Swede and Inca speculation thread
Swede and Inca speculation thread
here's some screenshots of units from the trailer with annotated thoughts. seems like Inca will get unique ships, and possibly similar units to Aztecs, with erks / jpk / macehualtin, and pikemen. Swedes look like they have a weird tiny cannon, plus muskets and cav that look like hackapells. anything else anyone noticed?
- musketeer925
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Re: Swede and Inca speculation thread
looks like the sod roofs are only age 1
Re: Swede and Inca speculation thread
i just hope they dont make 0-map control civ. Other than that they can be balanced however they come out.
I would like pike & musket civ bonus for sweds, without xbows for age2 compositions. Units can be adjusted accordingly, maybe faster & lower range musk in order to charge and higher attack pikes with lower multiplier vs. cav idk. Looking sweed houses they should have some bonus.
Incas are incas.
I would like pike & musket civ bonus for sweds, without xbows for age2 compositions. Units can be adjusted accordingly, maybe faster & lower range musk in order to charge and higher attack pikes with lower multiplier vs. cav idk. Looking sweed houses they should have some bonus.
Incas are incas.
- Riotcoke
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Re: Swede and Inca speculation thread
The weird tiny cannon is horse artillery btw.
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Re: Swede and Inca speculation thread
what? no its too tiny
- Blastkiller
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Re: Swede and Inca speculation thread
Those Swedish musketeers have something special they have armor reminiscent of conquistador, like that of aoe2, will they be similar to the Jan in stats?
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- kaister
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Re: Swede and Inca speculation thread
MAKE TWC GREAT AGAIN #TeamInca #TeamSioux #WknaW #TeamIro #TeamAztec #TeamGib #FreeSomali
- fedjahnson
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Re: Swede and Inca speculation thread
Inca shogunate?
Re: Swede and Inca speculation thread
I hope hackapels get 10x vs any swede unit
- Riotcoke
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Re: Swede and Inca speculation thread
MAKE TWC GREAT AGAIN #TeamInca #TeamSioux #WknaW #TeamIro #TeamAztec #TeamGib #FreeSomali
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- howlingwolfpaw
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Re: Swede and Inca speculation thread
any speculation on what type of civ inca will be? They will seemingly be similar to azec, but need to be different enough as well. Will they even have the fire pit mechanic? Their boats seem like a more advanced culture. Aztec hav some of the best infantry, so they in turn will need to be a strong infantry civ... hmmm...
Swedes seem like a mix of german and ports, as in a port with a strong melee game and light cannon to back it up. That could work. We need more melee civs.
Swedes seem like a mix of german and ports, as in a port with a strong melee game and light cannon to back it up. That could work. We need more melee civs.
- howlingwolfpaw
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Re: Swede and Inca speculation thread
also I hope these art of war challenge missions are like taking sides of famous battles or something. like starting out with a couple hundred troops to take a map.... seems interesting, especially if can be multi player aspect.
- howlingwolfpaw
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Re: Swede and Inca speculation thread
look at the screenshots on the website, they seem to be all new map types? or are they just compositions for a screenshot?
Re: Swede and Inca speculation thread
my predictions:
Inca is a turtle and boom civ, like Ports or Japan. Gonna be Kynesie style play, with super OP Incan stone masonry and a strong late game economy. This will be to balance out TWC civs, since the other three all have pretty bad late game ecos, and mostly are oriented around rush or FF and have pretty weak economies in general. Any ideas what the civ bonus could be? Maybe
From the looks of Sweden so far, I'm guessing it will be a musk / huss civ, with some kind of civ bonus around houses, just based on how much detail seems to have gone into them. Probably will have a good navy or fishing potential, based on history relationship to the North Atlantic and vikings and things. I'm also going to predict a Doppelsoldner type unit but with an axe-- the Lumberjack.
Inca is a turtle and boom civ, like Ports or Japan. Gonna be Kynesie style play, with super OP Incan stone masonry and a strong late game economy. This will be to balance out TWC civs, since the other three all have pretty bad late game ecos, and mostly are oriented around rush or FF and have pretty weak economies in general. Any ideas what the civ bonus could be? Maybe
From the looks of Sweden so far, I'm guessing it will be a musk / huss civ, with some kind of civ bonus around houses, just based on how much detail seems to have gone into them. Probably will have a good navy or fishing potential, based on history relationship to the North Atlantic and vikings and things. I'm also going to predict a Doppelsoldner type unit but with an axe-- the Lumberjack.
