Former draft
I think everyone noticed there are many problems in DE. If we want it to ever get fixed, making a list together and posting it on the official forums with a bunch of likes could help. Though I'm not sure if some of these will already be fixed upon release, so it's worth waiting a couple days.
Feel free to add anything below, I'll edit the list later. Also the list should be formatted in a more formal way when we post it.
Major issues
Fixed issues
Graphical:
- No alpha levels for treasure guardians.
- "Obscured units alpha" setting doesn't work for a lot of players.
- The whole map sometimes renders extremely dark.
- Shadows are too dark, it's hard to spot e.g a unit standing under a tree, or a wood crate next to your TC.
- Buildings sometimes don't flash when being attacked, which is confusing.
- Some units skins are quite similar, making it hard to tell them apart.
In-game UI:
- HP bars are too small and there isn't enough constrast between the remaining and lost HP colours.
- Idle vils notifications are hard to notice.
- There should be a black outline or a black background, to improve readability of the number of available shipments.
- The panel showing the list of units should be open by default, or there should be a setting to have it open by default.
- The chat is polluted by the large amount of actions logged (e.g the extra amount of resources needed to buy a unit is logged at every click).
- The mini-map "layering" does not prioritize enemy units, resulting in enemy troops being hidden behind large icons such as wonders, forts, town centers...
- The tooltip boxes and their inner text are unnecessarily large, wasting useful space on screen in-game.
- Hard to tell whether a building was set as shipment point or not. It was clearer on legacy, where the icon would turn red when set.
- Units stats aren't very clear, as the stat value is closer to the icon of the previous stat. E.g it seems like a musketeer has 12 attack (instead of range) and 3 range (instead of rate-of-fire).
- HP bars should automatically show whenever a unit is being healed (similarly as when it's attacked).
- Treasures sometimes don't display any information.
- The "report" menu will have you stuck, unable to cancel or to submit your report, the only solution being closing the game. (fixed)
Spectating, recorded games, scenario editor
- The observer UI is very incomplete compared to Aizamk's UI (used in ESOC tournaments), as it misses so many key features (e.g shipments sent, military and economic population graphs, seeing both players' LOS simultaneously...).
- Getting out of sync repeatedly when trying to spectate games.
- Pauses shouldn't apply when spectating a game (unless you caught up with the players in-game time I guess).
- The fast-forward option doesn't really seem to work run the replay faster.
- European fort doesn't seem to show on the mini-map while spectating.
- Can't scroll up the in-game chat, e.g to check the treasures history.
- Can't see the player's flag until the homecity has been visited via the diplomacy tab (or whatever it's called).
- The units in the scenario editor will move on their own, as if they were controller by an AI, while they are supposed to be controlled by the player.
Decks:
- When coming back to the menus from the deck builder, the top tabs (Play / Profile / Clan) will disappear, until the user goes back to the main menus and re-opens the multiplayer platform.
- There could be a way to sort your decks. [existed on legacy].
- No distinction between what you can't ship because you are housed, because it has already been shipped, or because you are in the wrong age.
- One shouldn't be able to copy and use a revolt deck.
- Grenadiers are called "Explosive Throwers" in the description of some upgrade cards (e.g the Ottoman colonial artillery cards).
- The deck builder is buggy: it doesn't add cards in the proper order, and it sometimes removes the card next to the one you clicked. (known issue)
Matchmaking:
- Most rated games are currently unrated.
- Can't switch tabs without cancelling your matchmaking, which means you have to stare at your empty tab, without being able to check hosted games meanwhile.
- Inability to play any kind of ranked treaty, except 40 minutes.
- Matchmaking settings could be saved, so we don't have to select them everytime.
- Display players' civs and rating when loading the game, like on legacy.
Menus:
- Many people experience their game crashing when trying to scroll down the games browser.
- There should be a way to display players' information in a lobby.
- There should be an easy way to tell apart identical usernames, so users can't impersonate someone else.
- There should be a way to turn off the chat filter, especially as it currently censors the whole message (or username) whenever a word is identified as a slur.
- There should be an indicator for ascending and descending order, in the saved games folder and post-game stats.
- The arrow button to go back to previous page of ladders won't do anything. The one to go to next page will go 2 pages forward.
- Can't see messages in the post-game stats, which was possible on legacy.
- In the Games Browser, the "Time" and "Language" columns are empty.
- In the Games Browser, filtering by "Server" does nothing.
