DE list of issues
- Challenger_Marco
- ESOC Media Team
- Posts: 2689
- Joined: Nov 23, 2015
- ESO: challenger_marco
Re: DE list of issues
Ok my 5 petards auto died from brits consulate ,my shipment point was on agra & auto ceasefire'd with taj mahal wonder idk why ig bugged.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: DE list of issues
This is consistent with legacy. Probably never going to be fixed like the disappearing TCs in age iv.Challenger_Marco wrote:Ok my 5 petards auto died from brits consulate ,my shipment point was on agra & auto ceasefire'd with taj mahal wonder idk why ig bugged.
Re: DE list of issues
It just shows how much they care about delivering a good productvividlyplain wrote:This is consistent with legacy. Probably never going to be fixed like the disappearing TCs in age iv.Challenger_Marco wrote:Ok my 5 petards auto died from brits consulate ,my shipment point was on agra & auto ceasefire'd with taj mahal wonder idk why ig bugged.
- Luciofrancosi
- Skirmisher
- Posts: 183
- Joined: Oct 6, 2017
- ESO: luciofrancosi
- Location: UK
Re: DE list of issues
Would it be reasonable to add the antiherd(backherd) mechanics?
Even though maps start with a lot more resources now, sometimes the second and third hunts will spawn just far enough that it will backherd when is just a few shots of getting under the tc.
Even though maps start with a lot more resources now, sometimes the second and third hunts will spawn just far enough that it will backherd when is just a few shots of getting under the tc.
"Supreme excellence consists of breaking the enemy's resistance without fighting"
Sun Tzu - The art of war
Sun Tzu - The art of war
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: DE list of issues
No because then (theoretically) you could steal herds.Luciofrancosi wrote:Would it be reasonable to add the antiherd(backherd) mechanics?
Even though maps start with a lot more resources now, sometimes the second and third hunts will spawn just far enough that it will backherd when is just a few shots of getting under the tc.
- Luciofrancosi
- Skirmisher
- Posts: 183
- Joined: Oct 6, 2017
- ESO: luciofrancosi
- Location: UK
Re: DE list of issues
Not saying remove it, but the distance that causes it could definitely be increased though.vividlyplain wrote:No because then (theoretically) you could steal herds.Luciofrancosi wrote:Would it be reasonable to add the antiherd(backherd) mechanics?
Even though maps start with a lot more resources now, sometimes the second and third hunts will spawn just far enough that it will backherd when is just a few shots of getting under the tc.
"Supreme excellence consists of breaking the enemy's resistance without fighting"
Sun Tzu - The art of war
Sun Tzu - The art of war
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: DE list of issues
Which map(s) have the largest issue for this?Luciofrancosi wrote:Not saying remove it, but the distance that causes it could definitely be increased though.vividlyplain wrote:No because then (theoretically) you could steal herds.Luciofrancosi wrote:Would it be reasonable to add the antiherd(backherd) mechanics?
Even though maps start with a lot more resources now, sometimes the second and third hunts will spawn just far enough that it will backherd when is just a few shots of getting under the tc.
Re: DE list of issues
Backherd is not an issue. Backherd is intentionally there to make hunts stay roughly were they spawn.
Re: DE list of issues
Bison herds backherd consistently, I don't remember other herds backherding. Capybaras and goats are the most annoying ones after bisons because they slowly walk away.vividlyplain wrote:Which map(s) have the largest issue for this?Luciofrancosi wrote:Not saying remove it, but the distance that causes it could definitely be increased though.Show hidden quotes
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- Dragoon
- Posts: 253
- Joined: Mar 20, 2017
- ESO: speedflyer
Re: DE list of issues
do anyone still have crashes ? i had like 2 crashes yesterday and my friend also 2. Notice that i mostly played TG but i also saw Kevin playing 1v1 and being disconnected while he was still streaming on discord ??
I hope Zoi and his team of faithful minions can stop demonizing people
Re: DE list of issues
I complained about disconnections last page and in discord, many disconnections while net is totally fine. Idk if i was alone to have this, apparently not, gonna take another one month break i guess.speedflyer wrote:do anyone still have crashes ? i had like 2 crashes yesterday and my friend also 2. Notice that i mostly played TG but i also saw Kevin playing 1v1 and being disconnected while he was still streaming on discord ??
Re: DE list of issues
Attack move target buildings which I think it's an issue in this game. Attack move should only target units so that those who don't have units nearby keep walking till they find some.
Re: DE list of issues
If this is the case, its horrible. Imaging to be in the base of your opponent and he pop's 2 falcs from his TC, but u attack move your cav to kill his falc's which begin to siege the TC instead of killing the falc's.Garja wrote:Attack move target buildings which I think it's an issue in this game. Attack move should only target units so that those who don't have units nearby keep walking till they find some.
Spain pain train is real
Re: DE list of issues
Units have priority over buildings but let's say you have 30 units and 10 of them don't have units in LOS , they attack buildings.
Re: DE list of issues
https://i.gyazo.com/399713fd862b2b6ad21 ... 37b74c.jpg
https://i.gyazo.com/ad69d85eb29eef7cf0d ... a6afac.jpg
Any differences between the 2 pictures ?
You're right there is none.
Yet the second one has high texture setting checked.....and the 1rst one with low setting isnt supposed to be that bad.
Looks like i got a new shit again. I havent touch anything on my graph cards or others tech, its just in aoe3. Its a bit annoying because when there is more stuffs on the screen it is like everything is super blurry..
