Changes to old civs

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Vietnam duckzilla
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Changes to old civs

Post by duckzilla »

Can someone with access to the game give more information on changes to the old civs?

I saw that Dutch saw some changes, e.g. 5 bank limit from the start and the bank boost card increasd to +20%. The French age IV cuir card also does not affect train time anymore. Do you know about further changes like this? Did they do something with Germans after they gave the Swedish all the nice merc opportunities?
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Netherlands Mr_Bramboy
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Re: Changes to old civs

Post by Mr_Bramboy »

It's just EP9. I'm not sure if beta 4 has been implemented yet but I expect it to.
Australia Hazza54321
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Re: Changes to old civs

Post by Hazza54321 »

ports have 85f vills lol
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Re: Changes to old civs

Post by helln00 »

Tbh looking through the swedeish cards I think germany will still be the better merc civ. The swede merc gimmick is a few more infinite merc shipment ( 6 infinite mams sounds very fun) and that the shipments also unlock them at the saloon and there doesnt seem to be any upgrades for them so im calling it a meh. Funnily though fusiliers are now french
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France chronique
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Re: Changes to old civs

Post by chronique »

Its ep9 for the most part but not for sioux and porto if i am not wrong.
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Germany Lukas_L99
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Re: Changes to old civs

Post by Lukas_L99 »

Lakota start with 5 vills and can ship 4 in age 1 now. Eco teepees are removed. I guess that’s a nice compromise instead of starting with 6 vills directly and shipping 3.
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Re: Changes to old civs

Post by Riotcoke »

helln00 wrote:Tbh looking through the swedeish cards I think germany will still be the better merc civ. The swede merc gimmick is a few more infinite merc shipment ( 6 infinite mams sounds very fun) and that the shipments also unlock them at the saloon and there doesnt seem to be any upgrades for them so im calling it a meh. Funnily though fusiliers are now french
Germany is not the better merc civ
Image

twitch.tv/stangoesdeepTV
Great Britain WickedCossack
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Re: Changes to old civs

Post by WickedCossack »

Can anyone inform on any India changes? Im pretty sure I saw 180hp sepoy and someone mentioned a 700w crate, anything else to look out for? Many thanks!
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India Challenger_Marco
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Re: Changes to old civs

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Post by Challenger_Marco »

Ports can have 12 tcs now,nice brooken.
:nwc:
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Netherlands Mr_Bramboy
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Re: Changes to old civs

Post by Mr_Bramboy »

WickedCossack wrote:Can anyone inform on any India changes? Im pretty sure I saw 180hp sepoy and someone mentioned a 700w crate, anything else to look out for? Many thanks!
Just checked: 700w 700c, 180hp sepoy. Rest seems unchanged from EP including rajput buffs.
Vietnam duckzilla
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Re: Changes to old civs

Post by duckzilla »

Challenger_Marco wrote:Ports can have 12 tcs now,nice brooken.
how?? four per explorer in lategame or what?
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Re: Changes to old civs

Post by helln00 »

Riotcoke wrote:
helln00 wrote:Tbh looking through the swedeish cards I think germany will still be the better merc civ. The swede merc gimmick is a few more infinite merc shipment ( 6 infinite mams sounds very fun) and that the shipments also unlock them at the saloon and there doesnt seem to be any upgrades for them so im calling it a meh. Funnily though fusiliers are now french
Germany is not the better merc civ
How so? whats the swede merc play looking like right now?
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Re: Changes to old civs

Post by Kawapasaka »

helln00 wrote:whats the swede merc play looking like right now?
twitch.tv/mensvitamins
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Re: Changes to old civs

Post by helln00 »

Kawapasaka wrote:
helln00 wrote:whats the swede merc play looking like right now?
twitch.tv/mensvitamins
lol i just realised they removed advanced arsenal, that makes it more interesting. Yeah I guess swede is the more sustained merc civ which is actually interesting since its probably the first.
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United States of America Squamiger
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Re: Changes to old civs

Post by Squamiger »



this vid mentions a few other changes. Ports get a card letting them get TP upgrades for free, and railroad in age 2. Spice Trade is reworked. Old Han Reforms is reworked. Grens have grenade launchers.

I wonder who will figure out the new meta first and wipe the floor with everyone for a week or two.
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Re: Changes to old civs

Post by helln00 »

Most of the stuff is EP , besides the grens change, forts(rebuildable forts ftw) and the age 2 railroad thing. Tbh most of them sounds great.
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Re: Changes to old civs

Post by howlingwolfpaw »

Mr_Bramboy wrote:
WickedCossack wrote:Can anyone inform on any India changes? Im pretty sure I saw 180hp sepoy and someone mentioned a 700w crate, anything else to look out for? Many thanks!
Just checked: 700w 700c, 180hp sepoy. Rest seems unchanged from EP including rajput buffs.

what about pet tigers? and extra tags?
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Re: Changes to old civs

Post by helln00 »

I just realised that the asian civs wont have access to the new grens....kinda sad they would be great to a chinese comp and make french an intersting alternative to the british intervention game
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Re: Changes to old civs

Post by helln00 »

Hmm the russian dueling school is no longer a team card, I dont know how to feel about that tbh
Vietnam duckzilla
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Re: Changes to old civs

Post by duckzilla »

Thx for giving further information!

The Russian dueling school card no longer being a team card sounds sad. Many other changes look thought through. Explorer being able to build forts is good.
Whatever is written above: this is no financial advice.

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Latvia harcha
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Re: Changes to old civs

Post by harcha »

Challenger_Marco wrote:Ports can have 12 tcs now,nice brooken.
i don't think it's necessarily broken as that number applies to imperial age and requires sending like 4 cards + building 2 TCs with explorer
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Great Britain WickedCossack
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Re: Changes to old civs

Post by WickedCossack »

Squamiger wrote:

this vid mentions a few other changes. Ports get a card letting them get TP upgrades for free, and railroad in age 2. Spice Trade is reworked. Old Han Reforms is reworked. Grens have grenade launchers.

I wonder who will figure out the new meta first and wipe the floor with everyone for a week or two.
Good video, very informative.
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Re: Changes to old civs

Post by helln00 »

I gotta say though the new grens are fantastic, they are still heavy infantry but I think I like this change better than just removing heavy infantry tag tbh
France Le Hussard sur le toit
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Re: Changes to old civs

Post by Le Hussard sur le toit »

I don't really see the point of the house of Bragança change : Ports were already strong on ATP maps and low tier on standard low to/no to maps.
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France Le Hussard sur le toit
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Re: Changes to old civs

Post by Le Hussard sur le toit »

However the spice trade change is great !
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