- Can't scroll down when browsing games, as it keeps scrolling back up. (fixed)
Hotkeys:
- Conflicts aren't handled properly. The current context should take over the global context: e.g if pressing Z, a selected military unit should attack move, and the game shouldn't select your capitol (assuming the hotkey is also Z). If the hotkeys to build a barracks and to find a barracks are both B, building the barracks should take over finding one, if you have a villager selected.
- Alt + click performs "Attack move", and it is impossible to unbind it. [existed on legacy]
- You can't use "find" hotkeys one after another quickly, as it won't register.
- Can't select multiple idle villagers with shift + hotkey.
- Missing a hotkey for the tribal marketplace.
- The hotkeys to scroll the chat up or down simply don't work. Only using the scroll wheel within focus of the chat after pressing enter may work.
Playability:
- Units will often get trapped in Trading Post sockets.
- The explorer will often refuse to build a Trading Post, and instead stands idle.
- Units sometimes are stuck turning around a Trading Post socket, refusing to move away for several seconds.
- Caroleans sometimes don't respond to any command for several seconds.
- A unit or shipment won't be queued at all if the command is performed quickly before focusing another context. This seems to be due to the input being registered only when the mouse button or hotkey is released, instead of when it is pressed.
- Livestock runs away when villagers try and gather from them, often towards a town center, but not necessarily.
- "Native Lore" shipment shouldn't grant 2 uhlans in age 1.
- Leather cannons bug out severely when in mass.
- Petards will sometimes refuse to attack a building, and even end up dying without dealing any damage.
- Harquebusiers (especially the shipment of 8) are too strong, their rate-of-fire at range should be 2, like Hackappelits.
- India will still get free villagers from shipments once they reached the 99 villager limit.
- India can't get crates from the consulate when they reached the 200 population cap.
- Gurkhas still regenerate HP when idle, instead of Urumis.
- The Mansabdar Urumi won't be unlocked in the Charminar Gate after the Urumi Regiment shipment was sent.
- "Crushing Force" doesn't seem to increase the chance of a stomp to happen.
- There is no limit for the infinite 11 Chakram shipment, which means you can theoretically have an infinite amount of them on the field.
- After a shrine was taken down, its ruins will still appear on the mini-map as if it was still up, which is confusing.
- If a building is dropped too close to a treasure that grants a free unit, that Mother Nature unit will sometimes start attacking you. [existed on legacy]
- Villagers sometimes automatically garrison into a building upon its completion, if they are tasked to build it then tasked again with shift. [existed on legacy]
- If a TC goes down while minutemen are being researched, they will keep researching and pop anyway.
- An idle grove rickshaw shouldn't show as an idle villager.
- It isn't possible to assign hotkeys to the left and right arrow keys (e.g for camera control), as they'll just select the "clear hotkey" or "cancel" buttons, instead of being registered as a hotkey. (known issue)
- Camera control hotkeys don't work as intended, they'll stay stuck in one direction, or stop working altogether. (known issue)
- Units shouldn't be deselected when they are removed from a control group. (false positive)
- Hitting enter to confirm deletion once the pop-in appears will instead cancel it. Enter should confirm, escape can cancel. (fixed)
- Queued units sometimes won't pop when a player is housed, and sometimes will, in an unpredictable manner. (fixed)
- Royal Green Jackets grants gurkha a x2 multiplier vs Ranged Infantry and a x6 multiplier vs Heavy Infantry, which is overpowered. (fixed)
- Engelsberg Ironworks still grants +200% coin gathering, despite the card stating a 150% increase. (fixed)
Below are more subjective issues that we'll post later, once the game has been figured out more accurately.
Balance:
- Caroleans in melee, enough said.
- Torps gold gathering rate after Ironworks.
- Dutch coin + wood start is too much.
- Being able to garrison light cannons into the incan fort is beyond broken (regardless of the strength of the civ) and shouldn't be a thing.
- 1 falc 1 culv shipment (on top of 2 falcs). (removed)
- +15% speed on all military units in colonial is definitely too much (fixed)
- Ports have a 5% food gathering boost AND 85f vils? On top of the cassador, organ, infantry upgrades buffs, and fixed 300f 200w which is great for them. (fixed)
Map issues:
- Many maps may feature some (strong) treasures at least twice, making the age 1 really impactful. E.g 2x 300g treasure on yukon, 3x wood treasures on adirondacks.
- Fertile Crescent's second hunt is sometimes very far away.
