Confirmed AoE3:DE information

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Re: Confirmed AoE3:DE information

Post by Rohbrot »

Mr_Bramboy wrote:
Dsy wrote:Why all DE videos in german btw?
It's AoE3:DE. DE = Deutschland. Why, were you expecting something else?
Stealer, @jesus3 said this in ur chat first...
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Re: Confirmed AoE3:DE information

Post by look »

Squamiger wrote:lets change the topic-- there's African units / buildings in the game!
the quality of colors its much better than other videos.
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Re: Confirmed AoE3:DE information

Post by voigt1240 »

Interesting they would go to the length of making unique buildings and units for a nation that is not in the game, but only is in the historical battles section.

Maybe they are planting a seed for an African expansion down the road.
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Re: Confirmed AoE3:DE information

Post by silky »

I love the detail on the towers when he zooms in on them.
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Re: Confirmed AoE3:DE information

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Post by duckzilla »

Squamiger wrote:lets change the topic-- there's African units / buildings in the game!
Wait! In the last minutes, there is also a preview for another scenario with Yermak (famous Russian explorer of Siberia!). It is played against the Tatars!
I am very happy to see this, since it is the first campaign (except for Malta) taking place in Europe (Chuvashia)!

I also still hope for more content taking place in Europe itself, e.g. surrounding the establishment of German settlements in modern day Romania (which would have a colonial character).
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Re: Confirmed AoE3:DE information

Post by aaryngend »

voigt1240 wrote:Interesting they would go to the length of making unique buildings and units for a nation that is not in the game, but only is in the historical battles section.

Maybe they are planting a seed for an African expansion down the road.
Every RTS does that... having units and buildings in it which aren't used. WC3, SC2, AoE, etc. do this.
I wouldn't read too much into that.
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Re: Confirmed AoE3:DE information

Post by voigt1240 »

aaryngend wrote:
voigt1240 wrote:Interesting they would go to the length of making unique buildings and units for a nation that is not in the game, but only is in the historical battles section.

Maybe they are planting a seed for an African expansion down the road.
Every RTS does that... having units and buildings in it which aren't used. WC3, SC2, AoE, etc. do this.
I wouldn't read too much into that.
A bit of a stretch to say every rts. But you might be right otherwise.

Didn't the total war franchise do that to some extend for example?

They introduced the portuguese faction in shogun 2 via an in game event where you were able to capture some of their european ships in battle, but that was all. And later on they added the portuguese to the game for good.

I also think paradox interactive with crusader kings 2 flirted with in game events regarding nations and People to the east which were outside of the map, but later was introduced via a dlc.

I'm sure they have brainstormed the idea at some point. Would be interesting to see them Come back to it down the road.
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Re: Confirmed AoE3:DE information

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Post by aaryngend »

It starts.. preparing servers for the aoe3:DE launch.

WHAT: Server Maintenance (Multiplayer Servers)
WHEN:Today 11:00 PM
EST. DOWNTIME: 1-2 HOURS

GAMES & PLATFORMS:

Age of Empires II: Definitive Edition (Steam 1 / Microsoft Store 1)
Age of Empires: Definitive Edition (Steam / Microsoft Store)

OBJECTIVES:


Prepping the Live game servers to support the upcoming Age III: DE launch
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Re: Confirmed AoE3:DE information

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Post by edeholland »

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Re: Confirmed AoE3:DE information

Post by edeholland »

From this article, not sure if it has already been posted somewhere: https://www.ageofempires.com/news/interview-joss-ellis/

We are mentioned twice, about the balance and about our maps.
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Re: Confirmed AoE3:DE information

Post by duckzilla »

That's because we are completely op. Like... the trainable spahis among gaming communities.
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Re: Confirmed AoE3:DE information

Post by aaryngend »

I like these two excerpts from the interview :smile: :
World’s Edge: What kind of work went into all the graphics improvements for Age of Empires III: Definitive Edition?
Joss Ellis: First, we overhauled the entire engine: moving from DirectX 9 to DirectX 11. Each texture and model has been updated, as well as all the in-game cinematics which were re-rendered with higher fidelity. This means players will see significant changes from when comparing the original Age of Empires III to the Definitive Edition: including improvements to the cliff visuals and readability with triplanar texture projection—all part of a reworked procedural generation code with new pixel shaders. The terrain was also redesigned with a better blending system that gave our artists more control over blending between the materials, including a brand new FFT-based water system and river generation.

Under the hood, we also put in a Physically-Based Rendering system and SSAO & TAA graphic options. The physics engine was upgraded to the newest Havok system, and the particle system was upgraded with new dynamic lights. Not to mention, we put in an all-new destruction system! All of this was done with significant performance improvements, so the game now better utilizes the GPU and multi-cores where possible.
World’s Edge: What kind of quality of life changes were made for Age of Empires III: Definitive Edition?
[...]
We also added a grid hotkey mode, right-click mouse scroll, and made the UI more informative: such as information that identifies why a player cannot acquire a particular asset. We also made it so you can copy other people’s decks in multiplayer! In fact, a lot of work was done for multiplayer support: including a new server-based multiplayer infrastructure, integrated leaderboards, ranked ladders, and matchmaking!

The team also overhauled the UI: making it scalable and familiar to veteran Age fans. There’s also a new in-game tech tree, and we added range and progress indicators for buildings.
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Re: Confirmed AoE3:DE information

Post by flontier »

"All of this was done with significant performance improvements"

:hmm:
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Re: Confirmed AoE3:DE information

Post by aaryngend »

flontier wrote:"All of this was done with significant performance improvements"

:hmm:
Yes, you can do that. The new features and textures need more power to compute but this is cushioned by better use of our hardware (Multicore, DirectX11, new physics engine, etc.).
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Re: Confirmed AoE3:DE information

Post by harcha »

multi-cores
:hmm: :hmm: :hmm:
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: Confirmed AoE3:DE information

Post by Rohbrot »

harcha wrote:multi-cores
:hmm: :hmm: :hmm:
@harcha 's
:hmm: :hmm: :hmm:
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Re: Confirmed AoE3:DE information

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Post by Mr_Bramboy »

How can they say they used our input if there aren't even trainable Spahi in the game?
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Re: Confirmed AoE3:DE information

Post by edeholland »

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Re: Confirmed AoE3:DE information

Post by lemmings121 »

ok, no more NDA then...

Hows the game balance now compared to previous betas?
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Re: Confirmed AoE3:DE information

Post by Trevize70 »

Hi. I have a question with the new Game about the requirements. Anyone knows about the requirements? I have a pc i5 with 2'5 GHz (7 years algo)and I do not know if its gonna support them. :unsure:
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Re: Confirmed AoE3:DE information

Post by EagleRunner »

Signed up on October 1 and uploaded all the necessary stuff. No Steam key. Oh well, at least I can watch the streams.
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Re: Confirmed AoE3:DE information

Post by Theodore »

Is there a full list of changes anywhere?
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Re: Confirmed AoE3:DE information

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Post by edeholland »

Theodore wrote:Is there a full list of changes anywhere?
Will be released today.
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Re: Confirmed AoE3:DE information

Post by edeholland »

Theodore wrote:Is there a full list of changes anywhere?
Check here in a few minutes: https://www.ageofempires.com/news/aoe3d ... ne-update/
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Re: Confirmed AoE3:DE information

Post by toriancarconn »

edeholland wrote:
Theodore wrote:Is there a full list of changes anywhere?
Check here in a few minutes: https://www.ageofempires.com/news/aoe3d ... ne-update/
it leads to a page that says "Sorry, But that page doesn't Exist!"

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