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Re: DE list of issues

Posted: 09 Jan 2021, 22:19
by Jotunir
aaryngend wrote:You heard it here first: after what happened in the real world, the devs will rename the Capitol building in the game now :!:
Does anyone have any good suggestions?!? :hmm:
Social Justice Hall :salt:

Re: DE list of issues

Posted: 10 Jan 2021, 10:32
by arivus
yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Should look at their leg now, bare butt can shoot, wearing pants is for melee

Re: DE list of issues

Posted: 10 Jan 2021, 11:05
by deleted_user
game just does not feel responsive at all

Re: DE list of issues

Posted: 10 Jan 2021, 11:08
by WickedCossack
yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD

Re: DE list of issues

Posted: 10 Jan 2021, 11:27
by harcha
deleted_user wrote:game just does not feel responsive at all
Today I had a game where my melee infantry group would just stop walking to their waypoint like 3 steps in for a couple of attempts in a row.

Re: DE list of issues

Posted: 10 Jan 2021, 14:29
by Challenger_Marco

Re: DE list of issues

Posted: 10 Jan 2021, 20:28
by harcha
hmm it stopped walking forward and unpacked instead. it's really interesting seeing how easy it actually is to dodge shots

Re: DE list of issues

Posted: 10 Jan 2021, 23:28
by aaryngend
Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.

Re: DE list of issues

Posted: 10 Jan 2021, 23:43
by Rohbrot
aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
You won the game?

Re: DE list of issues

Posted: 10 Jan 2021, 23:51
by aaryngend
Rohbrot wrote:
aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
You won the game?
Yes. The Skirmishers were shipped because we just needed them for the time being (in a 2vs2), I made 95% cav units in that game.

Re: DE list of issues

Posted: 11 Jan 2021, 00:19
by yoqpasa
WickedCossack wrote:
yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now
Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD
Yeah it's the game I played against you

Re: DE list of issues

Posted: 13 Jan 2021, 17:59
by AndiAOE


Tp can only be built from inside the village. Is this tracked yet or should i put it in the forum?

EDIT: https://forums.ageofempires.com/t/tp-ca ... age/113904

Re: DE list of issues

Posted: 13 Jan 2021, 18:14
by harcha
No idea but put it on the forum @AndiAOE

Re: DE list of issues

Posted: 14 Jan 2021, 02:20
by Jotunir
Shamefur Dispray :chinese:

Re: DE list of issues

Posted: 15 Jan 2021, 12:01
by yoqpasa
I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,



Re: DE list of issues

Posted: 15 Jan 2021, 12:08
by scarm
They always were classified as HC though.

Re: DE list of issues

Posted: 15 Jan 2021, 12:10
by EAGLEMUT
yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,
That's how it's always been, it's intended.

Re: DE list of issues

Posted: 15 Jan 2021, 12:12
by Kaiserklein
Yeah RRs would be broken without that tag. Well, they're already broken vs non goon compositions for the same reasons

Re: DE list of issues

Posted: 15 Jan 2021, 12:13
by I_HaRRiiSoN_I
yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,


that is not a DE issue and is correct and to be expected. Rifle riders are higher damages anti hand cav and HI but melt to goons. This is to differentiate them from the bow riders who do not have the heavy cav / hand cav tag.

While we are on the topic Harqubusier and hachapelites have the tag of "heavy ranged cavalry" which is a subset of heavy calvary which encompasses hand cav and heavy ranged cav. light range cav hard counter heavy ranged cav however rifle riders are light ranged cav WITH a hand cav tag or a heavy ranged cav tage so that they melt to both skirms AND goons.

*note hackapelits still take the same damage regardless of being in meelee or ranged stance as they are still performing the role of a heavy calvary unit. (ditto for harqs)

Re: DE list of issues

Posted: 15 Jan 2021, 12:14
by I_HaRRiiSoN_I
ahh wasnt expecting everybody to jump in there

Re: DE list of issues

Posted: 15 Jan 2021, 15:45
by deleted_user
RRs had the HC tag on Legacy

Re: DE list of issues

Posted: 15 Jan 2021, 16:08
by gamevideo113
Visual updates on most royal guard units are wrong
Also, i don't understand why some units get a visual update for both guard and imperial, while others only for guard. It's confusing.

Re: DE list of issues

Posted: 15 Jan 2021, 23:02
by yoqpasa
Ah, ok guys. Strange thing tbh. That explains why I lost a Sioux vs Swedes game, guess you can't make RR vs caroleans.

Re: DE list of issues

Posted: 15 Jan 2021, 23:31
by gibson
You can make rr vs carolean. Axe RR is the combo you want

Re: DE list of issues

Posted: 16 Jan 2021, 00:01
by Hazza54321
er is it lmao