- Ranked games only on TP maps? :/
- Yukon...
- 60f for a single lion is OP. (fixed)
Feel free to add anything below, I'll edit the list later. Also the list should be formatted in a more formal way when we post it.
Major issues
Fixed issues
Graphical:
- No alpha levels for treasure guardians.
- "Obscured units alpha" setting doesn't work for a lot of players.
- The whole map sometimes renders extremely dark.
- Shadows are too dark, it's hard to spot e.g a unit standing under a tree, or a wood crate next to your TC.
- Buildings sometimes don't flash when being attacked, which is confusing.
- Some units skins are quite similar, making it hard to tell them apart.
In-game UI:
- HP bars are too small and there isn't enough constrast between the remaining and lost HP colours.
- Idle vils notifications are hard to notice.
- There should be a black outline or a black background, to improve readability of the number of available shipments.
- The panel showing the list of units should be open by default, or there should be a setting to have it open by default.
- The chat is polluted by the large amount of actions logged (e.g the extra amount of resources needed to buy a unit is logged at every click).
- The mini-map "layering" does not prioritize enemy units, resulting in enemy troops being hidden behind large icons such as wonders, forts, town centers...
- The tooltip boxes and their inner text are unnecessarily large, wasting useful space on screen in-game.
- Hard to tell whether a building was set as shipment point or not. It was clearer on legacy, where the icon would turn red when set.
- Units stats aren't very clear, as the stat value is closer to the icon of the previous stat. E.g it seems like a musketeer has 12 attack (instead of range) and 3 range (instead of rate-of-fire).
- HP bars should automatically show whenever a unit is being healed (similarly as when it's attacked).
- Treasures sometimes don't display any information.
- The "report" menu will have you stuck, unable to cancel or to submit your report, the only solution being closing the game. (fixed)
Spectating, recorded games, scenario editor
- The observer UI is very incomplete compared to Aizamk's UI (used in ESOC tournaments), as it misses so many key features (e.g shipments sent, military and economic population graphs, seeing both players' LOS simultaneously...).
- Getting out of sync repeatedly when trying to spectate games.
- Pauses shouldn't apply when spectating a game (unless you caught up with the players in-game time I guess).
- The fast-forward option doesn't really seem to work run the replay faster.
- European fort doesn't seem to show on the mini-map while spectating.
- Can't scroll up the in-game chat, e.g to check the treasures history.
- Can't see the player's flag until the homecity has been visited via the diplomacy tab (or whatever it's called).
- The units in the scenario editor will move on their own, as if they were controller by an AI, while they are supposed to be controlled by the player.
Decks:
- When coming back to the menus from the deck builder, the top tabs (Play / Profile / Clan) will disappear, until the user goes back to the main menus and re-opens the multiplayer platform.
- There could be a way to sort your decks. [existed on legacy].
- No distinction between what you can't ship because you are housed, because it has already been shipped, or because you are in the wrong age.
- One shouldn't be able to copy and use a revolt deck.
- Grenadiers are called "Explosive Throwers" in the description of some upgrade cards (e.g the Ottoman colonial artillery cards).
- The deck builder is buggy: it doesn't add cards in the proper order, and it sometimes removes the card next to the one you clicked. (known issue)
Matchmaking:
- Most rated games are currently unrated.
- Can't switch tabs without cancelling your matchmaking, which means you have to stare at your empty tab, without being able to check hosted games meanwhile.
- Inability to play any kind of ranked treaty, except 40 minutes.
- Matchmaking settings could be saved, so we don't have to select them everytime.
- Display players' civs and rating when loading the game, like on legacy.
Menus:
- Many people experience their game crashing when trying to scroll down the games browser.
- There should be a way to display players' information in a lobby.
- There should be an easy way to tell apart identical usernames, so users can't impersonate someone else.
- There should be a way to turn off the chat filter, especially as it currently censors the whole message (or username) whenever a word is identified as a slur.
- There should be an indicator for ascending and descending order, in the saved games folder and post-game stats.
- The arrow button to go back to previous page of ladders won't do anything. The one to go to next page will go 2 pages forward.
- Can't see messages in the post-game stats, which was possible on legacy.
- In the Games Browser, the "Time" and "Language" columns are empty.
- In the Games Browser, filtering by "Server" does nothing.