- VooDoo_BoSs
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Re: Swede and Inca speculation thread
Having a smaller footprint for a farm - to simulate mountain-side farms - would be a pretty cool thing as well. I.E. - they don't need a lot of space to Turtle.Squamiger wrote:my predictions:
Inca is a turtle and boom civ, like Ports or Japan. Gonna be Kynesie style play, with super OP Incan stone masonry and a strong late game economy. This will be to balance out TWC civs, since the other three all have pretty bad late game ecos, and mostly are oriented around rush or FF and have pretty weak economies in general. Any ideas what the civ bonus could be? Maybe
From the looks of Sweden so far, I'm guessing it will be a musk / huss civ, with some kind of civ bonus around houses, just based on how much detail seems to have gone into them. Probably will have a good navy or fishing potential, based on history relationship to the North Atlantic and vikings and things. I'm also going to predict a Doppelsoldner type unit but with an axe-- the Lumberjack.
Re: Swede and Inca speculation thread
That would be interesting yea. Some more speculation:
MAYBE, in order to draw in AoE2 players and to address the complaints people have been having about AoE3 for so long, the Inca civ will have drop-off points for resources. This would work perfectly with the historical examples of Incan food and resource storage facilities, called Qullqas: https://en.wikipedia.org/wiki/Qullqa. Of course you'd have to somehow compensate for the disadvantage / raidability of this feature. Or, a qullqa might just be an economic building that would increase gathering rates or something, like Sioux teepees.
Inca Roads - maybe a tech to increase speed of units
Mit'a: mandatory labor service within the empire: https://en.wikipedia.org/wiki/Mit%27a. Maybe Incan civ will train villagers differently? Instead of villagers you might have conscripted laborers.
A barracks, or maybe some more advanced military building, might be called a tambo: https://en.wikipedia.org/wiki/Tambo_(Incan_structure)
MAYBE, in order to draw in AoE2 players and to address the complaints people have been having about AoE3 for so long, the Inca civ will have drop-off points for resources. This would work perfectly with the historical examples of Incan food and resource storage facilities, called Qullqas: https://en.wikipedia.org/wiki/Qullqa. Of course you'd have to somehow compensate for the disadvantage / raidability of this feature. Or, a qullqa might just be an economic building that would increase gathering rates or something, like Sioux teepees.
Inca Roads - maybe a tech to increase speed of units
Mit'a: mandatory labor service within the empire: https://en.wikipedia.org/wiki/Mit%27a. Maybe Incan civ will train villagers differently? Instead of villagers you might have conscripted laborers.
A barracks, or maybe some more advanced military building, might be called a tambo: https://en.wikipedia.org/wiki/Tambo_(Incan_structure)
- howlingwolfpaw
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Re: Swede and Inca speculation thread
what a neat idea about a function to turn a villager into a military unit. Like just make a vil, but in pinch can convert it to a MM like unitSquamiger wrote:That would be interesting yea. Some more speculation:
MAYBE, in order to draw in AoE2 players and to address the complaints people have been having about AoE3 for so long, the Inca civ will have drop-off points for resources. This would work perfectly with the historical examples of Incan food and resource storage facilities, called Qullqas: https://en.wikipedia.org/wiki/Qullqa. Of course you'd have to somehow compensate for the disadvantage / raidability of this feature. Or, a qullqa might just be an economic building that would increase gathering rates or something, like Sioux teepees.
Inca Roads - maybe a tech to increase speed of units
Mit'a: mandatory labor service within the empire: https://en.wikipedia.org/wiki/Mit%27a. Maybe Incan civ will train villagers differently? Instead of villagers you might have conscripted laborers.
A barracks, or maybe some more advanced military building, might be called a tambo: https://en.wikipedia.org/wiki/Tambo_(Incan_structure)
Re: Swede and Inca speculation thread
i honestly hope they don't just take the lazy road out and make Incas a generic "native" civ, with a war hut and firepit, and names in English for all the units. Hopefully they did some research into specifically Incan and Andean terms
Re: Swede and Inca speculation thread
iirc they also had this thing introduced in aoe2DE and it was basicly small missions to teach u multi-player mechanics. So for aoe2 it was for example showing u how to do this boar stuff which u have to do in the beginning of each game. For aoe3 it's gona be stuff like herding, scout mechanics and things like that I guesshowlingwolfpaw wrote:also I hope these art of war challenge missions are like taking sides of famous battles or something. like starting out with a couple hundred troops to take a map.... seems interesting, especially if can be multi player aspect.
Re: Swede and Inca speculation thread
Btw does this also mean that we will have a new minor native to replace inca? cause I dont want to lose the OP training and speed upgrades.
Re: Swede and Inca speculation thread
Hopefully they will just rename them to another minor native tribe that existed at a similar time period.helln00 wrote:Btw does this also mean that we will have a new minor native to replace inca? cause I dont want to lose the OP training and speed upgrades.
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Re: Swede and Inca speculation thread
Hopefully they dont make another Otto or Iro or Japan that is super lame and broken
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- fightinfrenchman
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Re: Swede and Inca speculation thread
Why do you hope they don't do that? It would be hilariousTNT333 wrote:Hopefully they dont make another Otto or Iro or Japan that is super lame and broken
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