Update 13.18214
Unless I missed something, only noteworthy italian buff is the shipment XP cost reduction. It will definitely help a lot, but is it really that impactful?
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Re: Age of Empires III: Definitive Edition – Update 13.18214
can anyone list all the effects of all the haud new cards?
- ShinkuroYukinari
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Re: Age of Empires III: Definitive Edition – Update 13.18214
Environmentalism (Card, III)
“Trees last significantly longer.”
Improves Villager wood yield by +500%.
North America Trade (Card, IV)
“Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.”
Additional Coin income whilst gathering:
Huntables: 0.34 c/s
Herdables 0.34 c/s
Berries: 0.034 c/s
Trees: 0.034 c/s
Medicine Wheels (Card, I)
“Improves the effectiveness of Healers tasked to the community Plaza.”
Unrelated to this card, Healers may now socialize as a default feature of the Community Plaza (read on for details!)
This card improves their effectiveness by +50%.
Beaver Wars (Card, IV)
“Makes Rams and Mantlets more resistant to ranged and siege damage. Also grants their Champion upgrades.”
Ranged Armor increased by +15%.
Siege Armor increased by +30%.
Grants the Champion Ram and Champion Mantlet upgrades.
Siege Construction (Card, III)
“All Siege Workshop troops train faster and cost less population.”
Population cost reduction: -1.
Train time improvement: 30% faster.
Wampum (Card, IV)
“All Units and Buildings grant more XP when created.”
Build Bounty improvement: +35%
Covenant Chain (Card, IV, 3000c)
“Ships 2 Heavy Cannons and a number of Mercenaries from the British isles.”
Ships 2 Heavy Cannons.
Ships 3 Harquebusiers, 4 Highlanders and 8 Irish Brigadiers.
INF Canadian Loyalists (Card, IV, 1000f)
“Arrives fast! Ships a number of powerful Dragoons.”
Arrives in 5 seconds.
Ships 10 powerful Dragoons.
May be sent infinite times.
22 Lenape Allies (Card, IV, 1000c)
“Ships a number of Native American Skirmishers that can stun enemy units at a distance with their war cry.”
Charged Stun ability:
Cooldown: 40 seconds.
Stun duration: 2 seconds.
Also grants Lenape Warrior Societies.
TEAM 2 Light Cannons (Card, IV)
“Ships 2 Light Cannons.”
Granted to all team members.
TEAM 3 Mantlets (Card, III)
“Ships 3 Mantlets.”
Granted to all team members.
4 Healers (Card, II)
“Ships 4 Healers.”
Lakota Civilization also receives this card.
“Trees last significantly longer.”
Improves Villager wood yield by +500%.
North America Trade (Card, IV)
“Villagers now earn extra Coin whilst gathering natural resources, particularly from animals.”
Additional Coin income whilst gathering:
Huntables: 0.34 c/s
Herdables 0.34 c/s
Berries: 0.034 c/s
Trees: 0.034 c/s
Medicine Wheels (Card, I)
“Improves the effectiveness of Healers tasked to the community Plaza.”
Unrelated to this card, Healers may now socialize as a default feature of the Community Plaza (read on for details!)
This card improves their effectiveness by +50%.
Beaver Wars (Card, IV)
“Makes Rams and Mantlets more resistant to ranged and siege damage. Also grants their Champion upgrades.”
Ranged Armor increased by +15%.
Siege Armor increased by +30%.
Grants the Champion Ram and Champion Mantlet upgrades.
Siege Construction (Card, III)
“All Siege Workshop troops train faster and cost less population.”
Population cost reduction: -1.
Train time improvement: 30% faster.
Wampum (Card, IV)
“All Units and Buildings grant more XP when created.”
Build Bounty improvement: +35%
Covenant Chain (Card, IV, 3000c)
“Ships 2 Heavy Cannons and a number of Mercenaries from the British isles.”
Ships 2 Heavy Cannons.
Ships 3 Harquebusiers, 4 Highlanders and 8 Irish Brigadiers.
INF Canadian Loyalists (Card, IV, 1000f)
“Arrives fast! Ships a number of powerful Dragoons.”
Arrives in 5 seconds.
Ships 10 powerful Dragoons.
May be sent infinite times.
22 Lenape Allies (Card, IV, 1000c)
“Ships a number of Native American Skirmishers that can stun enemy units at a distance with their war cry.”
Charged Stun ability:
Cooldown: 40 seconds.
Stun duration: 2 seconds.
Also grants Lenape Warrior Societies.
TEAM 2 Light Cannons (Card, IV)
“Ships 2 Light Cannons.”
Granted to all team members.
TEAM 3 Mantlets (Card, III)
“Ships 3 Mantlets.”
Granted to all team members.
4 Healers (Card, II)
“Ships 4 Healers.”
Lakota Civilization also receives this card.