- Can't scroll down when browsing games, as it keeps scrolling back up. (fixed)
Hotkeys:
- Conflicts aren't handled properly. The current context should take over the global context: e.g if pressing Z, a selected military unit should attack move, and the game shouldn't select your capitol (assuming the hotkey is also Z). If the hotkeys to build a barracks and to find a barracks are both B, building the barracks should take over finding one, if you have a villager selected.
- Alt + click performs "Attack move", and it is impossible to unbind it. [existed on legacy]
- You can't use "find" hotkeys one after another quickly, as it won't register.
- Can't select multiple idle villagers with shift + hotkey.
- Missing a hotkey for the tribal marketplace.
- The hotkeys to scroll the chat up or down simply don't work. Only using the scroll wheel within focus of the chat after pressing enter may work.
Playability:
- Units will often get trapped in Trading Post sockets.
- The explorer will often refuse to build a Trading Post, and instead stands idle.
- Units sometimes are stuck turning around a Trading Post socket, refusing to move away for several seconds.
- Caroleans sometimes don't respond to any command for several seconds.
- A unit or shipment won't be queued at all if the command is performed quickly before focusing another context. This seems to be due to the input being registered only when the mouse button or hotkey is released, instead of when it is pressed.
- Livestock runs away when villagers try and gather from them, often towards a town center, but not necessarily.
- "Native Lore" shipment shouldn't grant 2 uhlans in age 1.
- Leather cannons bug out severely when in mass.
- Petards will sometimes refuse to attack a building, and even end up dying without dealing any damage.
- Harquebusiers (especially the shipment of 8) are too strong, their rate-of-fire at range should be 2, like Hackappelits.
- India will still get free villagers from shipments once they reached the 99 villager limit.
- India can't get crates from the consulate when they reached the 200 population cap.
- Gurkhas still regenerate HP when idle, instead of Urumis.
- The Mansabdar Urumi won't be unlocked in the Charminar Gate after the Urumi Regiment shipment was sent.
- "Crushing Force" doesn't seem to increase the chance of a stomp to happen.
- There is no limit for the infinite 11 Chakram shipment, which means you can theoretically have an infinite amount of them on the field.
- After a shrine was taken down, its ruins will still appear on the mini-map as if it was still up, which is confusing.
- If a building is dropped too close to a treasure that grants a free unit, that Mother Nature unit will sometimes start attacking you. [existed on legacy]
- Villagers sometimes automatically garrison into a building upon its completion, if they are tasked to build it then tasked again with shift. [existed on legacy]
- If a TC goes down while minutemen are being researched, they will keep researching and pop anyway.
- An idle grove rickshaw shouldn't show as an idle villager.
- It isn't possible to assign hotkeys to the left and right arrow keys (e.g for camera control), as they'll just select the "clear hotkey" or "cancel" buttons, instead of being registered as a hotkey. (known issue)
- Camera control hotkeys don't work as intended, they'll stay stuck in one direction, or stop working altogether. (known issue)
- Units shouldn't be deselected when they are removed from a control group. (false positive)
- Hitting enter to confirm deletion once the pop-in appears will instead cancel it. Enter should confirm, escape can cancel. (fixed)
- Queued units sometimes won't pop when a player is housed, and sometimes will, in an unpredictable manner. (fixed)
- Royal Green Jackets grants gurkha a x2 multiplier vs Ranged Infantry and a x6 multiplier vs Heavy Infantry, which is overpowered. (fixed)
- Engelsberg Ironworks still grants +200% coin gathering, despite the card stating a 150% increase. (fixed)
Below are more subjective issues that we'll post later, once the game has been figured out more accurately.
Balance:
- Caroleans in melee, enough said.
- Torps gold gathering rate after Ironworks.
- Dutch coin + wood start is too much.
- Being able to garrison light cannons into the incan fort is beyond broken (regardless of the strength of the civ) and shouldn't be a thing.
- 1 falc 1 culv shipment (on top of 2 falcs). (removed)
- +15% speed on all military units in colonial is definitely too much (fixed)
- Ports have a 5% food gathering boost AND 85f vils? On top of the cassador, organ, infantry upgrades buffs, and fixed 300f 200w which is great for them. (fixed)
Map issues:
- Many maps may feature some (strong) treasures at least twice, making the age 1 really impactful. E.g 2x 300g treasure on yukon, 3x wood treasures on adirondacks.
- Fertile Crescent's second hunt is sometimes very far away.
- Ranked games only on TP maps? :/
- Yukon...
- 60f for a single lion is OP. (fixed)