Does anyone already experienced that ?
https://i.gyazo.com/ad69d85eb29eef7cf0d ... a6afac.jpg
Any differences between the 2 pictures ?
You're right there is none.
Yet the second one has high texture setting checked.....and the 1rst one with low setting isnt supposed to be that bad.
Looks like i got a new shit again. I havent touch anything on my graph cards or others tech, its just in aoe3. Its a bit annoying because when there is more stuffs on the screen it is like everything is super blurry..
Does anyone already experienced that ?
- harcha
- Gendarme
- Posts: 5136
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: DE list of issues
Blurriness comes from low resolution and TAA. If your PC has the power to increase resolution (or enable SSAA at say 150%), you would get less blurriness/roughness. Changing textures doesn't really affect blurriness.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: DE list of issues
After settings like this, you need to restart your game. Only then will the new changes apply.flontier wrote:https://i.gyazo.com/399713fd862b2b6ad21 ... 37b74c.jpg
https://i.gyazo.com/ad69d85eb29eef7cf0d ... a6afac.jpg
Any differences between the 2 pictures ?
You're right there is none.
Yet the second one has high texture setting checked.....and the 1rst one with low setting isnt supposed to be that bad.
Looks like i got a new shit again. I havent touch anything on my graph cards or others tech, its just in aoe3. Its a bit annoying because when there is more stuffs on the screen it is like everything is super blurry..
Does anyone already experienced that ?
- Luciofrancosi
- Skirmisher
- Posts: 183
- Joined: Oct 6, 2017
- ESO: luciofrancosi
- Location: UK
Re: DE list of issues
Is central plains map bugged?
Me and my friends were playing there a few times and we noticed that we can't upgrade the trade rout for some reason.
Me and my friends were playing there a few times and we noticed that we can't upgrade the trade rout for some reason.
"Supreme excellence consists of breaking the enemy's resistance without fighting"
Sun Tzu - The art of war
Sun Tzu - The art of war
Re: DE list of issues
My god! It looks worse than the originalflontier wrote:https://i.gyazo.com/399713fd862b2b6ad21 ... 37b74c.jpg
https://i.gyazo.com/ad69d85eb29eef7cf0d ... a6afac.jpg
Any differences between the 2 pictures ?
You're right there is none.
Yet the second one has high texture setting checked.....and the 1rst one with low setting isnt supposed to be that bad.
Looks like i got a new shit again. I havent touch anything on my graph cards or others tech, its just in aoe3. Its a bit annoying because when there is more stuffs on the screen it is like everything is super blurry..
Does anyone already experienced that ?
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: DE list of issues
why is the UI Options menu bar 3x louder than every other menu bar
- harcha
- Gendarme
- Posts: 5136
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: DE list of issues
Many menu buttons make the click sound twice for me.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
- AndiAOE
- Skirmisher
- Posts: 198
- Joined: Nov 5, 2020
- ESO: mk8by8bcity
Re: DE list of issues
So i ve stumbled accross some cards, which are entirely redundant. I dont call them useless because they are still good cards, but they are useless in the game, since there are cards which are better in ALL Situations. Usually they are single use cards and there is a endless card which does the same or is better.
Please remove them, they dont serve a purpose and only clutter the UI or trap some beginners!
Video form:
Cards in Question:
British:
Endless 2 rockets vs 2 rockets (age 4)
China:
Endless 2 flying Crows vs 2 flying Crows (age 4)
Inca:
3 Builder Travois (endless) vs 3 Farming travois (age 3)
French:
endless 4 cuir vs 4 cuir (age 4)
India:
endless 900 wood vs endless 800 wood (age 3)
Aztec:
endless 500 gold vs endless 600 gold (age 2)
Endless 9 jaguar prowler vs normal 8 and 9 jaguar Prowlers (age 4)
Hauedeno :
endless 1500 food/wood/gold vs 1500 food/wood/gold (age 4)
Please remove them, they dont serve a purpose and only clutter the UI or trap some beginners!
Video form:
Cards in Question:
British:
Endless 2 rockets vs 2 rockets (age 4)
China:
Endless 2 flying Crows vs 2 flying Crows (age 4)
Inca:
3 Builder Travois (endless) vs 3 Farming travois (age 3)
French:
endless 4 cuir vs 4 cuir (age 4)
India:
endless 900 wood vs endless 800 wood (age 3)
Aztec:
endless 500 gold vs endless 600 gold (age 2)
Endless 9 jaguar prowler vs normal 8 and 9 jaguar Prowlers (age 4)
Hauedeno :
endless 1500 food/wood/gold vs 1500 food/wood/gold (age 4)
Link to my Channel
https://www.youtube.com/channel/UCUYSgP ... H3TZI2GmLw
https://www.youtube.com/channel/UCUYSgP ... H3TZI2GmLw
Re: DE list of issues
One does wonder what the Devs where thinking with these.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: DE list of issues
Some (not sur eif all) are remnants of the levelling system from legacy. You get 2 rockets before 3 rockets and 3 rockets before infinite 2 for example as brits. For France you get 4, 3, 5, 6 cuirs before infinite 4 as well.
That being said, I think this was an oversight and am missed opportunity by DE devs.
That being said, I think this was an oversight and am missed opportunity by DE devs.
Re: DE list of issues
Rather than removing the unnecessary cards (which should be done anyway) I'd appreciate it if they could just reorder cards like in the legacy game. In legacy, it looked like the card system had a structure, in DE, everything is just plastered side by side without any logical order.
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