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Re: Age of Empires III: Definitive Edition – Update 13.18214
haud is now ridiculous against ranged fire. My new favourite exploit- stack the somali armour tech onto beaver wars for 75rr mantlets. Yeah, that translates to 4x ranged hp or double the ranged hp of tad. Enjoy your 4000hp tanks vs ranged civs
- ShinkuroYukinari
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Re: Age of Empires III: Definitive Edition – Update 13.18214
True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
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Re: Age of Empires III: Definitive Edition – Update 13.18214
infinite Canadian goons go brrrtShinkuroYukinari wrote: ↑17 Aug 2022, 13:42True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
- ShinkuroYukinari
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Re: Age of Empires III: Definitive Edition – Update 13.18214
I played TR40 Hauds too, and I have to say that they feel great, tho Ottoman Hussars started pushing slowly but steadily. Ironically the bruteforce of Jans in melee really does a number past a certain point.dansil92 wrote: ↑17 Aug 2022, 15:07infinite Canadian goons go brrrtShinkuroYukinari wrote: ↑17 Aug 2022, 13:42True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
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- Howdah
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Re: Age of Empires III: Definitive Edition – Update 13.18214
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
- LazarosVas
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Re: Age of Empires III: Definitive Edition – Update 13.18214
The Italy Revolt meta is so retarded, came back from Vacations to only face revolts in the ladder.. FFS
Re: Age of Empires III: Definitive Edition – Update 13.18214
Its funny cause it was only popularised recently like iirc the lakota rework had already happened and the pup was out before it became the meta cheese.LazarosVas wrote: ↑17 Aug 2022, 15:57The Italy Revolt meta is so retarded, came back from Vacations to only face revolts in the ladder.. FFS
Re: Age of Empires III: Definitive Edition – Update 13.18214
I am thinking how does something like iron flails with the splash damage and the multipliers fare against these new manlets if they still have the infantry tag - which probably should be removed and then we can safely remove the siege armour as welldansil92 wrote: ↑17 Aug 2022, 15:07infinite Canadian goons go brrrtShinkuroYukinari wrote: ↑17 Aug 2022, 13:42True, but their anticav is still pretty meh from what I noticed, so you're gonna need a lot of Musket Riders to protect them when the opponent inevitably goes Huss.
also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
Re: Age of Empires III: Definitive Edition – Update 13.18214
mantlets spread out too much for most splashy cav to hit more than 1 or 2helln00 wrote: ↑17 Aug 2022, 16:21I am thinking how does something like iron flails with the splash damage and the multipliers fare against these new manlets if they still have the infantry tag - which probably should be removed and then we can safely remove the siege armour as welldansil92 wrote: ↑17 Aug 2022, 15:07infinite Canadian goons go brrrtShow hidden quotes
also you really underestimate how long it takes to kill a mantlet with hussars, it doesn't take a ton of anticav to hold a mantlet line. I've heard rumours from the tr40 lads that their scores are going up while fighting now
Re: Age of Empires III: Definitive Edition – Update 13.18214
Haud in team game and treaty was significantly buffed, but I don't see how these changes influence 1v1 games. Ram and mantlet are good, but it doesn't sound nice to send 5 mantlet instead of 6 kanya in fortress, or to send 10 mantlets instead of 4 cannons.
They're good after upgrades indeed, but Haud doesn't have that good eco to spam them either, and the question is still here: why do I spam mantlet instead of cannon? Cannons are just too versatile that it overwhelms mantlet in 90% situations.
They're good after upgrades indeed, but Haud doesn't have that good eco to spam them either, and the question is still here: why do I spam mantlet instead of cannon? Cannons are just too versatile that it overwhelms mantlet in 90% situations.
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Re: Age of Empires III: Definitive Edition – Update 13.18214
But is the Haudenosaunee eco still the weakest in the game despite this update? What do you think?
Re: Age of Empires III: Definitive Edition – Update 13.18214
these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
- harcha
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Re: Age of Empires III: Definitive Edition – Update 13.18214
10 goon shipment?
haud IV was balanced specifically because it was so predictable. the only compo you could get going fast was toma + LC (still great compo), because your other shipments were like 6 kanya, 9 fp, 6 mr - fortress tier shipments basically. this is too much
haud IV was balanced specifically because it was so predictable. the only compo you could get going fast was toma + LC (still great compo), because your other shipments were like 6 kanya, 9 fp, 6 mr - fortress tier shipments basically. this is too much
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: Age of Empires III: Definitive Edition – Update 13.18214
10 dragoon is 1800 resource, so this is only a fast ~900 gold shipment. You paid for industrial upgrade indeed, but you can't train them from stable, and you have to pay for that again if you send it for another time. Russia can get 9 industrial dragoon in fortress too (with 1000 wood), but it doesn't sound OP anyway.
- DNLgibraltar
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Re: Age of Empires III: Definitive Edition – Update 13.18214
Why Goons and not MRs?Squamiger wrote: ↑19 Aug 2022, 06:42these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
Re: Age of Empires III: Definitive Edition – Update 13.18214
If I had to guess some weird balance reason cause the goons are not affected by the attack card, though they do shadow tech so its meant to give you instant access to guard goons for an FI or late treaty where you just need an overpopDNLgibraltar wrote: ↑19 Aug 2022, 08:22Why Goons and not MRs?Squamiger wrote: ↑19 Aug 2022, 06:42these 10 infinite age 4 goons for 1000f sound like the real bonus to haud. makes going age 4 even more versatile. a weakness was always that once you run out of tomahawk shipments and big buttons its a little hard to switch to musket rider production if you need strong anti cav but now with this card you got that covered
while it being MRs probably mean you cant allow the shadow tech, making it much of a late supplement after you get ur techs and such
Re: Age of Empires III: Definitive Edition – Update 13.18214
The healer change actually harms the normal players. In former patch Haud healers can't dance in plaza, but takes only half time to train than Aztec priest. Now it takes even longer time to train a healer: what if I just wanna heal my army, instead of dancing with half efficiency?
- ShinkuroYukinari
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Re: Age of Empires III: Definitive Edition – Update 13.18214
Healers have the same baseline dancing efficiency as a vil, and 50% more with a card.fei123456 wrote: ↑19 Aug 2022, 09:49The healer change actually harms the normal players. In former patch Haud healers can't dance in plaza, but takes only half time to train than Aztec priest. Now it takes even longer time to train a healer: what if I just wanna heal my army, instead of dancing with half efficiency?
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