DE list of issues

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Argentina Jotunir
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Re: DE list of issues

Post by Jotunir »

aaryngend wrote:You heard it here first: after what happened in the real world, the devs will rename the Capitol building in the game now :!:
Does anyone have any good suggestions?!? :hmm:
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Indonesia arivus
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Re: DE list of issues

Post by arivus »

yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Should look at their leg now, bare butt can shoot, wearing pants is for melee
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Re: DE list of issues

Post by deleted_user »

game just does not feel responsive at all
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Re: DE list of issues

Post by WickedCossack »

yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD
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Latvia harcha
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Re: DE list of issues

Post by harcha »

deleted_user wrote:game just does not feel responsive at all
Today I had a game where my melee infantry group would just stop walking to their waypoint like 3 steps in for a couple of attempts in a row.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Latvia harcha
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Re: DE list of issues

Post by harcha »

hmm it stopped walking forward and unpacked instead. it's really interesting seeing how easy it actually is to dodge shots
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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European Union aaryngend
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Re: DE list of issues

Post by aaryngend »

Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
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Germany Rohbrot
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Re: DE list of issues

Post by Rohbrot »

aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
You won the game?
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European Union aaryngend
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Re: DE list of issues

Post by aaryngend »

Rohbrot wrote:
aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
You won the game?
Yes. The Skirmishers were shipped because we just needed them for the time being (in a 2vs2), I made 95% cav units in that game.
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Re: DE list of issues

Post by yoqpasa »

WickedCossack wrote:
yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD
Yeah it's the game I played against you
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Image
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Germany AndiAOE
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Re: DE list of issues

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Post by AndiAOE »



Tp can only be built from inside the village. Is this tracked yet or should i put it in the forum?

EDIT: https://forums.ageofempires.com/t/tp-ca ... age/113904
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Latvia harcha
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Re: DE list of issues

Post by harcha »

No idea but put it on the forum @AndiAOE
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Argentina Jotunir
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Re: DE list of issues

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Post by Jotunir »

Shamefur Dispray :chinese:
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Re: DE list of issues

Post by yoqpasa »

I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,


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Re: DE list of issues

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Post by scarm »

They always were classified as HC though.
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Re: DE list of issues

Post by EAGLEMUT »

yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,
That's how it's always been, it's intended.
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Re: DE list of issues

Post by Kaiserklein »

Yeah RRs would be broken without that tag. Well, they're already broken vs non goon compositions for the same reasons
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Great Britain I_HaRRiiSoN_I
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Re: DE list of issues

Post by I_HaRRiiSoN_I »

yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,


that is not a DE issue and is correct and to be expected. Rifle riders are higher damages anti hand cav and HI but melt to goons. This is to differentiate them from the bow riders who do not have the heavy cav / hand cav tag.

While we are on the topic Harqubusier and hachapelites have the tag of "heavy ranged cavalry" which is a subset of heavy calvary which encompasses hand cav and heavy ranged cav. light range cav hard counter heavy ranged cav however rifle riders are light ranged cav WITH a hand cav tag or a heavy ranged cav tage so that they melt to both skirms AND goons.

*note hackapelits still take the same damage regardless of being in meelee or ranged stance as they are still performing the role of a heavy calvary unit. (ditto for harqs)
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Great Britain I_HaRRiiSoN_I
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Re: DE list of issues

Post by I_HaRRiiSoN_I »

ahh wasnt expecting everybody to jump in there
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Re: DE list of issues

Post by deleted_user »

RRs had the HC tag on Legacy
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Re: DE list of issues

Post by gamevideo113 »

Visual updates on most royal guard units are wrong
Also, i don't understand why some units get a visual update for both guard and imperial, while others only for guard. It's confusing.
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Spain yoqpasa
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Re: DE list of issues

Post by yoqpasa »

Ah, ok guys. Strange thing tbh. That explains why I lost a Sioux vs Swedes game, guess you can't make RR vs caroleans.
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Tuvalu gibson
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Re: DE list of issues

Post by gibson »

You can make rr vs carolean. Axe RR is the combo you want
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Re: DE list of issues

Post by Hazza54321 »

er is it lmao

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