Aoe3 DE Gameplay Interview

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Aoe3 DE Gameplay Interview

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Re: Aoe3 DE Gameplay Interview

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Post by voigt1240 »

I'm not sure how i feel about the animation of destroyed buildings, not a fan of that shockwave thing.
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Post by Squamiger »

they removed gold mining for TWC civs because it's not historical? neither was Iroquois fighting in Borneo sooooo
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Post by dansil92 »

Squamiger wrote:they removed gold mining for TWC civs because it's not historical?? neither was Iroquois fighting in Borneo sooooo
Or the taj majal being build on the great plains :hmm: i dont hate this change but it will have a big effect on sioux unles they have a default wood gather bonus like india
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Re: Aoe3 DE Gameplay Interview

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Post by look »

voigt1240 wrote:I'm not sure how i feel about the animation of destroyed buildings, not a fan of that shockwave thing.
for sure will have the option to active that.
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Re: Aoe3 DE Gameplay Interview

Post by gibson »

Squamiger wrote:they removed gold mining for TWC civs because it's not historical?? neither was Iroquois fighting in Borneo sooooo
The difference is that the civs themselves are largely historical
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Post by onfiregun17 »

Squamiger wrote:they removed gold mining for TWC civs because it's not historical?? neither was Iroquois fighting in Borneo sooooo
It also seems strange that the Incan, Aztec, Mayan, etc., are able to mine gold in AOE2, but now for what ever reason in AOE3 it's not okay? Doesn't really seem to make sense.
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onfiregun17 wrote:
Squamiger wrote:they removed gold mining for TWC civs because it's not historical?? neither was Iroquois fighting in Borneo sooooo
It also seems strange that the Incan, Aztec, Mayan, etc., are able to mine gold in AOE2, but now for what ever reason in AOE3 it's not okay? Doesn't really seem to make sense.
I'm guessing Aztecs and Inca will still mine gold. Since they mentioned fur trading, it will probably be specific to Iro and Sioux. Also, if they consulted with a Native American advisor, I wonder if they told them that Sioux is sort of a slur word and Lakota is the actual name of the tribe?

Idk. AoE is very much in the realm of alternative, "what-if" history, and it seems strange to say that Iro or Sioux civs wouldn't adapt to mining gold or tin or copper if they suddenly found themselves in charge of a global colonial empire fighting wars in East Asia.
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Post by onfiregun17 »

I'm guessing Aztecs and Inca will still mine gold. Since they mentioned fur trading, it will probably be specific to Iro and Sioux. Also, if they consulted with a Native American advisor, I wonder if they told them that Sioux is sort of a slur word and Lakota is the actual name of the tribe?

Idk. AoE is very much in the realm of alternative, "what-if" history, and it seems strange to say that Iro or Sioux civs wouldn't adapt to mining gold or tin or copper if they suddenly found themselves in charge of a global colonial empire fighting wars in East Asia.
Yeah I'm trying to reserve judgement on the new mechanic until they release more info, but it does seem super strange that they would try to redo a core mechanic of the game. Although I would agree with changing the name to Lakota as that's more accurate. Hopefully they also fix the inaccurate Dutch flag :uglylol:
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Post by Squamiger »

maybe it will work like this: if you play Iro or Sioux, you send your vills to a gold mine, and then construct a "fur trading station" there for free, which your villagers will gather from. this will deplete the mine of coin the same way mining would, but while the station is built, the mine is covered and your villagers aren't swinging picks, they're processing fur, or something. if you lose map control and another civ's villagers come to the spot, they can destroy the fur trading station in 1-2 hits, and start mining again normally, based on the amount of coin that was already depleted.

only issue is that this might make it really easy for an enemy to disrupt your coin gathering-- all they would have to do would be to snipe the fur trade station and destroy it and suddenly all your vills are idle
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Post by Kaiserklein »

Yeah so like I said, they're butchering iro and sioux for bullshit historical considerations. What a bunch of clowns
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gibson wrote:
Squamiger wrote:they removed gold mining for TWC civs because it's not historical?? neither was Iroquois fighting in Borneo sooooo
The difference is that the civs themselves are largely historical
:unsure:
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Re: Aoe3 DE Gameplay Interview

Post by Challenger_Marco »

Did I see green arrows?!!!! Wow !! Is it poison arrows which do damage over time?
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Post by JaguarProwlerKnoob »

Challenger_Marco wrote:Did I see green arrows?!!!! Wow !! Is it poison arrows which do damage over time?
THAT would be a GREAT mechanic!
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Everybody crying before we even see the full game lol
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Post by fightinfrenchman »

gibson wrote:Everybody crying before we even see the full game lol
I'm crying because Eaglemut won't show me the full game
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Re: Aoe3 DE Gameplay Interview

Post by Challenger_Marco »

JaguarProwlerKnoob wrote:
Challenger_Marco wrote:Did I see green arrows?!!!! Wow !! Is it poison arrows which do damage over time?
THAT would be a GREAT mechanic!
Yeah it would be nice a mechanic,however it can be from a unique tech which gives them more damage like the same idea from aoe2 where you research "chemistry" at university.
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Re: Aoe3 DE Gameplay Interview

Post by jorgeguerra »

Kaiserklein wrote:Yeah so like I said, they're butchering iro and sioux for bullshit historical considerations. What a bunch of clowns
The game has not even been released, for sure there is a vast list of meta changing elements.
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Re: Aoe3 DE Gameplay Interview

Post by [Armag] diarouga »

Kaiserklein wrote:Yeah so like I said, they're butchering iro and sioux for bullshit historical considerations. What a bunch of clowns
For political reasons honestly, which is even worse.
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[Armag] diarouga wrote:
Kaiserklein wrote:Yeah so like I said, they're butchering iro and sioux for bullshit historical considerations. What a bunch of clowns
For political reasons honestly, which is even worse.
I love the assumption that people who are attempting to make a game where the civs are historically based more historical are doing it for “ political reasons” lmao. Just straight delusional.
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Re: Aoe3 DE Gameplay Interview

Post by iNcog »

You can't mind gold with Iroq and Sioux? What?

Looks like EP is still going to need to be a thing.
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Post by [Armag] diarouga »

gibson wrote:
[Armag] diarouga wrote:
Kaiserklein wrote:Yeah so like I said, they're butchering iro and sioux for bullshit historical considerations. What a bunch of clowns
For political reasons honestly, which is even worse.
I love the assumption that people who are attempting to make a game where the civs are historically based more historical are doing it for “ political reasons” lmao. Just straight delusional.
Why are they only changing the native civs and not the european civs then ?
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Re: Aoe3 DE Gameplay Interview

Post by voigt1240 »

All one can do is speculate, when one have no inside information so i don't see how it is delusional
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Post by BrookG »

iNcog wrote:You can't mind gold with Iroq and Sioux? What?

Looks like EP is still going to need to be a thing.
My gut feeling says that EP will be less relevant than we predicted. Core mechanics are being changed and new civs introduced, these two facts alter significantly the approach.
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Re: Aoe3 DE Gameplay Interview

Post by gibson »

[Armag] diarouga wrote:
gibson wrote:
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I love the assumption that people who are attempting to make a game where the civs are historically based more historical are doing it for “ political reasons” lmao. Just straight delusional.
Why are they only changing the native civs and not the european civs then ?
The literally said in the video it was because they were informed that it was because that aspect of the civ was historicaly inaccurate..... If they found out that the french never heard of wood or the dutch were all vegans they would have done the same thing.

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