Ye, this made a lot of sense. That's also how I understood this mechanicCocaine wrote:I always considered ALT - D to be like a real life adrenaline boost.. Imagine if you're chased by a bear and he almost kills u, but then in the last second ur adrenaline and survival instinct kicks in and u get up and keep running.. I always thought ALT-D Was like that.. Now it doesn't work. Glitch? lol
DE list of issues
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: DE list of issues
Re: DE list of issues
Isn't this just about setting up the snap threshold?deleted_user wrote:10 days after launch my #1 issue remains being unable to use the find unit hotkey (double tap) in rapid succession.
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: DE list of issues
No, I described it poorly.EAGLEMUT wrote:Isn't this just about setting up the snap threshold?deleted_user wrote:10 days after launch my #1 issue remains being unable to use the find unit hotkey (double tap) in rapid succession.
- macacoalbino
- Howdah
- Posts: 1305
- Joined: Apr 2, 2015
- ESO: MacacoAlbino
- Clan: 3Huss
Re: DE list of issues
When you switch what you're trying to find the game registers that you are trying to find the same old thing and keeps centering the camera in the last thing you tried to find. Check Callen's video and the try it yourself later. It's pretty annoying in gameEAGLEMUT wrote:Isn't this just about setting up the snap threshold?deleted_user wrote:10 days after launch my #1 issue remains being unable to use the find unit hotkey (double tap) in rapid succession.
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: DE list of issues
I have snap immediately enabled because of that. In an RTS game you need things to be responsive, it's too jarring trying to go quickly from TC to explorer and having it not register.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
- harcha
- Gendarme
- Posts: 5141
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: DE list of issues
yeah but i want snapping to only work when i use the "snap to unit" key and not work all the other times (for example when i accidentally hit the button twice or just want to queue production while looking at something else like a fight or raid)
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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- Pro Player
- Posts: 10282
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: DE list of issues
Anyone got that clip of caroleans completely bugging out for seconds? Or was that fixed already anyway?
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
- giveuanxiety
- Advanced Player
- Posts: 1988
- Joined: Feb 27, 2015
- ESO: GiveUAnxiety
Re: DE list of issues
https://www.twitch.tv/giveuanxiety/clip ... igerDatBoi
This was day 1 of launch for me. This is why I stopped playing the swedes. Flontier has a similar clip too.
This was day 1 of launch for me. This is why I stopped playing the swedes. Flontier has a similar clip too.
Lasol wrote: just Saw a YouTube video with giveyouanexiaty. He Said check youre stove, if you Want to improve youre aoe3 skills.
WHAT does check your stove means? And how do you do it?
Re: DE list of issues
viewtopic.php?f=982&t=21673Kaiserklein wrote:Anyone got that clip of caroleans completely bugging out for seconds? Or was that fixed already anyway?
yea like gua i also stop playing swe cause of this.
Re: DE list of issues
Out of all the mentioned issues, I only have the TP one... sometimes it's really damn hard to task your explorer into building the TP.
We just got another hotfix, let's see what that fixes.
We just got another hotfix, let's see what that fixes.
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- Pro Player
- Posts: 10282
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- Location: Paris
- GameRanger ID: 5529322
Re: DE list of issues
Alright guys, I was busy, but I finally dropped the bomb. https://forums.ageofempires.com/t/commu ... ues/105877
Please give a like if you can, we need as much attention as we can get. Thanks to everyone who reported issues in this thread or linked screens / vids, it helped a lot.
Will see later for balance and map issues, and whatever other bugs show up
Please give a like if you can, we need as much attention as we can get. Thanks to everyone who reported issues in this thread or linked screens / vids, it helped a lot.
Will see later for balance and map issues, and whatever other bugs show up
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
- Black_Duck
- Dragoon
- Posts: 347
- Joined: Mar 4, 2018
- ESO: Tom
- Location: London
- Clan: DUKC
Re: DE list of issues
I actually had the petard bug fairly often on ep too
Challenged_Macro wrote: Respect Mussolini guys,if hes triggered there is always a reason.
Mussolini wrote: I hope corona gets you, your family and all your fuckin relatives as you fuckin deserve it for being cocky
Re: DE list of issues
Nice job. Just gone through the final list and noticed a couple things:
This was already changed in the latest big patch, at least on legacy UI.The panel showing the list of selected / garrisoned units should be open by default, or there should be a setting to have it open by default.
What, why not? That's how all wagon units work.An idle grove rickshaw shouldn’t show as an idle villager.
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- Pro Player
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Re: DE list of issues
I checked it a couple days ago after disabling aiz's ui mod, and it wasn't open, that's weird. But you're right now it worksEAGLEMUT wrote:This was already changed in the latest big patch, at least on legacy UI.
If you hit the idle vil hotkey and have an idle wagon, it will be selected. But it doesn't show as an idle vil on the UI, or at least it didn't on legacy.What, why not? That's how all wagon units work.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: DE list of issues
It seems to automatically open once you have more than one thing in the selection, and then it just stays open. A little weird perhaps, but should be fine.Kaiserklein wrote:I checked it a couple days ago after disabling aiz's ui mod, and it wasn't open, that's weird. But you're right now it worksEAGLEMUT wrote:This was already changed in the latest big patch, at least on legacy UI.
Yeah that's how the grove guy works for me. I don't see any difference, maybe it got fixed.Kaiserklein wrote:If you hit the idle vil hotkey and have an idle wagon, it will be selected. But it doesn't show as an idle vil on the UI, or at least it didn't on legacy.What, why not? That's how all wagon units work.
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- Pro Player
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Re: DE list of issues
I guess it only shows in the bottom, and not on the top left of the screen, so it's fine. It actually works the same way for all wagons. I personally dislike it but people don't seem to mind, so I'll scrap the change
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: DE list of issues
I do not see this one on the list that been around since the beta. If you have stacked screens rather than side by side the mouse is not locked to the window. Clamp mouse to window will only lock it to the task bar on the top screen. You end up launching loads of programs and clicking out of the game all the time when moving the mouse up.
Re: DE list of issues
I would like chat in postgame btw
Re: DE list of issues
It wont add much tbh since there is way to much censor
Re: DE list of issues
What's with xbows training and the "X" hotkey. Every other unit train regularly with that hotkey but xbows don't. It just doesn't work for them. If I change it to another key it works...
Basically if I set the xbows to "X" hotkey, the relative code just disappear from NewProfile.xml. If I set to any other hotkey it appears. I can't seem to overwrite it from notepad.
EDIT:
k solved the issue by editing the file with xbow hotkeys and setting it to "read only" so that the game won't overwrite it.
Basically if I set the xbows to "X" hotkey, the relative code just disappear from NewProfile.xml. If I set to any other hotkey it appears. I can't seem to overwrite it from notepad.
EDIT:
k solved the issue by editing the file with xbow hotkeys and setting it to "read only" so that the game won't overwrite it.
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- Musketeer
- Posts: 58
- Joined: Apr 7, 2020
Re: DE list of issues
After the latest patch, my game always deselects villagers after I place a foundation; makes macroing a real pain
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: DE list of issues
i feel like I can't really see anything and idk if it's just me or not
- fightinfrenchman
- Ninja
- Posts: 23508
- Joined: Oct 17, 2015
- Location: Pennsylvania
Re: DE list of issues
Open your eyesdeleted_user wrote:i feel like I can't really see anything and idk if it's just me or not
Dromedary Scone Mix is not Alone Mix
Re: DE list of issues
i cant make wall. WALL WALL WALL
wtf
wtf
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