DE list of issues

General forum about Age of Empires 3 DE. Please post strategy threads, recorded games, user-created content and tech support threads in their respective forum.
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United States of America SoldieR
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Re: DE list of issues

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Post by SoldieR »

Adding and removing cards still broken and remove wrong cards at times xD
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Re: DE list of issues

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Post by deleted_user »

the default decks are really shit. but making decks is part of the game, supposed to be fun and bad default decks incentivizes that. one only needs to make 16*4 decks tbh not that hard. but wait making decks doesn't work, it's extremely irritating. guess I won't make decks then. wait but now I have to use default water deck because it's patagonia and I lose because the deck is bad. damn that's extremely irritating.
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Tuvalu gibson
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Re: DE list of issues

Post by gibson »

SoldieR wrote:Adding and removing cards still broken and remove wrong cards at times xD
Remove the card by clicking it in the same place you click to add them is the workaround.
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Re: DE list of issues

Post by aaryngend »

gibson wrote:
SoldieR wrote:Adding and removing cards still broken and remove wrong cards at times xD
Remove the card by clicking it in the same place you click to add them is the workaround.
Or by clicking on another deck of yours and then clicking back to the deck you want to edit again, every time you add a new card.
These two workarounds exist.
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Italy Garja
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Re: DE list of issues

Post by Garja »

I cant believe qs still has the "waiting for other players bug". Unbeliavable.
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India rsy
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Re: DE list of issues

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Post by rsy »

Played a 2v2 on Yukon where the trade travois dude didn't spawn. Also going to post it on the inferior forums. Any ideas on why something like this happens?

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Canada vividlyplain
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Re: DE list of issues

Post by vividlyplain »

rsy wrote:Played a 2v2 on Yukon where the trade travois dude didn't spawn. Also going to post it on the inferior forums. Any ideas on why something like this happens?

Maybe he went into the void known as the map edge. It is very buggy on DE. Likes to eat tp sockets, vills, and hunts.
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France chronique
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Re: DE list of issues

Post by chronique »

Yea yukon is one of the worst map, hunt are never fair and most of the time one tp can't be taken.
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Re: DE list of issues

Post by Kaiserklein »

Yukon shouldn't even be in the pool, just like several other maps
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: DE list of issues

Post by AndiAOE »

aaryngend wrote:Rather than removing the unnecessary cards (which should be done anyway) I'd appreciate it if they could just reorder cards like in the legacy game. In legacy, it looked like the card system had a structure, in DE, everything is just plastered side by side without any logical order.
I think they should do both, but in my mind there should allways be a situation, where a card is worth putting into your deck (and not one card allways being better).
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European Union aaryngend
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Re: DE list of issues

Post by aaryngend »

AndiAOE wrote:
aaryngend wrote:Rather than removing the unnecessary cards (which should be done anyway) I'd appreciate it if they could just reorder cards like in the legacy game. In legacy, it looked like the card system had a structure, in DE, everything is just plastered side by side without any logical order.
I think they should do both, but in my mind there should allways be a situation, where a card is worth putting into your deck (and not one card allways being better).
We are talking about DE devs here, if you want too much at once, they will do nothing :smile:
You have to go for the "step by step, one at a time" approach like with babies.
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Argentina Jotunir
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Re: DE list of issues

Post by Jotunir »

aaryngend wrote:
AndiAOE wrote:
aaryngend wrote:Rather than removing the unnecessary cards (which should be done anyway) I'd appreciate it if they could just reorder cards like in the legacy game. In legacy, it looked like the card system had a structure, in DE, everything is just plastered side by side without any logical order.
I think they should do both, but in my mind there should allways be a situation, where a card is worth putting into your deck (and not one card allways being better).
We are talking about DE devs here, if you want too much at once, they will do nothing :smile:
You have to go for the "step by step, one at a time" approach like with babies.
https://en.wikipedia.org/wiki/Sloth_(deadly_sin)
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Re: DE list of issues

Post by AndiAOE »

aaryngend wrote:
AndiAOE wrote:
aaryngend wrote:Rather than removing the unnecessary cards (which should be done anyway) I'd appreciate it if they could just reorder cards like in the legacy game. In legacy, it looked like the card system had a structure, in DE, everything is just plastered side by side without any logical order.
I think they should do both, but in my mind there should allways be a situation, where a card is worth putting into your deck (and not one card allways being better).
We are talking about DE devs here, if you want too much at once, they will do nothing :smile:
You have to go for the "step by step, one at a time" approach like with babies.
https://forums.ageofempires.com/t/remov ... e-3/112951
Well devs put that on their to do list, so thats nice :). Yeah i dont understand why they did remove the tree in the first place, but it s not the biggest issue the game has, so I understand it s not high priority
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India Challenger_Marco
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Re: DE list of issues

Post by Challenger_Marco »

AndiAOE wrote:
aaryngend wrote:
Show hidden quotes
We are talking about DE devs here, if you want too much at once, they will do nothing :smile:
You have to go for the "step by step, one at a time" approach like with babies.
https://forums.ageofempires.com/t/remov ... e-3/112951
Well devs put that on their to do list, so thats nice :). Yeah i dont understand why they did remove the tree in the first place, but it s not the biggest issue the game has, so I understand it s not high priority
They literally post the same message for everything lol ,issue being tracked internally xD
:nwc:
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Re: DE list of issues

Post by MukkPuKing »

For me the treasure content is not displayed. Any of you familiar with this bug? :-(
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Re: DE list of issues

Post by Le Hussard sur le toit »

MukkPuKing wrote:For me the treasure content is not displayed. Any of you familiar with this bug? :-(
Are you sure you activated the info pop-up in the game options ?
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Re: DE list of issues

Post by deleted_user »

I held the power button down mid stream because I wanted to end the digital onslaught. After turning my computer back on, I have to install DE again? Everything else is in tact. I think the game struggles if the application isn't closed in a formal manner all the time.
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Re: DE list of issues

Post by MukkPuKing »

Le Hussard sur le toit wrote:
MukkPuKing wrote:For me the treasure content is not displayed. Any of you familiar with this bug? :-(
Are you sure you activated the info pop-up in the game options ?
My bad, thanks!
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Re: DE list of issues

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Post by yoqpasa »

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Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
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Re: DE list of issues

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Post by Hazza54321 »

They look almost identical lol
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Re: DE list of issues

Post by Challenger_Marco »

lmao yeah just that they carry different weapons lol
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Re: DE list of issues

Post by chris1089 »

yoqpasa wrote:
Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
I detect sarcasm.
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European Union aaryngend
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Re: DE list of issues

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Post by aaryngend »

You heard it here first: after what happened in the real world, the devs will rename the Capitol building in the game now :!:
Does anyone have any good suggestions?!? :hmm:
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Re: DE list of issues

Post by Le Hussard sur le toit »

aaryngend wrote:You heard it here first: after what happened in the real world, the devs will rename the Capitol building in the game now :!:
Does anyone have any good suggestions?!? :hmm:
"The safe space" ?
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Re: DE list of issues

Post by Le Hussard sur le toit »

yoqpasa wrote:
Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Huss and cossacks also look the same - less annoying but still a bit dumb.
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